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songerein2023-02-14 12:58 pm
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Entry tags:
- !event,
- -tdm,
- aera mirus fleuret,
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- meilin "mei" lee,
- mikleo,
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- shealtiel,
- sheik (zelda),
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- shinjiro aragaki,
- shionne imeris,
- sleeping beauty,
- solanaceae,
- soldier: 76,
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- sora,
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- unnamed,
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- yasusada yamatonokami,
- yuri hyuga,
- zack fair,
- zelda (botw),
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- zhongli,
- zuko
{ stroke of midnight }

STROKE OF MIDNIGHT
Although the Masquerade is being held on the night of the Fourteenth, some new problems arise in the days after. This log is split into two sections, the Masquerade and Around Town. Everyone is free to participate in either or both, whichever catches your interest.
More details on everything can be found here and here. As a reminder, events double as our TDMs and information can be found here with arrival details here. Any outside characters participating in the log are canonly logged as appearing in Songerein in February and will remain in Songerein from the IC date of February 14 through 28. TDM only characters can only thread within this log. Anyone who apps in and is accepted will have their character count February as their first time in the game without any disruption, so all content will carry over. Those who do not apply will disappear which should not seem too unusual, however players in game can choose to retcon and pretend a character was never there to begin with if it would be easier; or even think their presence was just a dream.
IMPORTANT! All outside characters MUST have "TDM" in their subject line, even if you might not app. This will help people differentiate those who are already in the game and those who are not.
TDM threads are required for samples. Refer to the Game Info for general information and feel free to toss any questions here. Reserves will open Wednesday, February 22nd and Applications will open on March 1. Our next cycle after won't be until JULY.
TDM Toplevel Link Directory (click to view, updated 02/22)
Avatar: The Legend of Korra - Korra
Avatar: The Last Airbender - Iroh
Bloodstained: Ritual of the Night - Miriam
Chainsaw Man - Power
Dr. STONE - Dr. Senku Ishigami
Elsworld - Noah Ebalon (Nyx Pieta)
Final Fantasy VII - Cloud Strife
Final Fantasy VII: Crisis Core - Zack Fair
Final Fantasy XIV - Erichthonios
Final Fantasy XV - Noctis Lucis Caelum
Final Fantasy XV - Prompto Argentum
Genshin Impact - Shikanoin Heizou
I Was a Teenage Exocolonist - Solanaceae
Katekyou Hitman Reborn - Hayato Gokudera
Kingdom Hearts - Ienzo
Legend of Zelda: Ocarina of Time - Link
Legend of Zelda: Ocarina of Time - Sheik
Marvel Cinematic Universe - Kate Bishop
NieR: Automata - 9S
Percy Jackson & the Olympians - Jason Grace
Percy Jackson & the Olympians - Nico di Angelo
Persona 3: FES - Shinjiro Aragaki
SinoAlice - Sleeping Beauty
Tales of Arise - Shionne Vymer Imeris Daymore
Tales of Symphonia - Kratos Aurion
Tales of Symphonia - Martel Yggdrasil
Tales of Zestiria - Mikleo
Xenoblade Chronicles 3 - Sena
Your Wings and Mine - Shealtiel
We will request any thread submissions for certain prompts during AC and TDM threads will count. For more information, refer to the Game Notes.
I. MASQUERADE


It's time for the masquerade and the carriages will start arriving before sunset. Upon arrival, everyone who leaves the carriage (or mercilessly spat out if they try to resist) will be greeted by fairy godmothers with an eye for the most dramatic and extravagant fashion. It's a masquerade, after all! For those who already arrive with their outfits, the fairy godmothers may add a little embellishment here and or just change it completely if they think it could look better. For those who did not, they will create a whole new outfit that would fit the wearer perfectly—with magic of course. They will also create the masks and half of the glass slipper brooch that everyone will wear. The masks are enchanted so that regardless of obvious personality or physical traits, they are somehow unrecognizable at first. While it is possible to figure it out through interaction, or if it's someone they already know well, it's more likely they need to reveal their identity first. These outfits can be kept even after the masquerade is over.
A. Get in the Carriage. As the pegasus drawn carriages begin to arrive to transport those who have decided to attend the masquerade, there is some commotion from others. The pair of coach mice—who are only about four feet tall—can be found smiling and cheerily squeaking about the masquerade as they grab and literally throw protesting individuals into the carriage, whereupon the door will immediately shut behind them. Ho ho ho, it'll be such a grand time! Will anyone try to help the poor soul? Or perhaps help the mice? Maybe you're a struggling victim instead. Should anyone want to try and drive the carriage, they might have a chance…but good luck having the pegasi listen to them. Eventually the carriage will land and take them to the front of the castle where the masquerade is hosted.


D. Royal Banquet. There are numerous tables one can use and be served an assortment of foods. In fact, one could make special requests and somehow the dragons serving will be able to make it, or at least as close as possible. One just has to imprint the idea of the dish onto a special card that the chefs will use to recreate it. There are also two bowls filled with special tear drop chocolates, one with only white, pink, and red, and the other filled with the other colors. The "game" is to randomly choose one from each bowl and share a kiss depending on what is picked.

- Extravagant mazes that one could easily get lost in are common, but what's special about these gardens is that the flowers will emit a soft, sweet scent that will feel as if they are walking through a dream. In fact, the section they are going through will begin to change to look like a place from their world and must now find their way out. When this change happens, only those who are in the area will be affected and no one else can enter the area until the main person affected gets out. Those inside can help, and there are no threats—it's all in simple fun…unless the place evokes certain memories and emotions for the person. Might not be as fun for them, then.
- A crystal greenhouse where the temperature is perfectly warm (or cold!) and houses various different flowers. Here some may recognize flowers from their world, the scents also creating nostalgia. There are instructions left that indicate anyone can try to help grow the flowers. The key ingredient will be dreamotion energy, and should they succeed in creating a blossom, a small marble containing a symbol of their home. There are also special daisies that can be used to play the "they love me they love me not" game. If the last petal is "they love me," then become extra flirty and clingy. If it's "love me not," they become angry, jealous, and possessive. The effects only last for a short time…unless they keep plucking flowers.
- The white fountain in the center of the gardens will have a bit of a musical playful side. It will splash colorful water at any who pass by, chime-like notes playing out as it does. But if one were to drop a flower that has absorbed positive dreamotion into its water, it will calm and let people sit to look and relax. There is also a strange frog wearing a crown that claims to be a prince. For those who believe its words that a kiss will free him from the curse, they will be sorely disappointed as nothing happens and the frog just laughs and hops away.
II. AROUND TOWN




- Insightful Mockingbirds. Special mockingbirds are flying around and perch on random shoulders. They have the ability to "read" a person's thoughts and repeat them out loud. Without warning. Hope there aren't any secrets because that bird is going to make it public, especially if it's an observation or thought—good or bad—about another person. Good luck shooing it away, too—it'll stick around for a while because it might enjoy sowing this bit of chaos.
- Arrow Delivery. The group from last year have decided to use their prank arrows for good and start a business in delivering special Valentine's messages via arrow. A "shot to the heart" in the less literal sense this time! While some of their archers are skilled, others are…less so. Some are hitting a bit too close to comfort or way off the mark. Some messages are going to the wrong person entirely. Help avoid, retrieve, or even deliver these messages around town.
C. Candy Kisses. A special assortment of flat bottomed, tear shaped chocolates are currently selling like hotcakes and can be found practically everywhere. Their main selling point is they come in different colors and each color has a special effect that will make the eater want to kiss the person near them in a certain way (see chart). Some people are deliberately swapping the wrappers around, so be careful!

no subject
But.
Shinjiro fixed Ken with a look. "Don't sell yourself short. I know - I have t' imagine, it don't feel like you did too much. But you know what I did, when shit got tough? I ran. I ran and I tried to forget. I let the people who mattered t' me think I didn't give a shit, left their asses hanging in the wind, watched as those Strega assholes pushed 'em around."
"People don't usually recognize it, but," Shinjiro told him, "it takes real strength to move forward. To not give up. To keep on just plain living even when life is shitty. And you can't tell me, after that asshole Ikutsuki manipulated us and Strega kept doing their thing and you lost Arisato - that it wasn't shitty. But you kept on anyway."
"You're stronger than I was."
no subject
Looking up from the carriage, he thought about arguing against him. He really didn't do anything that great. While he had to admit to himself that it does take a strong person to keep moving forward, he had his friends back him up. Without them, he really would have quit.
Chuckling to himself, he shook his head. "You really don't want me to feel down on myself, do you? You're really making hard when you're trying to cheer me up..."
Now that Ken thought about it, this was the first time he laughed since he went here. Not that he could blame anyone for how serious everything was. Still, it felt as if the weight on his shoulders disappeared for that one moment.
"I could say something to you in return but I have the feeling you probably wouldn't want that, do you?"
no subject
"Hn." He looked away, faint color in his cheeks. Shinjiro bit down the urge to tell him he didn't need any cheering up. Ken was just trying to help, after all. "You're a good kid, Ken. Glad that hasn't changed, either."
A sort of tension left his shoulders, too. There's still the whole matter of - why were they both here? Why was Shinjiro alive? What was going to happen to him now, how was he going to be able to control Castor going forward? But -
Ken's going to be okay, he thought. Shinjiro tried to think of a way to change the subject before the kid did try saying a bunch of kind crap in an effort to cheer him up. He's not sure he could stand it. "So if you're not dead - what is this place? What are we even doin here?"
no subject
With that, he gave a small shrug. "I'm not really sure. It's supposed to be a dream like world where a lot of things can happen." Not only that, but there was also always something weird happening all the time. As he scratched the back of his head, he wasn't sure how to describe it.
"But so far, nothing seems too dangerous. We just go into people's dreams and see what their memories are." There was some hesitation as he said those words. He didn't need to explain why. He just hoped that Shinjiro would understand the sudden pause as soon as he said those words.
no subject
Ken didn't need to explain. He's sure he was just as unwilling to visit his memories as Shinjiro was - let alone share them with strangers. He winced.
"I don't suppose there's any way to keep people out of our heads, is there?" Shinjiro asked wryly.
no subject
All Ken could do was wait.
"I thought I should warn you in case...something happens."
no subject
It made him all the more concerned he could be dangerous to someone else. What’s in his head … wasn’t nice. Ken might think what happened three years ago was an accident, but Shinjiro didn’t. If Castor or a dream of Shinjiro’s hurt someone again here - he’s going to blame himself as much as before.
But he’s not focused on himself right now. He looked at Ken. “If you end up needing a hand - either with a dicey dream, or if someone won’t back off after this place shows ‘em something - let me know.”
His powers might be something he’d want to get rid of, ASAP. But he still had Ken’s back.
no subject
"I wouldn't worry, there aren't bad people around here. I've meant a couple of interesting people but I know they wouldn't do anything to harm me."
That said, he gave another pause or two. He couldn't just leave it at that, could he?
"I know I met someone who was really interested in fighting and someone who really wanted me to babysit their dragon." Another pause. "And someone who was a little rude but we managed to get along fine."
Raising an eyebrow or two, would Shinjiro say something about that?
no subject
Of course, if there was someone else he trusted here to watch out for the kid - Shinjiro would certainly take a step back. (Or try. It was damned hard to actually keep his distance, even before, as much as he tried.)
He raised his eyebrows. Bemused, he drawled, “I don’t know about a dragon … but otherwise. Sounds like you got homesick.”
Someone rude and someone who likes to fight? Sounded like him and Aki, respectively.