ᴢᴇʟᴅᴀ (
multidisciplinary) wrote in
songerein2023-07-06 01:07 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
open 🌻 a not so welcome return
Who: Zelda and OPEN
Which: Open log
Where: Around town
What: Zelda returns to Song after disappearing for a canon update two weeks ago.
Warnings: Major Tears of the Kingdom spoilers in the first prompt. (opt out of TOTK spoilers here.) Also minor descriptions of choking and vomiting.
1. choking hazard
This isn't how it was supposed to happen.
They had it all planned out, Zelda and Mineru. They knew everything that needed to be prepared in advance, every task to plan or delegate so that all the necessary tools would be available to Link in the distant future. It was just a matter of getting it all in order before the end. They had only this once chance to get everything right. There would be no going back, no correcting mistakes, once Zelda swallowed her secret stone.
They had tried to plan for contingencies as well. What if Ganondorf broke free too early? What if the Temple of Time were damaged? What if Mineru's spirit faded before she could meet Link?
'What if the Princess is suddenly spirited away to a strange dream world before she could transform?'—was not among those contingencies.
Hidden away in a quiet alleyway not far from the Plaza, Zelda sits on the cobbled stone and tries to take stock of her situation. The Master Sword—more a stump than a sword at this point, its brilliant blade almost entirely corroded away—lays beside her on the ground. The princess's right hand rests protectively over its hilt, ready to grab the blade at a moment's notice, should anyone intrude on her.
'Songerein.' She knows that name. It stirs recognition somewhere deep, deep in the back of Zelda's mind. She had a dream like this once, during the long century she spent sealed away with Calamity Ganon. To think it was not (quite) a dream after all...
But that doesn't matter anymore. The only thing that matters is getting back to Hyrule, protecting the Master Sword, and--
Zelda tries to swallow a lump in her throat.
--giving up her life for the sake of the future.
For the sake of Link.
Her brows furrow. She already tried (and failed) to use her power over time to return herself to the moment before she woke up here in Songerein. But she isn't willing to give up that easily. Zelda absently rubs the stone attached to her choker with her thumb. A mortal might be beholden to the rules of this realm, but what about a dragon? Mineru said that a dragon is unbound from the shackles of time, becoming ageless—deathless—an immortal shell of one's former self. Surely such a being could not be bound by the rules of dreams either. Perhaps the transformation will be enough to wake her and free her from this purgatory so that she can do her duty.
She'll do anything if it's for Link.
Clenching her jaw, Zelda yanks the stone from her choker and cups it in her palms. Such a little thing, and yet it's capable of such great—and terrible—things. It can draw out the greatest strength in anyone, allow them to build a kingdom of prosperity and paradise. But it can also draw out terrible evil, the cruelest of ambitions, the downfall of any goodness in the world. It is capable of allowing someone to live forever—at the cost of everything that they are.
She'll do anything if it's for Link.
Zelda clasps her hands over the stone and presses her forehead against them. "You must find me, Link. I may not know it's you... You may not know it's me... But you must come for me. You must protect everyone."
She raises her hands to her lips and swallows the stone whole.
The lump sticks in the back of her throat. Zelda swallows again and again, trying to push the stone down, but it holds fast. She tilts her chin up and strokes her throat, trying to coax it to relax. Come on, go down. Zelda tries to take a breath in order to swallow again, but only manages to suck in the tiniest hiss of air. The stone won't move.
The edges of her vision start getting dark. Growing frantic, she slaps at her throat with both hands. Please, just go down...
All of the sudden, Zelda lurches forward, falling onto her hands and knees. Against her will, she heaves. Up comes the stone, along with the contents of her stomach, splattering over the cobblestones.
It takes a minute for her to stop retching and catch her breath. When Zelda opens her eyes and spots the stone, her gut clenches up again and she lets out a wrenching sob.
"Why?! Why won't you let me go?"
What a horrible scene to come across, should anyone be so unlucky.
2. about town
It's the next day.
Zelda is still playing over the events of the previous day in her mind—she went to sleep in Hyrule, assured of her plans and ready to enact them. But when she woke, she was in this strange world, Songerein. A dream from long ago, a lifetime past, when the princess held back an ancient evil all by herself for one hundred years. Sometimes she was awake, watching over the land of Hyrule, watching over her knight as he slumbered. Other times, she slept, dreaming strange dreams about people from strange worlds and magic powered by the combination of dreams and emotions.
So it wasn't a dream after all.
Throughout the day, Zelda can be found wandering around town, looking lost and hesitant. She clutches the hilt of the corroded Master Sword with both hands, never once setting it down. She walks streets she used to know by heart, trying to stir memories that have been long dormant.
So lost in her thoughts, Zelda isn't entirely paying attention to where she's going, so it's very likely that she'll bump right into someone.
But even if she doesn't, she might stop you to ask for directions. Do you know the way to the library?—no, it was an archive. There's supposed to be a smithy around here, isn't there? Do you know of a place where they teach music?
Or maybe Zelda will make it to her destination—the smithy, the archives, dreambucks, the Plaza, or any such place. She'll linger outside, hesitant. Does she remember this place? Did she know someone here? Maybe she'll even step inside, milling around with the uncertainty of someone who knows they are looking for something but has forgotten what it is.
3. the wildcard option
Want a different prompt to meet or reunite with Zelda? Plot with me on plurk (
knighted), discord (triforce1960) or DM.
Also, feel free to reply in brackets instead of prose if you prefer.
Which: Open log
Where: Around town
What: Zelda returns to Song after disappearing for a canon update two weeks ago.
Warnings: Major Tears of the Kingdom spoilers in the first prompt. (opt out of TOTK spoilers here.) Also minor descriptions of choking and vomiting.
1. choking hazard
This isn't how it was supposed to happen.
They had it all planned out, Zelda and Mineru. They knew everything that needed to be prepared in advance, every task to plan or delegate so that all the necessary tools would be available to Link in the distant future. It was just a matter of getting it all in order before the end. They had only this once chance to get everything right. There would be no going back, no correcting mistakes, once Zelda swallowed her secret stone.
They had tried to plan for contingencies as well. What if Ganondorf broke free too early? What if the Temple of Time were damaged? What if Mineru's spirit faded before she could meet Link?
'What if the Princess is suddenly spirited away to a strange dream world before she could transform?'—was not among those contingencies.
Hidden away in a quiet alleyway not far from the Plaza, Zelda sits on the cobbled stone and tries to take stock of her situation. The Master Sword—more a stump than a sword at this point, its brilliant blade almost entirely corroded away—lays beside her on the ground. The princess's right hand rests protectively over its hilt, ready to grab the blade at a moment's notice, should anyone intrude on her.
'Songerein.' She knows that name. It stirs recognition somewhere deep, deep in the back of Zelda's mind. She had a dream like this once, during the long century she spent sealed away with Calamity Ganon. To think it was not (quite) a dream after all...
But that doesn't matter anymore. The only thing that matters is getting back to Hyrule, protecting the Master Sword, and--
Zelda tries to swallow a lump in her throat.
--giving up her life for the sake of the future.
For the sake of Link.
Her brows furrow. She already tried (and failed) to use her power over time to return herself to the moment before she woke up here in Songerein. But she isn't willing to give up that easily. Zelda absently rubs the stone attached to her choker with her thumb. A mortal might be beholden to the rules of this realm, but what about a dragon? Mineru said that a dragon is unbound from the shackles of time, becoming ageless—deathless—an immortal shell of one's former self. Surely such a being could not be bound by the rules of dreams either. Perhaps the transformation will be enough to wake her and free her from this purgatory so that she can do her duty.
She'll do anything if it's for Link.
Clenching her jaw, Zelda yanks the stone from her choker and cups it in her palms. Such a little thing, and yet it's capable of such great—and terrible—things. It can draw out the greatest strength in anyone, allow them to build a kingdom of prosperity and paradise. But it can also draw out terrible evil, the cruelest of ambitions, the downfall of any goodness in the world. It is capable of allowing someone to live forever—at the cost of everything that they are.
She'll do anything if it's for Link.
Zelda clasps her hands over the stone and presses her forehead against them. "You must find me, Link. I may not know it's you... You may not know it's me... But you must come for me. You must protect everyone."
She raises her hands to her lips and swallows the stone whole.
The lump sticks in the back of her throat. Zelda swallows again and again, trying to push the stone down, but it holds fast. She tilts her chin up and strokes her throat, trying to coax it to relax. Come on, go down. Zelda tries to take a breath in order to swallow again, but only manages to suck in the tiniest hiss of air. The stone won't move.
The edges of her vision start getting dark. Growing frantic, she slaps at her throat with both hands. Please, just go down...
All of the sudden, Zelda lurches forward, falling onto her hands and knees. Against her will, she heaves. Up comes the stone, along with the contents of her stomach, splattering over the cobblestones.
It takes a minute for her to stop retching and catch her breath. When Zelda opens her eyes and spots the stone, her gut clenches up again and she lets out a wrenching sob.
"Why?! Why won't you let me go?"
What a horrible scene to come across, should anyone be so unlucky.
2. about town
It's the next day.
Zelda is still playing over the events of the previous day in her mind—she went to sleep in Hyrule, assured of her plans and ready to enact them. But when she woke, she was in this strange world, Songerein. A dream from long ago, a lifetime past, when the princess held back an ancient evil all by herself for one hundred years. Sometimes she was awake, watching over the land of Hyrule, watching over her knight as he slumbered. Other times, she slept, dreaming strange dreams about people from strange worlds and magic powered by the combination of dreams and emotions.
So it wasn't a dream after all.
Throughout the day, Zelda can be found wandering around town, looking lost and hesitant. She clutches the hilt of the corroded Master Sword with both hands, never once setting it down. She walks streets she used to know by heart, trying to stir memories that have been long dormant.
So lost in her thoughts, Zelda isn't entirely paying attention to where she's going, so it's very likely that she'll bump right into someone.
But even if she doesn't, she might stop you to ask for directions. Do you know the way to the library?—no, it was an archive. There's supposed to be a smithy around here, isn't there? Do you know of a place where they teach music?
Or maybe Zelda will make it to her destination—the smithy, the archives, dreambucks, the Plaza, or any such place. She'll linger outside, hesitant. Does she remember this place? Did she know someone here? Maybe she'll even step inside, milling around with the uncertainty of someone who knows they are looking for something but has forgotten what it is.
3. the wildcard option
Want a different prompt to meet or reunite with Zelda? Plot with me on plurk (
Also, feel free to reply in brackets instead of prose if you prefer.
no subject
When Zelda asks him that question, Kratos shakes his head in response. The answer is, unfortunately, one he is not fully privy to.
"I'm afraid you'll have to ask someone else regarding the details if there are any." He pauses momentarily as he recalls those few weeks prior, "It seemingly vanished without warning and has not returned since."
One day it was present, the next it was gone. Could there have been more to it than that? Potentially. Something could have very well put an end to the malice somehow. That said, things can also end without warning in this world. Something putting an end to the malice or it ending by itself are both equally feasible.