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- zhongli
{ battle against the story eater }

BATTLE AGAINST THE STORY EATER
The Story Eater has arrived.
More details on everything can be found here. We will request any thread submissions for certain prompts during AC and TDM threads will count. For more information, refer to the Game Notes.
Players who made boss submissions, if you are creating a prompt in your toplevel or wish to create a designated prompt for your boss, please comment here which will be used as a directory.
I. ON THE MOON
Those on the moon will at first feel overwhelmed, possibly even forced to the ground by the sheer enormous force of the nightmare energy that continues to pour out where the Story Eater had once stood. It feels as if they had extremely underestimated its power, and those of a weak mind will already feel the effects of the nightmare latching onto their worst fears. However, a cold air brushes over them and the ground beneath warms as it pulses white. In an instant, the oppressive feeling disappears, clarity returning to them.
It's too early to fall now, little dreamers, a sultry voice whispers in their ears with a laugh as another sighs, the softer voice like a melody. Quick, before the blessing loses its effect. The rest is up to you.

B. Slenderman and Cupid. There are two particularly strong foes that will be working with the Story Eater. "Slenderman" will be just like it was when it first appeared by the castle, feasting on nightmare energy and using shadows to its advantage. It will be a tough foe to kill, but explosive wisps and pure dreamotion light will be effective against it. Cupid will be insane and will try to inflict hatred upon any struck by his arrows. He is more unstable and will be more susceptible to those who try to purify it with love and kindness. (Cupid will most likely move to attack the town so he is available for On the Ground prompts.)

๐ Because of the high likelihood of the original body suffering a traumatic event, the wisp will be extremely vulnerable and has a high risk of turning into a noctaere. They will flash red and black and the deeper the color, the closer they are to changing. Find and help purify them via dreamotion.
๐ฆ Escort vulnerable wisps to the portal so they can be taken to a safehouse and calm down.
๐ฃ Some wisps will not feel negative emotions and instead will want to continue to fight. Although they are still vulnerable, because their dreamotion energy is so condensed they have the ability to explode without any harm to themselves to either inflict damage on the creatures OR to help purify those afflicted with pure dreamotion energy. These wisps will be gold in color.
II. ON THE GROUND
As soon as the Story Eater appeared, those of strong magical prowess had attempted to erect a barrier to protect the town and its surroundings from the brunt of the fallout, but it could not keep up forever, especially as those who try to keep it in place begin to quickly fall as their own nightmares take over. Thus while it's still safer than what's going on on the moon, the same afflictions can still be felt and experienced.

๐งฑ The sand walls erected earlier will stand tall and withstand most physical attacks, but eventually they will begin to crumble and create gaps. They must be quickly patched up and defended as the Story Eater's minions, creations, and those turned into noctaere start to push through.
๐ฎ The magic barrier is fueled with dreamotion and serves to help keep the effects of the nightmare energy lowered so that most of the people inside can withstand it. However, as those who are trying to keep it up fall, replacements are needed. To help, the moles from before bring up crystals that anyone can help channel and use to help as a power source to empower the barrier.
B. Aid Relief. Those who have been injured and brought back from the moon or from around town will be ushered into designated locations set up for healing. Be it physical or mental, they will be treated and protected by those who remain on defense. However, as the battle goes on and more people are afflicted, supplies and personnel will wear out, so additional aid will be needed. This may even require venturing out to get much needed herbs or supplies unless someone can dreamotion them up.
III. SPECIAL MONSTERS & BOSSES
The Story Eater is using its powers to take on the forms of an individual's worst nightmare or enemy. This could be anything. Below is the full list of special bosses and mob monsters that were submitted by players and can be encountered both on the moon and on the ground. Refer to the original links for more information. Players are still free to create and use anything that is not on the list, especially f their character's worst nightmare is something else. IMPORTANT! While any of these are capable of killing, those marked with the red flag (๐ฉ) indicate that these are more likely to perform kills or destroy the individual to turn them into wisps.

๐ Sinner Demons. They take on any form based on the type of sin they committed. Could take on the form based on the person they face.
๐ฑ Devils. Takes on forms based on the fears of people.
๐จ Garlean K-9 Soldiers and hunting dogs. These soldiers aren't here to help and will be targeting anyone they come across.
๐ป Cursed Spirits. Spiritual beings manifested from cursed energy as a result of the negative emotions that flow out of humans. They cause harm to humans and seek humans out to harm them.
๐จ Redead. Emits a scream that immobilizes temporarily, moves towards target and jumps on back to deal damage.
๐ Nagas. Breathe and spew toxic miasma and prolonged exposure to it can cause weaker beings to transform into nagas themselves. Archnaga's venom is corrosive in both liquid and gas forms. Can also swallow large objects. ๐ฉ
๐ถ Shadows. Shadow-like blobs and tables and headless dancers and things. Fairly weak.
๐ Zeugles. Aggressive genetically enhanced animals; must destroy the core inside to completely destroy them.
๐คบ Sword Retrograde Army. Sword tsukumogami summoned for a cause to change history. Generally stronger than normal humans with some spiritual powers.
๐น Demons. Can hide their horns and wings to appear more human, otherwise their true form is more monstrous. They range from committing harmless silly pranks to more violent and murderous. ๐ฉ
๐ญ Four Masks. Drains one's sanity until they go berserk with potential to summon Atman (boss).
๐ Noise. Affect people with weaker willpower and play on their negative emotions or nightmares.
๐ฐ Xeroms. Monsters capable of attacking, infesting and draining emotions dry leaving the victim an empty husk.

๐ฌ Gumball Waterson. Cartoon character turned creepy due to nightmare energy, but still on the sillier side. Body parts morphing or separating from him, getting into weird places, driving invisible cars, surviving crazy falls; basically whatever might be funny at that moment.
๐ Parrah & Nayo. Twin puppets that are not physically strong, but they're very annoying and are the "like to break people by talking" type of antagonist.
๐โโ๏ธ Takaya Sakaki. Charismatic but otherwise a weaker enemy capable of standard Persona based magical and physical attacks and capable of summoning nightmare based Personas.
๐ Rasputin. Can summon minions, destroy things, conceal nightmares within illusions.
๐ฅ Firelord Ozai. Can bend/generate fire and lightning, strong physical abilities.
๐ฆ Valentino. A charismatic moth demon capable of controlling smoke and has pheromones that can attract those to him.
๐งโโ๏ธ Gaea. Goddess of the Earth. Stronger when tethered to Earth. Powers include geokinesis, chlorokinesis (control of plants), creation of sentient life forms, atmokinesis (weather), control of animals, transformation.
๐ฑ Omega Flowey. Can grow vines, venus flytraps, plant stems that shoot, lots of plant based attacks.
๐ Sephiroth. Sword fighting proficiency, shapeshifting, ability to cause hallucinations, telekinesis of medium sized objects, minor manipulation abilities, materia magic. Potential lethal backstabs. (Prompts available within FFVII toplevels). ๐ฉ
โก Raiden Shogun. Scary lady with lightning based attacks, illusions, large-range attacks.
๐ค Shouki no Kami. Divine Automaton that uses lightning based attacks.
๐ Stella. Vile woman who thrives off mentally and physically tormenting.
๐ Paimon . Stolas' father, a powerful demon capable of shapeshifting, teleportation, grimoire manipulation, projection.
๐งฃ Ardyn Izunia. Has thirteen weapons at his disposal; can cast powerful magic such as striking down lightning, summoning blizzards, fiery explosions; has the power to heal; and is resilient to physical pain.
โณ Kronos. God-like strength, specializes in sword combat, tough to take down. Has several types of kinesis magic.
๐ Nyx. Only has one main ability: cast death. However it's a slow windup so can be beaten beforehand. ๐ฉ
๐พ Wakaba Isshiki. Large sphynx with a woman's head. Heavy wind, almighty, and physical attacks. There can be riddles that are pertinent to those who engage it.
๐ฎโโ๏ธ Makima. A woman who looks normal but is actually a Devil of immense strength, enhanced smell, domination, and can force manipulation that can damage weak targets by simply staring at them.
๐ค Atman. A very creepy giant mask that will disappear but then reappear after being defeated.
๐คธโโ๏ธ Vholran. Fights with a waterblade. Acrobatic swordsman, mastery over water-elemental astral energy and can cast high power artes.
๐จ Creed Graphite. A Will Artist (spellcaster) capable of casting spells and summoning and controlling Xeroms.
๐ผ Ganon. Hate and hunger for power in physical form. Can corrupt anything with darkness, will only be able to corrupt non-PCs unless players want to do something with that.
๐ Calamity Ganon. Capable of creating Malice (poison substance that can cause other monsters or bosses to go aggro) and raising other monsters from the dead. Can be destroyed by any type of sealing dreamotion magic.
๐ Xehanorts (multiple). Control darkness and use darkness as a weapon; controlling people to his will by turning them into versions of himself, otherwise known as getting "norted" where victim gains yellow eyes and is controlled to his whims and the darkness in their heart/they will follow their darker side. Darkness meteorites can also be a thing.
โ Emperor Demitrius (final boss form). Basically heal himself back up to full mid-fight so it will take a few rounds to defeat him.

๐ค Diaspora. Half the size of Dragon Island and up in the sky, it can disassemble dreamotion energy and knock someone out into wisp form without dying with a beam of blue goop. Has high regeneration, but will be vulnerable to prolonged attacks.
๐ฒ Dragons (Voids). Faces of dragons that coalesce in from the sky when they decide to attack with high concentrations of nightmare energy. Zhaitan will be capable of turning those who turned into wisps into noctaere in the form of Void Risen. Mordremoth will just descend and smash into small areas to inflict damage. Kralkatorrik will fire a giant beam of crystal fire breath that will encase anyone and anything in its path into purple crystal, and they must be freed before they turn into noctaere.
Naminรฉ | Kingdom Hearts
A. Helping Hand
[ With all the chaos ongoing, even at ground level there are enemies aplenty to fight against. This wasn't expected to be easy, and by now, one might find oneself tiring. Perhaps an enemy happened to get the drop on you - perhaps what could be an injurious or even fatal attack is headed your way, right at this very moment.
Only, without warning, everything - including that foe - is suddenly moving away. Or rather, one happens to be moving away from it, the world going topsy turvy in a flash of purple light and wooshing strands of darkness as one tumbles through a portal that wasn't there a moment ago, just to land with an equally abrupt stop as the everything returns to sight.
Everything, at the moment, happens to be the nearest element of cover, whether that's a broken down wall or some haphazardly placed crates. From close at hand, a young lady whispers-- ]
Are you alright?
[ Should one turn to look, they'll find Naminé regarding them with open concern. The clothing she's wearing at the moment is far more formal and clustered with gemstones than she'd ever don voluntarily, and the deep color suggests a somewhat sinister character, but-- Morgan le Fay's power is worth the departure from Naminé's typical aesthetic. ]
B. Aid Relief
[ Despite her attempts to help out on the (closer) battlefield, Naminé does find herself more at home tending to the wounded. By now she's had a little experience, and so there's no hesitation when she walks closer to an injured party, shoes tapping quietly on the floor. She approaches with flowing sleeves already tucked as far out of the way as she could manage to get them, hair clasped back in the elaborate, braided hairstyle of her costume; she's not dressed like a nurse, but that won't stop her from saying, ]
Here - please, let me see what's wrong.
C. The Fine Line Between Love and Hate
[ It would have been foolhardy to believe she'd get through this battle unscathed. Accepting the risk was only the first step; now, Naminé's got to the face the consequences.
Or rather - everyone else around her does.
The arrow of hate that struck her shoulder a moment ago was probably intended to turn the young witch on her friends. In point of fact, that isn't quite what happened. Although she's been quick to cast a spell here and there to discourage attackers for some time now, they've never been so ferocious as they are now, as she flings fire and ice and lightning from her hands like a girl possessed, shredding through enemies with very little concern for what's around them. All this might be well and good, except...
Aside from the pressure of the nightmare energy, there's something else that flows around her now - a different sort of magic entirely. The sense of foreboding is great as things start to go wrong in ways both obvious and unclear. Perhaps the street's begun to twist and buckle - the sky to flash with colors that oughtn't be there, or the walls to shift into shapes that were never present before, and that might not even exist. Reality - or perception - appears to be warping in on itself, and begs the question whether there's a difference between the two at all in a place like Reverein.
Worse than that, one might find that their own mind has become untrustworthy. Memories wobble and shimmer, pieces change at random; old recollections are pulled to the surface, and new ones pressed down until one might have to question what one was doing here in the first place. One might even struggle to recognize the sound of one's own name.
In the center of it all, the young lady continues on her way, seemingly heedless to the surreal changes that follow in her wake. ]
D. Aftermath
[ Fortunately, the arrow's effects are temporary. In time, Naminé can later be found curled up in the safest place she can locate, quiet and still. She doesn't speak when one approaches; either she's at risk of slipping into unconsciousness, or she's reluctant to look up for her own reasons. ]
....
E. WILDCARD
[ Naminé will be assisting on the ground during various phases of battle to support the barrier, heal those who are wounded, and fight directly. Prompt C can be supposed to feature any or all of the mentioned symptoms of general distortion of perception and memory as well as alterations to the physical environment. ]
C
As such he resolve to stay close and tries to reach her. If only to check that she is doing alright.
But it's odd. The more he tries to run towards her, the less distance he seems to gain. Or, he can't seem to get closer. It's not making any sense.]
Namine!
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Yet here she is just the same, dark-clothed with her uncharacteristically intricate braid coming loose, watching as flame consumes the strange beasts that were before her a moment ago. At the call of her name, the young lady turns, but--
There's something very wrong in her expression. Recognition is absent, and though her eyes light on Ira, she does nothing to close the distance herself. Rather, she turns her back on him and, heedless of the smoldering embers that used to be her opponents, continues on her way.
The farther she gets from him, the easier it becomes to move forward. Whatever's going on, though, it's clear he has reason enough to be concerned. ]
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And so he pushes forward, even if it means entering this weird shifting of reality. But he steels himself, trying to keep his focus on reaching Namine. Even if it feels like he's moving through water, or not moving at all.]
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But - the longer he follows, the easier it gradually becomes to catch up, provided he can keep control of his mind long enough not to get distracted. Once he draws close enough, the girl will make an abrupt pause, stopping to stand still with her back still facing him. If he really wants to approach her, now seems to be the time. ]
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He's almost a little reluctant to approach, but the desire to make sure she's okay outweighs that fear.]
Namine? Are...are you alright?
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[ Her tone is strangely vacant, almost careless - and wholly unlike her. The beat of consideration is familiar enough, but... perhaps there's a 'no,' implied by her, ]
I can still do what needs to be done.
[ Peculiarly aloof, the lass turns her head only partway, and it's hard to tell much from just the curve of her cheek. There's still some trace of politeness when she speaks again, yet her voice is... hard. ]
You aren't here to stop me... are you, Master Ira?
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and wrap
C + D maybe? :3
[It's the sound of the hounds that cause him to freeze, the white ribbons of power of his slightly-altered form flaring brightly. His head snaps this way and that, smile tense as his ears twist and turn around the large branches of antlers (white ribbons of power threading through the wickedly-sharp black appendages).]
[The world shimmers a bit: the bayou on a moonless night, a well-worn path leading past the deer hunting grounds and to his home, the baying of starving dogs that had caught the scent of fresh flesh...]
It's not real, old boy. That was a long time ago.
Sounds good!
Oh, perhaps it's not. But the longer Alastor lingers in this particular area, the more that image from his memory will gradually impose itself over the buildings and streets, trees replacing structures and dirt replacing stone. It's eerily realistic, for something conjured in a dream - almost more keenly palpable than reality itself would be.
In the distance, there's a crack of thunder. Then, there's another, and another, and another. It isn't raining (not yet?) but stranger still, the bright flash of lightning doesn't seem to be coming from the sky in the first place. Rather, the harsh light bounces its way along walls - tree trunks? It's both and neither at the moment - as if it were happening only at ground level.
Whatever the source, it might very well mean that he isn't alone. ]
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[Something is here and it wants him gone, dredging up memories of the night he died to try and scare him off.]
Brilliant tactic but ultimately ineffective! [He forces himself to resume walking.] I've relived my death hundreds if not thousands of times over the past nine decades! Now come on out, and we can discuss this like civilized beings...or not. I'm fine with either option.
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Not a verbal one, that is. But whatever's going on around the bend is continuing to do so, and as he draws closer, Alastor might find that there are other sounds under the crashes of thunder. One in particular grows abruptly louder as a whimpering beast comes tearing around the nearest tangle of trees.
Whether Alastor decides to do anything about it or not, it'll be chased after by the most peculiar pattern of lightning that seems to be following in its wake, shooting from above as if deliberately trying to hunt it down. And then...
Trailing even further behind, a very familiar young lady steps into view at a distance, looking on - though whether she's focused on the Noise or on Alastor is hard to say from this far off as the lack of light might obscure her somewhat, unusually dark-clothed as she is. ]
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[His ears prick as he spies the girl, and he immediately begins walking in her direction.]
Miss Naminรฉ! Pleasure to see you, sweetheart!
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And yet, despite the lack of distractions, the young lady watching Alastor (Naminé though she does indeed happen to be) only turns away when he speaks to her, with hardly any delay. Curious, that there's no reaction; without calling back to him, she steps off behind the trees before he gets close.
Huh. Maybe it has something to do with all the strange energy in the air, the same kind as the illusion itself; there's quite a lot of it, after all. In any case, she can't have gotten far, right? With a little legwork, he can probably catch up. ]
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c, maybe d later!
At first, he doesn't realize the girl is there at all, but as the elements burn and freeze through everything he was fighting, he turns to find his would-be partner, andโ]
Naminรฉ?
[But it quickly becomes apparent that something's wrongโsomething beyond her strange choice in clothing. He takes a few cautious steps closer before he realizes how much labor is going into each one. To his eye, there's nothing there to impede him, but the street seems like it's tilting, like his whole world is going sideways, and he begins to move more unsteadily with each step. He tries to get to her, toโto help, or to warn her, or something...
Instead he stumbles onto one knee, using the Master Sword to keep himself from falling over entirely as his mind begins to play tricks on him.]
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You...
[ -- When did she get there? Naminé is much closer at hand all of a sudden, standing perfectly still to watch him from a few paces away, the single strangely unmoving entity in sight as the rest of the street sways freely. This near, a few things are that much more obvious. Firstly, she isn't dressed for battle; rather, the flowing gown she wears is all delicate silk and fine accents, both too formal and too dark in color to resemble anything she's ever chosen to wear before. It would better suit a member of royalty or the court, and the fine jewelry tracing her wrist and dangling from her ears follows the same trend.
It's terribly inefficient. Indeed, she's worse for wear - loose strands of hair trail from her still-intricate braid, dirt and charring smudge her face and clothes, and there's a broad tear across one side of the dress that mercifully didn't make it all the way through the layer of cloth underneath, close though it was. She looks like someone caught unawares by the fighting, rather than a person who intends their presence.
But perhaps the strangest thing, more than her attire or her arrival here in the first place, is the look in her eyes. They're hard, almost impenetrably so, and her face is set as she gazes down at Link as if she's never seen him before - at least until her long, appraising look finally seems to bear fruit. The flutter in her eyelids is minute, the only sign of recognition before she speaks again, features no more welcoming than before. ]
... You shouldn't be here.
[ Her voice is soft, and yet strangely commanding - not in the sense that she's ordering him not to be, but as if she were voicing the fact itself into existence, and it were unequivocal. The world itself seems to solidify gradually now that she's nearer, but not entirely into the right place; it's become like a mess of jigsaw pieces from different puzzles, each one identifiable and yet totally incapable of fitting together. To one side, an open and familiar field - to the other, a castle's stone walls - and behind him fragments of the street this location ought to have - it's such a mess, as if were all trying to reshuffle itself into something coherent. Perhaps as he focuses on it, it will, but--
Naminé's already turning away, stepping across the mingling backgrounds without sparing them a glance. Her only parting gift, it seems, is, ]
Go back to where it's safe.
[ A fine thing for her to tell him, hm? ]
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I--
[won't, is what he wants to say, but his eye is drawn to a sliver of this strange puzzle-world that's being created around them both, a grass so green it seems to glow beneath the sunlight. It looks so familiar...almost as if he's looking through a window at the grassy fields of--
... The name slips from his mind almost as soon as he thinks it.
Perhaps he doesn't know it after all. It's certainly not Reverein. But the fact remains that something is wrong -- clearly with the world around them, and perhaps even with Naminรฉ herself. This...this isn't like her.]
No-- wait.
[He finally drags his eyes away from the familiar-not-familiar view of those rolling hills and follows after her. His footsteps are slow, a little labored, each one threatening to knock him off balance. But he's never been very good at listening when someone tells him to go away, especially when there's a feeling in his gut that something is not right.
She's not getting away that easily.]
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A pulse ripples along the ground, and for an instant, it's sand and sea and the sky above is dark except for the stars and floating, glowing lights in the distance-- and then it's in pieces again as Naminé stops all at once, as if she's heard him speak despite the space between them. Her blond head tilts, shoulders lifting; perhaps she's drawn in a breath. ]
I said--
[ She's begun to turn back to him, but this, too, she pauses in the midst of. Another ripple of energy surges briefly over the space, the images around them staticking a moment, and when they come back - they're all one thing. That one thing, for the present time, is a long hallway, one so massive that it stretches ahead and behind and above so far into the distance that no end is visible. The two walls that are perceptible are a pale, purpled white, inset with carved trellises and marble roses, and the air itself seems to hang thick and ominous.
Naminé falters, pauses. In the distance, something moves - and seeing it, she takes a quick step toward the center of the walkway they've arrived in. From the darkness ahead, more monsters and beasts not unlike the ones Link found himself standing against a moment ago make their clumsy way forward along the only path, directly toward the two of them. Their enemies look no better off than he's been in this strange and twisted place, but their number is enough to ensure their threat regardless. ]
....
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And then it's gone.
It's too much. Too fast. Too unreal. And he wonders in that moment if this is some aspect of the story character she's been granted, or if this is something she's always familiar with, but there's no time to linger on those thoughts -- he must keep going. He puts one foot in front of the other, focuses on just doing that small thing again and again and again...
The hallway --when did it become a hallway?-- is an impossibility, but even that he doesn't have the energy to question. Instead his attention narrows only to her, and to the darkness surrounding them, crawling with monsters. He continues moving forward until he's side by side with her, and then takes one more step, drawing his sword once again.
He knows what she said. He heard her. And yet--] I'm not leaving.
[Not now. Not when there's more danger.]
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She needs him. Or that is to say, neither party here would fare well fighting alone against the oncoming force, and for all that the teeming energy surrounding her has managed to cloud even Naminé's mind, she still has cold clarity enough to realize certain necessities. (It doesn't matter how much that smothered voice in the depths of her chest cries, 'No, you can't let him--' because what alternative is there, really? He'll suffer for it either way, stubborn as he insists on being.) ]
You'll only... [ The warning is quiet, but there's a palpable difference in her tone from the authority of before; this, for a single moment, is far closer to the Naminé he knows, a soft and urgent plea-- ] ... make this worse.
[ But she stands her ground, even as he does. No sooner has Naminé spoken than her eyes are already on their opponents as they draw ever nearer, features as focused as if the words never left her lips to begin with. Without further delay, she lifts a hand, fingers outstretched, and-- the world begins to shift again. Not to a different place, or a different memory; the hallway stays as it is, but the feeling in the air changes as some of the strange power that has filled it takes on a new form.
If Link's ever had the misfortune of being caught in the wrong type of weather, the feeling of the charge gathering in the surrounding atmosphere might be recognizable. Regardless, the result becomes clear soon enough as sharp strikes of lightning begin to flash down the length of the hallway, moving away from them and toward the ranks of monsters. Those that are aware enough begin to separate from each other, trying to avoid it; those that aren't are struck, with all the consequences thereof that one might expect.
At least this way, their enemies won't meet the two as one mass. Indeed, between that and the general confusion, their ranks are haphazard - but whatever state they're in at the time, some of those monsters will be within striking distance momentarily.
If he really plans to fight, now's the time to be ready. ]
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~~timeskip oooo~~ D now
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c is for c:
Nami—?
[Unfortunately for him, he's all too susceptible to mental manipulation, and when he turns to glance at the strangely modern street in his peripheral where once there was cobble, a familiar face greets him with a subtle but sly look. Ferran is only momentarily stunned before he furrows his brow and risks an external reply, hoping to reassure himself with the sound of his own voice.]
You can't stop me and I don't have time for y—
[He sweeps his arm as if to dispel the phantom with practiced familiarity, but his arm doesn't meet air—a solid chest instead has been drawn out of his memory, combining Naminรฉ's powers with the significant progression of his own suppressed nightmares to form, at least for the moment, a dark, tall man visible to anyone. The man takes Ferran's wrist and pulls the hand off of himself almost gently, though the malevolent energy around him is palpable.]
We both know you're far more suited to destruction than my healing, my dear.
[The figure turns his head towards the blonde witch, amber eyes almost gleaming with interest as Ferran follows his gaze, unsettled and trembling.]
You've even found yourself a kindred spirit in that, it seems.
c: !!
Her presence thereafter is a silent one as she looks on through the exchange, but when Ferran turns back - the sight that greets him might not be quite what was expected. In similar case to his, Naminé is clad in a long, deep-colored dress as formal as her unusually delicate jewelry, which suits her alternate character more than it does the girl herself - and suits not at all, unfortunately, the battlefield. It's been torn multiple times by now, her silvery gold hair loose in several places from her fine braid, and she--
To see her, it would be forgiveable for one to think her mad. The clothing and disarray aside, the look in her eyes has them bright with a wordless, unspeakable fury, like two points of the hottest blue part of a flame. In contrast to the gentleness of her typical nature, she might as well be a different person entirely, stretched to her last nerve and ready at any moment to take vengeance.
But-- those strange eyes of hers are on the apparition at first. They make a quick flick toward Ferran thereafter, and though they don't change much - there's an understanding in them as she takes in his expression, and the roiling, subtle power that emanates from her ripples ominously as she turns slowly, fully, to face the two men. ]
Leave him alone.
[ No matter how far outside of her grasp her own power and mind have gotten - Naminé still knows where to put her ire. And that fellow, with his golden eyes and menacing aura, is enemy enough for her, even in this state; there's an or else implied by her upturned palm that the simple directness of her words doesn't state, especially when a distinct flame begins to gather between her fingers.
Perhaps if she were more familiar with Ferran's fears, a different spell might have made an appearance instead - but with her current affliction, it's hard to know for sure. ]
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W-wait—
[But the figure steps to the side as his laughter fades, pointedly keeping Ferran between Naminรฉ and himself, the wrist still in his loose grasp. His other hand settles on Ferran's shoulder as the young man breaks out into a cold sweat, apparently unable to bring himself to move more than to glance at the man from the corner of his eye.]
Whatever you do will not keep him from me.
[It's a simple fact, delivered with the utmost confidence; there's no fear to be seen in the nightmare's bearing. But while the girl has apparently caught his interest, he turns his eye to the source of the memories that have given him form. The darkness that can practically be felt around him seems to seep back through his touch—and Ferran clutches his head in pain.]
Agh—
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Maybe, if she were further gone, she'd make good on her wordless threat. But that little voice which belongs to her truer self is louder now than it was before, and injuring Ferran would be contrary to her goals in the first place. Her eyes are naturally drawn down toward his face when he moves, and linger there when he cries out in pain. (The corners of her mouth stutter ever so slightly, brows drawing together in fractional amount; there's nothing she can consciously feel under the steady flow of hatred, but the core of her heart still aches terribly to see such a thing, even if it only reaches the surface as the slightest of disturbances.)
Exhaling, she lets the fire wink out of existence, and from there her arm falls to her side. ]
... No. I suppose it won't.
[ There's no shortage of anger still in her eyes, but - it's not in the form of frustration. Rather, by now they have an almost tired feeling to them, near exasperated, as if this unusual man were a spoiled child throwing a tantrum. ]
The two of you seem to have a strong connection.
[ And given the nature of this manifestation, Naminé's not unaware that it draws at least some of its stability from her own power. She can sense it just as surely as if she'd done it on purpose, but with so much of her magic already crowding the space, grasping hold of one particular strand of it is a challenge. No matter; she's willing to search, concentration gradually shuffling through the various chains and connections seeking one she can use. Whether it's what draws her power toward this apparition or Ferran's memories themselves, it's worth grasping for whatever might grant her an advantage. ]
But there is...
[ Her endeavor doesn't necessarily require that she keep the entity distracted, provided he's not the sort to notice what she's up to, and yet - for Ferran's sake, it doesn't seem like such a bad idea to encourage the man to keep talking. ]
... One thing that I think you're wrong about.
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Whether the phantom made solid can detect what she's doing wouldn't change the unshakeable, sly surety in his demeanor, like he's plotted out every potential outcome and accounted for them accordingly. Such is Ferran's image of the man, after all. His fate is sealed, thanks to Rion—along with his own failures to fight back and trust his friends.]
If you're referring to my remark about you—I admit my experience is limited. Consider it an educated guess.
[The man removes his hand from Ferran's wrist, instead settling it on the young man's other shoulder. His form flickers but remains, her magic drawn away and the nightmarish Eater's taking its place, at least in part. The total is a more diluted energy than what brought him into being, but apparently plenty to maintain his current presence. Even with a greater limit to what the memory-Rion can do, it won't take much to tip Ferran over the edge—he's been on the brink for a long time.
Naminรฉ will feel semi-defined sensations through her efforts to search through Ferran's memories: the simple kindness the man showed when he was a boy, and the much more generous sort later when he'd lost everything of his family; his now-guardian's undetected manipulations disguised as concern as he sought revenge; the success in breaking him down into little more than a weapon against his friends with the knowledge of the true identity of his family's murderer and a bit of coercive and corruptive magic. There's another, too—the near-death he experienced protecting this man from the very friends who were trying to save him, and the clear shock and displeasure his guardian displayed when fully healing his wounds.]
As for the boy... Well. Why don't you show her what you're capable of.
[It's not a question. The sound of a single crack as if in glass almost drowns out the quiet gasp that Ferran chokes back, but he doesn't move—not yet.]
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The memories she'd typically view as her own are buried deep under the roiling waves of negative energy in her mind, only barely accessible to her, but a fragment of one floats up into the light, and she thinks-- 'So this is him.' Rion's reputation precedes him, now that she considers it further, but it hardly needed to; it only takes those immediate glimpses from Ferran's past to found a visceral distaste for his guardian's existence. Hasn't she known ones before who were traitorous, wicked, selfish--? Oh, this fellow has got to go, on those grounds if not for his more recent sins, the fact he's a phantom notwithstanding.
But she can feel it when the connection to her magic snips away in favor of a different one, and she's all too conscious of the fact that erasing this guy will consequently be that much harder. It won't stop her from trying, nonetheless; no other option seems forthcoming, considering his hold on Ferran. ]
I wasn't, [ she responds to Rion's words, quiet but decisive. Whatever she'd meant to say, it has to fall by the wayside now. (It might be Rion wasn't the person it was intended for, anyway.) Regardless, she keeps mum until it's clear whatever he's had in mind is done. Not knowing what there is to interfere with, what she can interfere with and not make things even worse for the younger man himself, she can only grasp more tightly to the threads of her own magic in anticipation, hands restless at her sides.
She could make the first move, but... whether out of caution or consideration, she doesn't. Instead, she watches closely, and only calls a single, careful, ]
... Ferran?
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