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- zelda (ss)
{ frozen nightmare }

FROZEN NIGHTMARE
On the morning after Christmas, December 26th, everyone will awaken to dark clouds that have come in overnight, or how the snow keeps falling and falling and falling throughout the entire day…and the next until it's less snow and now a blizzard of sleet and hail, threatening to freeze over not only Reverein, but to the lands beyond, including Dragefjell, dragon island. Everyone is forced to take shelter inside, and while some dare to go out, it's dangerous.
On the fourth day, before people really start going mad, strange messages written in frost will appear on their windows:
hElp
mAd
qUeEn
Not ominous at all. Nor is how everyone will suddenly fall asleep and awaken in a strange dreamscape, with a young man floating in front of them. Well, what looks like a young man. He's a bit… Fragmented, his entire body made of shards of ice. He will be the one to help explain the situation: his name is Jack Frost, and the Ice Queen has succumbed to some nightmare he can't wake her from. He needs their help to figure out the cause of her nightmares and free her. They must traverse through a strange candy land to reach the ice mountain the Ice Queen is currently in. Unfortunately, he doesn't have enough power left to do more than appear like this, so it's up to the Dreamwalkers to save the day. Again.
On the fourth day, before people really start going mad, strange messages written in frost will appear on their windows:
mAd
qUeEn
Not ominous at all. Nor is how everyone will suddenly fall asleep and awaken in a strange dreamscape, with a young man floating in front of them. Well, what looks like a young man. He's a bit… Fragmented, his entire body made of shards of ice. He will be the one to help explain the situation: his name is Jack Frost, and the Ice Queen has succumbed to some nightmare he can't wake her from. He needs their help to figure out the cause of her nightmares and free her. They must traverse through a strange candy land to reach the ice mountain the Ice Queen is currently in. Unfortunately, he doesn't have enough power left to do more than appear like this, so it's up to the Dreamwalkers to save the day. Again.
More details on everything can be found here. As a reminder, events double as our TDMs and information can be found here. Any outside characters participating in the log are canonly logged as appearing in Songerein in December and will remain in Songerein from anytime in December. TDM only characters can only thread within this log. Anyone who apps in and is accepted will have their character count December as their first time in the game without any disruption, so all content will carry over. Those who do not apply will disappear which should not seem too unusual, however players in game can choose to retcon and pretend a character was never there to begin with if it would be easier; or even think their presence was just a dream.
IMPORTANT! All outside characters MUST have "TDM" in their subject line, even if you might not app. This will help people differentiate those who are already in the game and those who are not.
TDM threads are required for samples. Refer to the Game Info for general information and feel free to toss any questions here. Reserves will open December 25th and Applications will open on January 1st. Our application cycles are bi-monthly so the next cycle after won't be until March.
TDM Toplevel Link Directory (click to view)
Ace Attorney - Simon Keyes
Amazing Digital Circus - Pomni
Final Fantasy XIV - Hermes
Genshin Impact - Furina de Fontaine
Genshin Impact - Nahida
Genshin Impact - Paimon
In Stars and Time - Siffrin
Legend of Zelda: Link Between Worlds - Ravio
Legend of Zelda: Ocarina of Time - Malon
Legend of Zelda: Skyward Sword - Fi
Legend of Zelda: Tears of the Kingdom - Mineru
Legend of Zelda: Tears of the Kingdom - Purah
Limbus Company - Dante
Miraculous Ladybug - Gabriel Agreste
Undertale - Frisk
We will request any thread submissions for certain prompts during AC and TDM threads will count. For more information, refer to the Game Notes.
I. REVEREIN
A. Stuck Indoors. Upon waking, anyone who looks out the window will see that everything outside is frozen solid. There was a terrible blizzard the night before, and it left Reverein an icy wonderland. It's beautiful, but freezing cold and potentially deadly. But the real challenge will be trying to prevent cabin fever as the days go on. Perhaps some games over the journals could help stave off boredom. There will also be shelters quickly made for those who need better living arrangements, and various games and food will be provided for those in need as well.
B. Outdoor Help. Due to the sudden nature of the blizzard, not everyone was able to find shelter, especially those who were out in the Wildlands which have also been hit by the blizzard. Those able may need to try and help rescue those caught outside.

⛑️ Rescue efforts. Not everyone made it out of the blizzard safely, either entirely by coincidence or due to sheer stubbornness. These people are stuck outside frozen and need help being taken to safety. Thaw them out and bring them inside!
🐿️ Animal help. There are little critters, too–ones that didn't get back to their own homes in time. Don't overlook the littlest residents of Reverein, because they need help, too.
⛄ Snowman aid. The snowmen that popped up during the previous weeks will help assist those who may need it. For a brief time they can create a little barrier around the individual, stopping some of the cold, and will even hop over to give anyone stuck their own scarves, mittens, and hats should they have any.
C. Delivering Heat. While dreamotion can help keep the hearths warm, there are more efficient ways to keep the heat through fire cores. Orkili has also sent word that they will send heating devices, and the dragons will also make the flight down to help replenish stocks so everyone can stay warm for as long as this mysterious blizzard lasts. Now the question is, how to deliver everything.

🎿 Braving the cold. The most direct way to try and get anywhere is to venture outside, but that can be a risk in itself. Those who try should bundle up! Those who can use either ice dreamotion to control the cold, or fire to help generate heat, will be best suited for this.
🚧 Tunnel system. The gnomes will try to clear some entrances to allow anyone stuck outside or trying to travel around a way to do so safely through the crystal tunnels that sprawl beneath Reverein. However, other creatures have also fled to the warmer caverns so beware. Some are just as frightened and will be harmless, but others will be aggressive for the same reasons.
⛏️ Stuck sandworm. The Orkilins were already working to create a connection between Orkili and Reverein via underground tunnel system. The blizzard has hastened this endeavor, which unfortunately means a rushed job that leads to the sandworm crashing through one of the crystal walls and becoming stuck, with the gnomes not happy. Help dig it out! In the meantime, others can work to deliver the heating devices it carries to those who need it.
🐉 Thawing dragons. Unfortunately, even the mighty dragons will succumb to the might of the blizzard, their wings freezing over as they try to fly down. Since they can't really burn themselves, they'll need someone else to use their dreamotion or some other means to help them out. However, they may be grateful enough to just stay around and help keep things warm with their dragon flame along with the fire cores they carry.
D. Ice Elementals. As the sun sets, a rumble disturbs the quiet of the snow that blankets Reverein. Two enormous ice elementals have appeared on opposite sides of the city, and they are determined to smash their way through the town. They stand five stories tall, icy blocks of fists can send anyone and anything flying, and their frigid breath can leave people encased in ice in seconds. They're tough, but not impossible to take down, especially with a group. Party up and beat these things back!

🔥 Flamethrowers. The Orkilins that arrived to help already had some flamethrowers packed to help get rid of the snow, and they are now allowing those facing the elementals to use it against them. The power will increase by those who are capable of using fire dreamotion.
🧊 Ice against ice. Those who can use ice dreamotion can try to manipulate or control either the ice elementals themselves or their attacks. It will only be a brief time, less than a minute, but even that much might be enough to provide openings!
🦵 Aim for the knees! Due to their towering size, aiming low may serve better than trying to go high. Destroy their legs, and they will topple over. However, they can slowly regenerate, so act fast!
II. CANDYLAND
Welcome to Candyland! Everything here is wintry and sweet, and so is everyone else. Upon awakening in this dreamscape, everyone will find themselves transformed to match. Perhaps drastically changed into a unicorn in any combination of colors and sparkles, or part of the winter landscape as an ice sprite, with forms varying from cute pixies to elegant fairies to blocky ice creatures. Some may find themselves mostly the same, but made out of candy. All abilities can be called upon and new ones based on their form can be developed. But those who usually use weapons may find them changed to match their form and setting. Those who turned into unicorns, well—horns and hooves count as weapons, right?
The Ugly Get-Along sweaters from town will also appear inside, which may make crossing through Candyland and the mountain ahead a bit more…interesting. But everyone must hurry through to reach the Ice Queen.
(Note: Players do not have to strictly follow die rolls and can select specific prompts or locations if they wish, but it is otherwise encouraged for more silliness and fun!)
A. Playing the Game. Traversal through Candyland is akin to a board game with some changes. Dreamwalkers must roll a large gummy die to determine what color square they must move to. (Number corresponds to position on the list, ie 1 = red, 2 = orange, etc). Simple enough, but there's a catch–each color space has an effect, and they are unfortunately at the whims of the board. Only after the effect is enacted can they roll again and keep moving forward. The effects will be strongest on the square and can last for a little while even after moving from the square. (Note: rolls are going to mostly be for the individual character for ease of meeting others on the board, however the die may randomly decide to be used for the group for a few turns.)

🟥 Combat alert! Here come the cherry bats–fight them off!
🟧 People can suddenly hear all unfiltered thoughts and they can't lie about them.
🟨 Oops! The first thing they touch is now stuck to them and can't be removed until either the next yellow square or until the end of the game.
🟩 Time for a little nap. No one's in a hurry, right? Go on, just lie down on that marshmallow bed and close those weary eyes for five minutes. (Or longer.)
🟦 They must eat five random flavors of jelly beans from a jar of every flavor possible. Pick a winner and see how well they do.
🟪 Everyone is suddenly slimed, causing their movements and speech to be sluggish as if in slow motion. This effect will last for a few squares.
B. Special Locations. Sometimes the die will suddenly shake and turn completely pink and change to an eight sided die. Players must now roll again and see which location they will be ported to. Each location will provide some kind of item or bonus that can be helpful for dealing with the frigid threats and dangers of the ice mountain. (IMPORTANT: A character can potentially go through all locations, but they are limited to two items or buffs gained. They can swap what they have as they progress, but they will still only end with two rewards gained from the locations.)

🌳 Gingerbread Plum Trees. Where Plumpy sits eating plums from his gingerbread trees. Help him collect some plums and in return he will let them take a small basket. Give these plums to anyone who is starting to freeze and they will immediately start to thaw.
🍬 Peppermint Forest. A snowy thicket of peppermint candy canes. Mr. Mint will ask those who arrive to help chop down the canes and will let them have one or two to turn into durable weapons to fight against the monsters of the mountain. Mr. Mint will also give them a handful of special peppermints that will help re-energize those who may be sluggish from the cold.
🏰 Licorice Castle. A black and red licorice castle with licorice bats. Help Lord Licorice clear the bats and he will reward with both red and black pieces of licorice. Red will burn for a long time, making it useful as a torch. Black is a risky one to eat due to its taste, but it will help warm one's belly—or give fire breath.
⛰️ Gumdrop Mountains. A shortcut to bring players closer to the mountains. Jolly will help guide them through and tell those who make it to mine all the gum drops they can, as they can be used as destructive explosives that can break through ice and walls.
🥜 Peanut Brittle House. A cottage made of peanut brittle with peanut plants growing outside. Gramma Nutt needs part of her house repaired by using a bucket of peanut butter and smearing chopped nuts over the broken patches. In return, she will give peanut brittle bombs that will explode and make everything sticky.
🍭 Lollipop Woods. A forest of rainbow lollipops resembling trees and easy to get lost in. Guide Princess Lolly out of this confusing forest by finding and following the swirling lollipops. Upon reaching the exit, Lolly will give them a special lollipop wand that will conjure a set of swirling portals that will allow those who go through to cross over short distances.
🍨 Ice Cream Sea. A bubbly ice cream sea where Queen Frostine resides. To pass through, they must build ice cream float boats or else swim through the sticky sea. At least it's tasty, and traversing through either by boat or swim will grant everyone an ice resistance buff that will last for half an hour upon entering the mountain. It has a long cooldown before it activates again.
🍯 Molasses Swamp. A swamp of molasses with brown popsicle plants guarded by Gloppy. Those who end up here will end up having to trudge through the sticky swamp, but collecting some could be useful to help slow or even trap hostile foes in the mountain.

III. FROZEN MOUNTAIN
Should they manage to reach the end of the board, they will find themselves staring up a giant mountain. From the distance it looked like any other mountain, but closer inspection reveals that it, too, was once made of candy. However, it's all frozen over and instead of sweet, delicious delights, monstrous creatures lurk within its halls…including music that just continuously plays.
Transformations will remain, so this trek may prove challenging to some. Utilize the bonus buffs and items gained from the game to get through!
A. Don't Freeze. Forget about Jack Frost nipping at their noses, the chill from the mountain will constantly threaten to freeze everyone inside. They must work hard to keep warm, using dreamotion, positive thoughts, and other means to do so. Otherwise they risk freezing into a frozen statue and must be dethawed or they'll be kicked out of the dreamscape. Jack Frost will help by trying to drop random items that can be used for warmth: coats, gloves, scarves, blankets, torches, pocket heaters, hot water bottles. Hey, he's an ice spirit he can only do so much.
B. Monsters. There are numerous monsters and aggressive creatures that lurk through the halls of this frigid mountain. Fire is definitely the way to go, but any candy buffs and items received from the Candyland game will also drive them away. They apparently don't like sweets.

❄️ Ice elementals. Coming in all shapes and sizes, they will cast freezing magic and those caught in it will slowly start to freeze up. Gum drop bombs will destroy these quick, with the licorice, plums, and peppermints aiding those frozen. Those who are Ice sprites may be able to sneak past without being noticed.
🐻 Yetis. These large creatures will hurl giant snowballs. Counter with the peanut brittle bombs to hinder their movements. Those who are made of candy will deter yetis as they are not a fan of candy and will run away in fright.
🐐 Five-horned mountain goats. These goats will charge at anything they see and those horns are not something you want to get maimed with. Molasses will be great to slow them down. Those who are unicorns may find themselves with an admirer instead as the goats will find them quite lovely and enchanting.
🐍 Ice snake. One look from these white snakes will instantly freeze any caught in their gaze. The eyes on the ice surface will also cast the curse. Any of the Candyland items will be good against these, especially if they can cover the eyes, or use the lollipop portals to try and skip over them. Plums will be needed to rescue anyone caught. There is no transformation advantage.
C. Ice Mirrors. Made from frozen ice, the mirrors will reflect twisted visions of loss and abandonment. Loved ones suddenly leaving; homes in ruin or desolation; their own reflection in an empty void. Yet rather than despair, there will be a strange feeling of acceptance as the cold begins to wrap around them, as if it's better to be alone than to have things around them. Not only must the affected be pulled back, but the mirrors must be destroyed. Doing so will release a golden colored light that will fill a crystal chalice that will just mysteriously appear and disappear. The more lights captured, the fuller it will get.

🪞 Mirror effects. Those who stare into the ice for too long will be drawn towards it, and should they touch the surface they will begin to freeze over. They must be pulled back and warmed up both physically and convincing them of good things from their lives.
💥 Destroy the mirrors. Break the mirrors in any way possible. Dreamotion and Candyland items, especially gum drop bombs will work.

Furina de Fontaine | Genshin Impact | TDM
click the arrow for the prompts
I. ARRIVAL
[Whoever decided it was a good idea to drag people here in the middle of a BLIZZARD should be thrown into the Fortress of Meropide forever, as far as Furina is concerned. It's cold and everything is frozen to the point that everything around town is practically unusable. Plus she has precious little understanding of the situation here other than it's a dream world or whatever, distracted by the more pressing issue of not freezing to death.
(She may have yelled a bit at the poor tapir who tried to explain everything to her, although she also made it a point to go back and apologize after she calmed down a bit. It was a bit of her old Archon performance coming out, and that's not fair treatment to someone who doesn't even really know what Fontain even is.)
At least there are shelters set up for new arrivals and those without better accomodations. It reminds her a little of how people came together during the prophesized crisis, which is a bitter feeling that she quickly buries down. Even as she's been assured it was well beyond her control, it's still hard not to remember how hopeless she felt in those moments.
To distract herself, she tries to volunteer to help. The kind woman handing out hot chocolate gently turns down the offer, saying they have things taken care of and that she should focus on relaxing and staying warm. Instead, she finds a (hopefully?) friendly face or someone setting up a game.]
May I join you?
[Please say yes. 🥺]
II. CANDY LAND
[Now this is more like it.
Dreams are supposed to be fantastical, not horribly cold and unpleasant, and this place looks like something out of a fairy tale or opera stage. Furina herself has been turned into a peppermint fairy, and she is more than happy to relish the role assigned to her. It's a dream inside of another dream; why shouldn't she have fun with it?
Traveling through the world, it seems, isn't that different than the board games she played at the shelter.]
If we are meant to play, then play we shall!
You. [She points at a random passerby.] Will you join me in this daring game of chance?
III. ICE MIRRORS
[Given that Furina is still learning how to use her Vision (which is useless here anyway) and has practically no idea how to use dreamotion energy yet, she's been sneaking around and running from combat instead of directly engaging with anything. It's embarrassing to have to be so obviously cowardly, but it's better than being dead.
(What happens when you die in a dream in this world? She doesn't know, and she doesn't want to find out.)
In her skulking, she comes across a mirror. She gazes into it out of curiosity, but what she sees on the other end of it causes her blood to run cold. It's Fontaine, flooded and entirely devoid of life.
In the end, the people will all be dissolved into the waters, and only the Hydro Archon will remain, weeping on her throne...
That's right... she'd failed, hadn't she? After centuries of playing her part to the best of her ability and suffering the crushing weight of loneliness that came along with it, she had cracked at the last minute and caused it all to crash around her. It was Fontaine's precious people that paid the price, perishing in a cataclysmic event she was powerless to stop.
She deserves for this loneliness to stretch on into eternity. It's the penance she must pay for her failure. The realization brings a strange peace that she can't quite describe. It's as if she's simply tired of feeling anything at all, and accepts the sentence she's been given.
Slowly, her hand stretches out to the icy surface in front of her. Once her fingers make contact with the ice, she feels the bite of frost start to envelop her. She pays it no mind; that, too, is a punishment she is willing to accept.]
IV. WILDCARD
(( I'm down for whatever! Hit me up at
i!
She's at a table in one of the larger shelters, handing out food to those who approach, and smiles as she sends a young boy away with a bowl of hot soup and turns to spot Furina coming from the other direction.]
Oh! Of course, there's plenty of room. If you're hungry, we have plenty to go around, too— it'll warm you right up!
no subject
[Furina gives the woman a smile and takes a seat. The soup smells good and it looks comforting and hearty, but Furina is more interested in the hot chocolate still in hand. Food will have to wait until after this treat.
(And despite the setting, it is a treat. The marshmallows especially are to die for.)]
I admit, this isn't the welcome I would have chosen for myself. But I suppose a humble setting such as this can also be charming in its own way.
[Everyone's been really kind, at least. That means a lot.]
I'm Furina.
no subject
[Really, it's hard to say what it's 'usually' like at all, with how rapidly things change. Aerith proceeds to fill another bowl with soup, setting it down in front of the newly arrived young woman for her to enjoy at her leisure.]
I'm Aerith. It's nice to meet you, despite the circumstances. This is my first blizzard, actually— at least the first I can remember.
I.
God of Wisdom she may be, but she might have stepped out into the unforgiving weather severely underdressed and is now paying the price.
Nahida perks up when she's addressed, and—oh. A warm smile settles on her face. ]
Of course. I would love the company.
[ So it seems she shall continue to meet more archons in this dream world. ]
no subject
She really, really doesn't want to take on the Archon role again after finally being freed from it after so long, but she slips right back into it with uncomfortable ease. What choice does she have? If she lets the mask slip, she'll have to answer for her sins here and now... which is arguably worse.]
It is not often that we Archons have the opportunity to meet.
[In Furina's case, that opportunity was "never" by design. Pretending at godhood for fellow humans was exhausting enough; she was certain she wasn't able to convince actual gods. Luckily, the rest of the Seven were either absent, dead (RIP Morax), or occupied with their own nations.]
Who would have thought that such an occasion would have presented itself here in this land of dreams? When the weather improves, I insist that we meet in a much more fitting environment.
no subject
[ This, she says lightly, clearly intending it to be in jest. They haven't been taken from their realities, so they are all still capable of fulfilling their roles as Archons and leaders of their respective nations. So long as anything that affects them here can't affect their true selves in reality, this world is mostly harmless. ]
It would be wonderful for all of us to gather once the inclement weather passes. You haven't met the others yet, have you? Barbatos, Morax and Beelzebul are here as well.
II
Most certainly! Now, tell me, shall you lead the way or should I?
no subject
Peppermint fairies are bossy and grandiose, okay. Don't question it.]
You've made the correct choice, partnering with me. Together, we will traverse this land of sweets and conquer any obstacles that come our way!
Newest friend, I insist that you lead. I shall cover the rear.
[a.k.a., please don't make me face anything unexpected first.]
no subject
Well, I suppose this is quite a way to start the game. But at least it does make things more interesting!
[All the while she was struggling to get to the purple spot. Nevermind that each step felt like she was stepping on sticky mud.]
Now it's your turn! What color shall you get?
ii
Me?
[—that this girl is on.
And she offers her a sheepish smile.]
Guess I don't have much of a choice, do I?
[A smile that turns more genuine and determined. Has Furina played at all yet, she wonders?]
Wanna do the honours?
no subject
No, no, that's won't do. There's no need to sound so defeatist about it. We are destined to travel together and traverse the wonders ahead!
[At least she perks up pretty quickly? That's good--she'd hate to have to drag an unwilling person around. Espsecially because she barely knows what she's doing herself.
With a flourish, she rolls the die: 3]
Allons-y! To that yellow square ahead.
no subject
She seems like an interesting one, for sure. This might actually be kind of fun?
So, once they arrive at the yellow square, she looks around, expecting something to pop up and tell them what to do to move on, but...]
Hm? What are we supposed to do with this one? [There's a whole lot of nothing. Her hands fall to her hips.] Not even instructions.
II
So it is very important to have a partner around who can cover your back and help in navigating through the perils.)
Oh me? Becoming your partner? Oh yes please, I would love. By the way, who wants to toss the die first to see where we might land on?
no subject
Then it's decided! Allow me to roll this die and determine our fate!
[Roll: 6]
How lucky! We'll get across this board in no time at this rate!
[Famous last words...]
no subject
(Isabela happily chimes in as the two fairies begin to make their way to where the die told them to go within six steps. What sort of surprises will they uncover on their way to the Ice Mountains? Let’s find out and see what happens next.)
III
Hey! Lady Furina!
[Tartaglia's voice is sharp as he tries to get her attention away from staring at the mirror, knowing full well what kind of terrible powers this world sometimes manifests to trap its unsuspecting victims. No one is immune to it- not even the archons.]
Surely this isn't how you want things to end, now is it?
no subject
Childe?!
[He's surprisingly well, given the state he was in when he left Fontaine. Not that she saw him, of course, but given what Neuvillette told her there's no way he should be here, hale and whole.
...
There's a brief pounding in her head, the thought incongruent with what the mirror has convinced her is true, and she lets it go.]
It's not... but I failed. There's nothing left but this.
no subject
That and because she's about to freeze over before his very eyes is why he moves swiftly, trying to move her away from that mirror before she can catch its glint again and become lost in it and the lies it's telling her.]
Only those who seek and end will find it. But yours is based off of the webs of deception you've been ensared in- the people of Fontaine all live. Don't believe whatever lie that mirror spun for you.
i
Or at least. The lasting droplet of one. Hello, little droplet.]
Well well! If it isn't Miss Furina de Fontaine, herself! What a pleasant surprise.
[It's very cold out. So Venti is wrapped up in a warmer-looking fuzzy-lined cloak rather than his usual one. His friendly and sweet smile on his face as usual. But with that same knowing glint in his eye.]
no subject
Venti the Bard! A pleasant surprise, indeed!
[Unlike Venti, Furina has no celestial sense whatsoever. How could she? She's always been painfully human, despite her efforts to seem otherwise.
And because she has no ability to recognize divinity, she has no idea that Venti is the Anemo Archon. She knows him as a great bard and poet, and nothing more.]
Who would have thought that such illustrious artists as ourselves would have the opportunity to meet in such humble circumstances?
no subject
[And precedes her knowledge of him being an archon! Well, that's fine with him he doesn't flaunt that fact anyway!
He giggles and gives a little bow.]
It might be fate that we've met just like this! Perhaps a fate that will be quite the gift to those around us! After all, I've heard much about your love for performing and the stage! And that you have quite the songbird's voice. Is that true?
i - Hello, fellow TDMer!
Hmm? Oh... yes, of course.
[He gestures to another chair at the table he'd been sitting at. Hermes had been gazing pensively into the mug of hot chocolate he'd been given before he'd been spoken to, but is glad of the interruption.]
Forgive me, I was somewhat lost in thought.