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{ nightmare bleed: world fragments }

NIGHTMARE BLEED: WORLD FRAGMENTS
Details on everything can be found here. As a reminder, events double as our TDMs and information can be found here. Any outside characters participating in the log are canonly logged as appearing in Songerein in June and will remain in Songerein from the IC date of June 14th. TDM only characters can only thread within this log. Anyone who apps in and is accepted will have their character count June as their first time in the game without any disruption, so all content will carry over. Those who do not apply will disappear which should not seem too unusual, however players in game can choose to retcon and pretend a character was never there to begin with if it would be easier; or even think their presence was just a dream.
IMPORTANT! All outside characters MUST have "TDM" in their subject line, even if you might not app. This will help people differentiate those who are already in the game and those who are not.
TDM threads are required for samples. Refer to the Game Info for general information and feel free to toss any questions here. Reserves will open June 24th and Applications will open on July 1st. Our application cycles are bi-monthly so the next cycle after won't be until September.
We will request any thread submissions for certain prompts during AC and TDM threads will count. For more information, refer to the Game Notes.
I. CORRUPTION
It all begins when there is a call for help by the local tapirs. Ever since the final battle against the Story Eater last summer, some tapirs that over indulged themselves on the nostilium never recovered and in fact disappeared somewhere. It turns out they drifted to other worlds, and while they were able to do so already, the amount of nostilium has affected the tethers connecting worlds to Songerein and the dream realm as a whole, causing something of a "nightmare feedback." More dangerously, these tapirs are insatiable, seeking nightmares to feed on and are deliberately corrupting dreams to turn into nightmares.
This nightmare feedback through the tethers means while the original worlds are not seeing much of an effect—yet—Songerein and the rest of the dream realm is. Bits and pieces of these worlds are appearing in Songerein and need to be sealed before it's too late.
A. Safe Place. While most of Songerein is covered with patches of different worlds bleeding in, there is one place that's managed to escape: Dragefjell, the floating island home to the dragons. The massive dreamcatcher found within the strange castle that had been discovered last year immediately released a bright, white light and created a powerful barrier protecting it from the nostilium spreading throughout the world. Along with support from the dragons' own magic, they are quick to offer aid to those suffering below, flying down to grab anyone they could to bring them back to the island.

🩹 Medical aid. Those who suffer any physical injuries will be treated both through traditional and magical means. There are many dragons who specialize in healing magic that will be able to provide greater healing, but they are reserving these abilities for those grievously injured.
♨️ Purifying Springs. The hot springs are available to help purify those who have been affected by nostilium. Although not as strong as the pods, it still helps those who are on the "low" to "medium" scale. Some are even bottling the water so that it can be converted into some kind of spray to try and help purify areas affected.
🐉 Dragon Transport. After the initial flurry of rescues, more efficient means to transport larger groups are constructed. Gondolas carried by the dragons are made and volunteers can assist in finding and bringing people on board. Assistance is also request to help protect the dragons as the days pass so that they do not succumb to the growing effects of nostilium.
B. Corrupted Tapirs: These tapirs have changed entirely, the excess nostilium turning them into unrecognizable shadowy figures that will take on the form of one's worst nightmare to try and instigate more fear and terror. They continue to seek out nostilium out of anyone, sleeping or awake, and will appear outside of dreams to do just that.

🕊️ Purification. Many will try to purify the tapirs, but they must be subdued first. Once the corrupted tapir is down, pure dreamotion can be channeled into them to try and purify the effects of the nostilium. Other methods that have been discovered can also be used to try and reduce the corruption.
🛏️ Orkili Pods. The Orkilins will have brought their purification pods from the city to try and help purify not only anyone who has succumbed to the rampant nostilium, but also for the tapirs. If they can be subdued enough, they can be tossed into the pod to try and help purify them. However, if they still have too much the pod will overload and break.
💀 Eradication. Some tapirs are so far gone there is no saving them. They must be completely destroyed by using any offensive attack type dreamotion possible. Special "bombs" constructed from pure dreamotion can be made and used against them. Although extreme, it may be kinder to put them out of their misery, and those that are destroyed will whisper words of gratitude before disappearing…
C. Nightmare Battles. With both worlds bleeding into Songerein and the spike of nostilium spreading everywhere, noctaere and other nightmarish creatures from these bleeds are running rampant. They are aggressive with two different types. One type will just feed on pure destruction and will try to attack and destroy anything in its way. The other will try to invoke more fear and nightmares so they can feed off the nostilium and grow stronger that way. They need to be handled regardless and dreamotion is key.

🌚 Noctaere. Rather than be killed, those who overwhelmed by these creatures will be corrupted and turn into noctaere themselves. How weak or powerful the corruption is will be up to players. Note: It is possible to save the effects for next month for our second part, or even have the effects last into the next month. Anyone who turns into a noctaere and continues into July willy (hopefully) be saved in July.
👤 Slenderman. He's baaaaaaaaaaaaaaaaaaaaaaaaaack. And he is angrier than ever. Like before, the Slenderman will prove to be a formidable foe, utilizing itsnoodletendril like appendages to trap and capture anyone who has the misfortune to cross its path. Those who are caught will remain trapped inside it in a dark abyss-like cage but can be rescued by those who are able to simply make any cuts to reveal the person inside. Those within can try to escape using dreamotion, but the longer they are captive, the weaker they become as their energy is drained.
👥 The Unknown. The Unknown from the Mirror World has returned, but for some strange reason it is trying to capture noctaere and nightmares in a grotesque, black mirror. However, those who are captured will find themselves in a strange place where all the nostilium is extracted to create a "nightmare version" of themselves. They are then pulled back out of the mirror and returned to normal free of most of the nostilium that once afflicted them, and after the Unknown stares at them it will disappear for its next target. While some may think it is helping, those who actually go through the experience are left feeling strange and wary. After all…what will happen to that nightmare copy that was created? Should people help the Unknown? Or stop it?
D. World Fragments. Technically any canon could be found somewhere in Songerein, especially since the NPCs that live in Reverein are also from different worlds, but in Reverein and surrounding areas specifically, it will be mainly current canons represented in game and any guest character canons participating in the event. While players can create specific toplevels, we also request small blurbs to be added to our Canon World Fragments directory thread so that other players can reference and include them in their own threads. There is the option to include a link to your toplevel as well. For those who need a refresher on how this portion works:

🌎 World Fragment. A fragment of their world will appear somewhere around Reverein. It's most likely in the town, but it could be out in the Wildlands. The fragments will be no bigger than a 2-block square. These fragments can be a specific place or a mashed up amalgamation of places to represent that world, and it can include nightmare versions of people and creatures. While they mostly stay within the fragment area, some may escape to add to the havoc and chaos.
🧎 Conductor. To seal world fragment and contain its spread, natives from that world can serve as "conductors" and absorb the nostilium in the area into themselves. This does mean they run the risk of turning noctaere, but they can be assisted by others to help keep them purified. They also have the risk of falling into a coma-like sleep while still absorbing the nostilium.
🫙 Nostilium Absorbers. The Orkilins will deploy numerous containment devices to help try and absorb nostilium so that it's not just the individual. These devices can work directly on the fragment area or on the conductor to try and help keep them stable. However, these are not strong enough to work on their own and will need to be constantly changed out, especially if they are damaged.
📚 Fairytale Fragments. Because Songerein had such deep ties to the fairy tale realm, it is not surprising that there are nightmare fragments of fairy tales scattered among the different worlds. These bleeds will be as if someone took inspiration from the Grimm brothers and then made it more goth horror. Any fairytale, myth, legend, folklore, and story can be stumbled upon and will need to be purified like any other place. Some may even encounter the original heroes or villains of the story trying to serve as conductors to seal the fragment.
no subject
I will... though it might take a while. This one is a clever one.
[And it might be trying to stall for time. Such tactics were not unfamilliar to the wargs. He just hope it was stalling for the rest of it's pack and not a troupe of orcs.]
Be sure to keep an eye out for orcish archers as you distract them. They might try to drive you towards an ambush if they have reinforcements nearby.
no subject
<Yes, I think I see something in the distance. You might want to kill that one quickly and we might want to take a chance to retreat.>
no subject
[He'd have to go on the offensive then. A riskier position for sure, but far better than to wait for the trap to close in on them.
He shifts his stance a bit, muscles tensing in anticipation. The warg seems to sense he's up to something for it lays it's ears back and snarls before lunging.]
no subject
<This way! If we can separate this one out we can kill it - if it doesn't fall back.>
no subject
It might fall back, but I wouldn't count on it. Not unless it feels like we might have too much of an advantage on it. It's already caught a whiff of my blood and it will not so easily abandone the hunt after that.
no subject
<If you can distract it for a minute or so then I can probably morph something that can kill it.>
[Hork-Bajir is a useful morph... even if he feels guilty using the form of Ket Halpak for violence.]
no subject
A distraction I can manage.
[With uneering accuracy he kicks a rock right at the snout of the thing, causing it to yelp in both pain and indignation.]
Come at me then, you flea-bag of Morgoth! You misbegotten runt of a malformed mother! Come here and gorge yourself on elf-flesh, runt! You'll likely not get a chance to taste it when your more powerful siblings come to crowd you out of the kill!
[The warg, it seems, understand his words perfectly and take great offence at them. At least if that enraged shriek it gives is anything to go by. And the foul, guttural words that fall from it's lips afterwards.
It is not a language here anyone but himself would know but the meaning is quite clear. He has successfully drawn it's ire and it is comming for his throat for that sort of insult.]