dreamposts: (Default)
dreamposts ([personal profile] dreamposts) wrote in [community profile] songerein2022-08-13 01:03 pm

{ Saving Oz }




SAVING OZ


After a month of increasingly windy weather, it all comes to a head when a giant book appears right above the town of Reverein. It opens its pages facing the town and a large tornado emerges, descending down to cover the entire town. Miraculously, no buildings are destroyed, but the entire population is sucked up into the air and into the pages of the book. It's a wild, twisting ride until everyone crash lands into a strange city all in emerald green. The tapirs make their usual rare appearance and look around before gasping, "Oh! It's the Emerald City from The Wonderful Wizard of Oz! Looks like a mess though… And so do you!"

As pointed out, everyone will find themselves dressed or transformed into some semblance of one of the five main characters: Dorothy, Toto, Scarecrow, Tin Woodman (Tinman), and the Cowardly Lion. They could be wearing authentic costumes, have an almost complete appearance change, partial transformation, and anywhere in-between. While they are mostly stuck in whichever "role" they've been initially cast in, they can temporarily change if a different role would work better. They gain additional abilities fitting of the character, such as the Scarecrow unable to bleed as they are now made of straw, the Tinman always wearing or made of some kind of metallic armor, the Lion have wind blasting roars and the strength of a real lion, Toto able to become a real dog, and Dorothy has their charisma stat shot up through the roof. Everyone will be able to use their dreamotion and original abilities as well, so they can be even more creative. While there are no complete personality changes, some may feel some "adjustments" to fit their role at times. Some roles will be more effective for certain tasks and objectives, and they will receive additional buff bonuses to help clear it.

With the help of local citizens who have formed their own rebel force, everyone must now help push back the nightmare force that has taken over this story and lure out the mysterious new "Wizard" that is the source of all this chaos. If they can fill a giant emerald with positive dreams and launch it at the "Wizard," then it'll be a mission success.

For any questions, refer to the Game Notes and comment there.



I. HELPING THE CITY



Emerald City is a mess, but not lost. The rebel force has a base set up to help direct everyone and serves as the main camp for aid and rest. There's plenty to do, and now that they have "Dorothy and her friends" again, they may be able to win back their proud city. Oh, if only they could find the Princess Ozma...

A. Porcelain Rubble. Aside from the usual physical destruction, large portions of the city have turned into porcelain and broken apart. A special glue is available and becomes more potent with dreamotion infused into it, and as soon as pieces are glued back together the structure will return to its original form. However, there is a risk of someone turning into porcelain the longer they remain in the area and will need to be glued back together if broken (fortunately no one can die, just lie helplessly in pieces). Perhaps those who are cast as Toto can help sniff out trapped individuals, while the Scarecrow's straw would make for excellent padding for those broken pieces.

B. Statued. Many citizens have been turned into statues, scattered all over the city and outside the walls. They need to be moved to safety first before a cure can be used as it takes time to fully work. Special sleighs fashioned after the Gump are available to help carry any statued citizen to safety; just be careful when driving it as they are very unpredictable. Once in a safe spot, a few drops of the potion will start the curing process. The many witches that cursed everyone to begin with are still out and about, ready to turn anyone unaware into statues. Strangely, the spell bounces off metal, so those cast as the Tinman will be great in offering support and could even try and reflect the spell back onto the witches to turn them to statues instead.

C. Into the Poppy Field. The dangerous poppy field known for its ability to lull any who are flesh and blood to sleep until their dying days has been inching closer towards the city, perhaps drawn by the nightmare energy flowing out from it. To make matters worse, they now can move their roots and leaves to try and ensnare people. A special plant killer diffuser has been developed, but it requires anyone cast as Dorothy, the Lion, or Toto to take the diffuser and run into the field as deep as they can before they succumb to the pollen, which will activate the diffuser. Either the Tinman or the Scarecrow must then make their way through to fetch them. Those who volunteered to run in can use their ability to dreamwalk and appear as a little wisp to help guide their would be rescuer to their slumbering body, even give them some help with the snares. (Mod: for threading purposes, characters can either partner up as the sleeper and rescuer, or both can be rescuing an NPC that served as the role of sleeper instead).

D. First Aid. For any who prefer to stay out of combat and help the wounded and scared, the base camp is stocked with medical supplies, food, and other necessities to help weather out the attack. They do need to be resupplied, however, so those more daring to venture either into the city or outside the walls to get items should take someone capable of defending just in case. Some places include an orchard of lunch pail trees that grow fully stocked lunch pails filled with various foods. Lions will be great at climbing them while Scarecrows can shoo away annoying crows. Another is gathering wood in a cursed forest where the trees have become Fighting Trees. The Tinman's ax is lethal against them and will chop through them easily.

E. Yellow Brick Road. The famous golden yellow brick road has been broken apart and needs to be repaired so additional support from neighboring areas can come in. Because it's a magical road, it needs to be fixed in a magical way—which is reliving the whimsical, iconic, song and dance of Dorothy and her friends. The Munchkins have created special silver shoes that anyone of the cast can wear and it has the magic to inform the wearer how the musical rendition goes. It will also "help" their movements to skip and dance along the broken spaces. Should they be successful, the broken and missing bricks will be repaired and the road will start to shine. So partner up, link arms, and belt out those vocal chords because they're off to see the Wizard!


II. FIGHTING FOES



There are numerous enemies attacking the city, but while some are original to the story, many are abnormal creations or noctasers, the unholy union of noctaere and the Story Eater's minions, Erasers. Of course the Story Eater would have a hand in this! But with the advantages gained by the roles, they can be defeated.

A. Wheeling Monkeys. The Wheelers and the Winged Monkeys have been ensorceled and are creating havoc within the city. However, instead of violence their actions are more…goofy. They're throwing rotten eggs, colored water balloons, creamed pies, and other strange pranks to hinder everyone's movements. They're relatively easy to capture and even prank back. The more aggressive ones, however, are actually noctasers and will need to be destroyed via dreamotion. Those cast as Dorothy will be able to distinguish those who are original to the book and the disguised noctasers as well as inflict extra damage to weaken the noctasers. Everyone in the cast is strong against noctasers.

» BONUS: THE GOLDEN CAP. The Winged Monkeys were once free but after the Golden Cap was ripped apart to steal its magic and now many are once again enslaved. Dorothy can convince the originals to join their side, if they have some Golden Cap fragments that appear when a noctaser is defeated. The more noctasers defeated, the more fragments collected and the more Wheelers and Winged Monkeys will join their side!


B. Meeeelllttiiiinng! Those witches are causing the most problems, and they are abnormal creations that need to go. Because they were fashioned after the Wicked Witch, they are weak to water, especially dreamotion infused water. The trick is actually getting to them as they are often found flying high above. There are numerous small hot air balloons that can be used to fly up and to either hose the witches or dump giant buckets of water, both tools already attached to the balloon basket. Just be careful because it just takes one giant tear to pop the balloon and send everyone into a crazy spinning crash to the ground. Having a Tinman to help deflect spells off their armor will be a great help.



III. SWEET DREAMS



The Projector of Dreams has been set up and several beds with the magical headsets are available to those who wish to volunteer and produce positive dreams that will be used against the Wizard. These dreams will be funneled into a giant emerald that will be launched from a cannon at the Wizard once lured out.

A. Positive Dreams. To help the Projector, positive dreams are needed. These dreams will briefly be projected onto the emerald so those nearby monitoring things may catch a glimpse of the dream. Perhaps those who are dreaming will have theirs be more interactive to try and get others in and create a stronger positive experience.

B. Luring out the Wizard. The Wizard is holed up in the Throne Room of the castle and needs to be lured out before the dream infused emerald can be hurtled into it. The methods to do so might seem a bit unorthodox, but it will work and may give a hint on who the "Wizard" really is. Everyone is told to play various children's games within the Emerald City's castle. Tea parties, hide and seek, tag, games—whatever they can think of. As they play, a strange shadow that looks like a young princess will emerge to either watch or join in. Players can either incorporate the shadow playing or just focus on their characters, but the shadow will always be happy and laughing. The goal is to produce happy, positive fun feelings, so there are no dangers. Unless someone wants to throw in a noctaser or something to spice things up.

luciing: (Default)

[personal profile] luciing 2022-08-24 02:14 am (UTC)(link)
[ Metallic joints click as his neck cranes higher, as if to pause for some manner of calculation. ]

Yes.

[ His helm turns back to her. ] But you must hold onto my gauntlet.
everblooms: (ꕥ and i'm too thin.)

[personal profile] everblooms 2022-08-25 10:22 pm (UTC)(link)
[ There's an eerie silence that has fallen over the city. It's been hollowed out, torn asunder by a siege or something of the sort. It reminds her of when the plate fell upon Sector 7, a haunting thought that she must silence to move forward. Over that eerie silence echoes the sound of his joints, the suit of armor he wears clicking together as he moves. Silently, Aerith raises her gaze, and though the memory of someone like Fuzz still flickers to the forefront of her mind, this man is not such a person.

She reaches out her hand for him to guide it. ]


Alright. I'm up for it.
luciing: (Default)

[personal profile] luciing 2022-08-31 03:22 am (UTC)(link)
[ He stoops, which makes for an awkward stance given the cumbersome weight of his armor, but takes her hand in his, guiding her to hook her arm with his. Given the size of his own forearm, it may be difficult, but the link will secure.

Somnus raises his other hand, and a flicker of crystalline blue light precedes the appearance of a phantasmal blade, which then solidifies in his hand. ]
Breathe. [ He instructs, and whenever she does, he hurls the sword towards the tower's sole open window.



Blinding magic and relentless consumes them in an instant, and for Aerith it might feel as if she's traveling along an infinitesimal vortex of power. One moment they're on the ground; the next, he's holding her as they rematerialize alongside his blade, touching down into the chamber with the window behind them. ]
everblooms: (ꕥ i know words won't be enough.)

[personal profile] everblooms 2022-09-02 02:12 am (UTC)(link)
[ When he does dip for her to climb aboard, as it were, she feels only minutely sorry for him in that hulking armor. She reminds herself that it is not impossible that he simply exists like this, and thus is quite used to the awkward nature of it. From there, it's quite easy to place her trust in this man, to loop her arms around his arm and to be carried off into the great unknown of whatever his teleportation magic could hurl the pair of them to.

It doesn't happen immediately. He tells her to breathe, which feels both like a command to relax and an incantation all it's own. She looks to him for answers, briefly, but knows that the only one that will ever come is held hostage the longer she does not. So, Aerith takes a deep inhale, filling her lungs with the stagnant air of the city-turned-tomb, closing her eyes. The last thing burned into her mind is the image of his blade, ghostly cerulean given an iron twist.

She breathes.

The cacophony of arts that unfolds around them because of him, and it's shockingly easy to let it happen. It's not quite like anything she's felt before, but it's also not entirely unfamiliar: to be displaced and yet not at once, hurled through time and space, spirit and body stitched tight together still through the journey. Her insides twist, a shock of surprise curls through her and she holds on tight for the trek. It ends sooner than she expects, she thinks, because everything behind her eyelids stills and blurs into one, coherent color, instead of mess of them. The world unfolds, back together. She breathes again, opening her eyes slowly.

...She does not let go, not yet. ]


We're here. [ She speaks softly, voice bouncing off the walls in lonely echoes. Then, Aerith turns back to him, head tilted and expression wondrous. ] You did it! [ It was all him, after all. ] You feeling alright after all that?
luciing: (s013)

....a literal month has gone by 😭 and i did not know

[personal profile] luciing 2022-10-02 12:12 am (UTC)(link)
[ ooc: feel free to drop/handwave the rest! this was for sure a flub on my part for not checking. <3

Once he sets her down, he makes to straighten himself back to his full height, only to be stopped by the length of his horns scraping at the tower ceiling. Forced to lean forward instead, Somnus stoops over her as he continues to provide his arm for support.

It would not for her to faint, after all. Odd, how she asks after him. ]


It was a successful warp. [ His helm tilts in a nod, which causes dust and stone to be scraped off the ceiling by the tips of his horns, scattering jagged waste onto the ground. Immediately, he stops moving.

...And then reaches up to his helm and removes it entirely, revealing nothing beneath. It appears it is easier to go headless and carry the helm instead of remaining in a constant, awkward stoop. ]
Are you well?