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songerein2022-08-13 01:03 pm
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Entry tags:
- !event,
- aerith gainsborough,
- alastor,
- alisaie leveilleur,
- anastasia romanova,
- asriel dreemurr,
- beatrix,
- daisukenojo "beat" bito,
- dohalim il qaras,
- eustace,
- futaba sakura,
- gina lestrade,
- goro akechi,
- ira,
- isabela madrigal,
- kainé,
- kisara,
- link (botw),
- meilin "mei" lee,
- naminé,
- noé archiviste,
- oriphi,
- phantom,
- portgas d. ace,
- reaper,
- rob,
- sakura kinomoto,
- satan,
- shigeru miyata,
- soldier: 76,
- somnus lucis caelum,
- susato mikotoba,
- tianyou zhao,
- tifa lockhart,
- toge inumaki,
- trahearne,
- vanitas
{ Saving Oz }

SAVING OZ
After a month of increasingly windy weather, it all comes to a head when a giant book appears right above the town of Reverein. It opens its pages facing the town and a large tornado emerges, descending down to cover the entire town. Miraculously, no buildings are destroyed, but the entire population is sucked up into the air and into the pages of the book. It's a wild, twisting ride until everyone crash lands into a strange city all in emerald green. The tapirs make their usual rare appearance and look around before gasping, "Oh! It's the Emerald City from The Wonderful Wizard of Oz! Looks like a mess though… And so do you!"
As pointed out, everyone will find themselves dressed or transformed into some semblance of one of the five main characters: Dorothy, Toto, Scarecrow, Tin Woodman (Tinman), and the Cowardly Lion. They could be wearing authentic costumes, have an almost complete appearance change, partial transformation, and anywhere in-between. While they are mostly stuck in whichever "role" they've been initially cast in, they can temporarily change if a different role would work better. They gain additional abilities fitting of the character, such as the Scarecrow unable to bleed as they are now made of straw, the Tinman always wearing or made of some kind of metallic armor, the Lion have wind blasting roars and the strength of a real lion, Toto able to become a real dog, and Dorothy has their charisma stat shot up through the roof. Everyone will be able to use their dreamotion and original abilities as well, so they can be even more creative. While there are no complete personality changes, some may feel some "adjustments" to fit their role at times. Some roles will be more effective for certain tasks and objectives, and they will receive additional buff bonuses to help clear it.
With the help of local citizens who have formed their own rebel force, everyone must now help push back the nightmare force that has taken over this story and lure out the mysterious new "Wizard" that is the source of all this chaos. If they can fill a giant emerald with positive dreams and launch it at the "Wizard," then it'll be a mission success.
For any questions, refer to the Game Notes and comment there.
I. HELPING THE CITY


Emerald City is a mess, but not lost. The rebel force has a base set up to help direct everyone and serves as the main camp for aid and rest. There's plenty to do, and now that they have "Dorothy and her friends" again, they may be able to win back their proud city. Oh, if only they could find the Princess Ozma...

B. Statued. Many citizens have been turned into statues, scattered all over the city and outside the walls. They need to be moved to safety first before a cure can be used as it takes time to fully work. Special sleighs fashioned after the Gump are available to help carry any statued citizen to safety; just be careful when driving it as they are very unpredictable. Once in a safe spot, a few drops of the potion will start the curing process. The many witches that cursed everyone to begin with are still out and about, ready to turn anyone unaware into statues. Strangely, the spell bounces off metal, so those cast as the Tinman will be great in offering support and could even try and reflect the spell back onto the witches to turn them to statues instead.

D. First Aid. For any who prefer to stay out of combat and help the wounded and scared, the base camp is stocked with medical supplies, food, and other necessities to help weather out the attack. They do need to be resupplied, however, so those more daring to venture either into the city or outside the walls to get items should take someone capable of defending just in case. Some places include an orchard of lunch pail trees that grow fully stocked lunch pails filled with various foods. Lions will be great at climbing them while Scarecrows can shoo away annoying crows. Another is gathering wood in a cursed forest where the trees have become Fighting Trees. The Tinman's ax is lethal against them and will chop through them easily.

II. FIGHTING FOES


There are numerous enemies attacking the city, but while some are original to the story, many are abnormal creations or noctasers, the unholy union of noctaere and the Story Eater's minions, Erasers. Of course the Story Eater would have a hand in this! But with the advantages gained by the roles, they can be defeated.

» BONUS: THE GOLDEN CAP. The Winged Monkeys were once free but after the Golden Cap was ripped apart to steal its magic and now many are once again enslaved. Dorothy can convince the originals to join their side, if they have some Golden Cap fragments that appear when a noctaser is defeated. The more noctasers defeated, the more fragments collected and the more Wheelers and Winged Monkeys will join their side!

III. SWEET DREAMS


The Projector of Dreams has been set up and several beds with the magical headsets are available to those who wish to volunteer and produce positive dreams that will be used against the Wizard. These dreams will be funneled into a giant emerald that will be launched from a cannon at the Wizard once lured out.
A. Positive Dreams. To help the Projector, positive dreams are needed. These dreams will briefly be projected onto the emerald so those nearby monitoring things may catch a glimpse of the dream. Perhaps those who are dreaming will have theirs be more interactive to try and get others in and create a stronger positive experience.

I-e
[Ace is linking arms with the girl and smiles apologetically at her, before starting to sing and skip. He doesn't really know what's going on, but the road seems... Less scary?]
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[She isn't sure either. On what to make of this. It's kind of weird, the instinctive singing and such. She isn't sure if this is a dream or something. But somehow, strangely, their singing and dancing and advancing down the brick road seems to be helping? Repairing it? Sakura is at least reassured by that, if still confused.]
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What do they do???? Her expression is just as clueless as his own.]
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What happened?
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[She really isn't. But she isn't sure they should necessarily question it either. Between the magic and the dreams with this place. It's probably better to just roll with it. So she figures, anyway. Sakura gives a shrug, following his gaze to their surroundings, the particularly bright road they had been following.]
But I guess we keep following the road?
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[Ace looks at their linked arms.]
Should we let go?
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[She hopes? Assumes? She glances to their arms as well, shifting. To try and figure if she can move it to unlink their arms. But she tries to be careful just in case for some reason they cannot part yet. She doesn't want to trip or hurt him or anything.]
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Wonder if we need to keeps singing... I actually can't Remember the song.
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[It had been so instinctive. But she tries to recall what she remembers of the lyrics at least? Humming, softly singing at least the chorus she recalls some of. Sakura isn't sure she is much better in that but even so at the least she is relieved they seem to have some control over themselves again now.]
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[He's at least glad they're not singing anymore.]
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[So she figures they should be fine. As long as they keep going. As long as they eventually figure finding the wizard. Then they could figure it out from there. Probably. Hopefully. For all that Sakura isn't bad at singing, she is self conscious on it knowing Tomoyo is much better in comparison. Even if the other is not here.]
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[Ace sucks at singing, but when he does it for fun it's ok! He just doesn't want to sing when he is not the mood for it.]
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[But that is just why they have to be cautious. Careful. Just in case. It is a little odd. She is willing to try and join up, figure it out together though. So she sticks close to him, wanting to stay together. To help figure this out. Even if she herself just has Flight on her, if that even works with the dreams.]
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[He's walking slowly, making sure that nothing comes out of nowhere to surprise them, thinking of what to do.]
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[But. Well, between the two of them, as she walks with him and considers the situation, both of their abilities at this point, she is sure they could figure it. Together. And with everyone else that is here too. Between all of them. They'd figure it and sort things. She is ever the optimist after all.]
I'm sure though, with the both of us, and anyone else here, we'll figure it.
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[Ace pumps his fists into the air, laughing. Might as well keep up the spirits.]
We'll do it!
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[She is nothing if not the optimist. The one that always believes that somehow, no matter what, things will work out. In the end. Not because she isn't aware that things can be hard, but that she really just wants it all to work out in spite of that. Even with this Oz nonsense.]
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It's just a dream or something. It'll be okay.
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you're right! We should keep going and see what happens then!
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[So they should probably keep checking. Keep an eye out for any of their other friends. For this wizard person. She glances around almost expectantly as they keep following the bright brick road. She wants this to work out. Dream or no. Whatever this is. If she can help somehow. Obviously they need to get back.]