Entry tags:
Interactive Dream 🛸 Days When My Mother Was There
Who: Futaba and YOU!
Which: Open Interactive Dream!
What: Just because you think you're over some trauma, doesn't mean a weird moon in a dream realm won't fuck that up and bring those feelings back to the surface! :D
Warnings: There is some heavy suicide themes/mentions involved in Futaba's backstory, and some will be brought up— regardless if they're true or not (they aren't.) Tread lightly.
Bonus is some mood music because her Palace has the most chill music in the game tbh.
Somehow, you've ended up in Egypt. Or at least, what looks like it? You're between a great pyramid and a small, rundown town. Should you explore the town, there's naught there but some bandits who talk about stealing a "great treasure", but all you find (if you beat them up and beat the treasure out of their pockets) is a map of the pyramid.
Well, maybe that'll come in handy. Otherwise, there's not much here but the weird bandits who turn into bird gods once you begin to fight them.
Inside the pyramid
Once you're in from the heat of the desert, the pyramid is actually cool... almost as if there's air conditioning on inside? Huh. There's a long corridor going up to a barred gate, and upon getting up too the gate, a familiar face(?) greets you, and she has a simple question:
"Why are you here? Why are you defiling my tomb?"
Depending on your answer, she may chat a while with you... or disappear and you get to Indiana Jones it by running away from a giant stone ball that tears down the corridor. Lucky for you, there's some narrow paths over a big pit of quicksand. Going back up the stairs will net you some extra rooms to check out. Maybe something will lead to the top, where the Noctaere Futaba has gone? In fact...
Murals
Three of those rooms, after some initial puzzles and trap-dodging, have giant murals that look like a slide puzzle itself. Solving these slide puzzles will show off one of three murals:
One of Futaba being read to off of a paper,
One of the woman throwing herself in front of a car,
And the final one of Futaba pulling on a woman's clothes, as if wanting something from her
Each one will have specific whispers, other voices talking about Futaba in a negative light.
"'I wish I had never had Futaba, she was always such a bother...' you caused your mother a lot of trouble, didn't you, Futaba-chan?" is heard from the mural depicting her hearing what is called her mother's suicide note, her mother yelling at her how it's her fault at the second, and Futaba asking her mother to go on a trip with her and being denied. It's not a great sight, but solving these puzzles open each gate to the top room...
But first, Noctaere Futaba appears again, in front of the last mural.
"I killed her. It's my fault. Before, maybe it wasn't, but something keeps nagging me, in the back of my head. Maybe it really was? Maybe I was mistaken. She was so angry at me for asking to spend time with her while she was busy..."
No matter what happens here, the Noctaere will disappear at the end of any dialogue, but perhaps you'll give her something to think about.
Pharaoh's Chamber
The doors to the chamber are barred, but luckily this dream doesn't have to have you change her cognition (unless you want to try to reason with her on why she should open the door!)— break part of the caution tape on the door and it'll open, bringing you to a platform on the top of the pyramid, where Noctaere Futaba stands. There's no Sphinx monster this time, just Futaba herself.
"Just leave me here. It's mine to rule over, anyway. Why have you bothered to come here? I'm not that important, just a selfish child who drove her mother to an extreme ending. You saw it, didn't you? You had to have seen it to have gotten here."
She's not a fighter, but she does have some abilities should any negotiations go wrong, knocking you back through the door, and sending another stone ball after you to dodge before going back and trying again. If you're successful... well. If you're successful, perhaps she'll tell you what really happened.
Wildcard
I don't mind some wildcards either, if you want to use one of these prompts for something else entirely! If you're familiar with her canon and want to use a different part of her Palace, I'm also down for that as well! Replies don't necessarily need to be prose, they can be action brackets as well :) If you wanna plotty something for this, hit me up in the Song discord (raini) or on plurk at
infel~
Which: Open Interactive Dream!
What: Just because you think you're over some trauma, doesn't mean a weird moon in a dream realm won't fuck that up and bring those feelings back to the surface! :D
Warnings: There is some heavy suicide themes/mentions involved in Futaba's backstory, and some will be brought up— regardless if they're true or not (they aren't.) Tread lightly.
Bonus is some mood music because her Palace has the most chill music in the game tbh.
Somehow, you've ended up in Egypt. Or at least, what looks like it? You're between a great pyramid and a small, rundown town. Should you explore the town, there's naught there but some bandits who talk about stealing a "great treasure", but all you find (if you beat them up and beat the treasure out of their pockets) is a map of the pyramid.
Well, maybe that'll come in handy. Otherwise, there's not much here but the weird bandits who turn into bird gods once you begin to fight them.
Inside the pyramid
Once you're in from the heat of the desert, the pyramid is actually cool... almost as if there's air conditioning on inside? Huh. There's a long corridor going up to a barred gate, and upon getting up too the gate, a familiar face(?) greets you, and she has a simple question:
"Why are you here? Why are you defiling my tomb?"
Depending on your answer, she may chat a while with you... or disappear and you get to Indiana Jones it by running away from a giant stone ball that tears down the corridor. Lucky for you, there's some narrow paths over a big pit of quicksand. Going back up the stairs will net you some extra rooms to check out. Maybe something will lead to the top, where the Noctaere Futaba has gone? In fact...
Murals
Three of those rooms, after some initial puzzles and trap-dodging, have giant murals that look like a slide puzzle itself. Solving these slide puzzles will show off one of three murals:
One of Futaba being read to off of a paper,
One of the woman throwing herself in front of a car,
And the final one of Futaba pulling on a woman's clothes, as if wanting something from her
Each one will have specific whispers, other voices talking about Futaba in a negative light.
"'I wish I had never had Futaba, she was always such a bother...' you caused your mother a lot of trouble, didn't you, Futaba-chan?" is heard from the mural depicting her hearing what is called her mother's suicide note, her mother yelling at her how it's her fault at the second, and Futaba asking her mother to go on a trip with her and being denied. It's not a great sight, but solving these puzzles open each gate to the top room...
But first, Noctaere Futaba appears again, in front of the last mural.
"I killed her. It's my fault. Before, maybe it wasn't, but something keeps nagging me, in the back of my head. Maybe it really was? Maybe I was mistaken. She was so angry at me for asking to spend time with her while she was busy..."
No matter what happens here, the Noctaere will disappear at the end of any dialogue, but perhaps you'll give her something to think about.
Pharaoh's Chamber
The doors to the chamber are barred, but luckily this dream doesn't have to have you change her cognition (unless you want to try to reason with her on why she should open the door!)— break part of the caution tape on the door and it'll open, bringing you to a platform on the top of the pyramid, where Noctaere Futaba stands. There's no Sphinx monster this time, just Futaba herself.
"Just leave me here. It's mine to rule over, anyway. Why have you bothered to come here? I'm not that important, just a selfish child who drove her mother to an extreme ending. You saw it, didn't you? You had to have seen it to have gotten here."
She's not a fighter, but she does have some abilities should any negotiations go wrong, knocking you back through the door, and sending another stone ball after you to dodge before going back and trying again. If you're successful... well. If you're successful, perhaps she'll tell you what really happened.
Wildcard
I don't mind some wildcards either, if you want to use one of these prompts for something else entirely! If you're familiar with her canon and want to use a different part of her Palace, I'm also down for that as well! Replies don't necessarily need to be prose, they can be action brackets as well :) If you wanna plotty something for this, hit me up in the Song discord (raini) or on plurk at
no subject
Wait, was that right? It couldn't be... right? Her head hurts trying to think about it, so she shakes it off instead.
"But everything else you hear in here is family. People who like to say they're family, anyway. They just wanted an excuse to get money to use for me, but not use it for my well-being. Schoolmates who thought I was weird for what I can do, how I can remember things."
There's a glance to their shadows, and there does seem to be something strange going on... it's probably obvious when she looks at Hunter and back to the shadow a couple times. Hm.