dreamposts (
dreamposts) wrote in
songerein2022-08-13 01:03 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !event,
- aerith gainsborough,
- alastor,
- alisaie leveilleur,
- anastasia romanova,
- asriel dreemurr,
- beatrix,
- daisukenojo "beat" bito,
- dohalim il qaras,
- eustace,
- futaba sakura,
- gina lestrade,
- goro akechi,
- ira,
- isabela madrigal,
- kainé,
- kisara,
- link (botw),
- meilin "mei" lee,
- naminé,
- noé archiviste,
- oriphi,
- phantom,
- portgas d. ace,
- reaper,
- rob,
- sakura kinomoto,
- satan,
- shigeru miyata,
- soldier: 76,
- somnus lucis caelum,
- susato mikotoba,
- tianyou zhao,
- tifa lockhart,
- toge inumaki,
- trahearne,
- vanitas
{ Saving Oz }

SAVING OZ
After a month of increasingly windy weather, it all comes to a head when a giant book appears right above the town of Reverein. It opens its pages facing the town and a large tornado emerges, descending down to cover the entire town. Miraculously, no buildings are destroyed, but the entire population is sucked up into the air and into the pages of the book. It's a wild, twisting ride until everyone crash lands into a strange city all in emerald green. The tapirs make their usual rare appearance and look around before gasping, "Oh! It's the Emerald City from The Wonderful Wizard of Oz! Looks like a mess though… And so do you!"
As pointed out, everyone will find themselves dressed or transformed into some semblance of one of the five main characters: Dorothy, Toto, Scarecrow, Tin Woodman (Tinman), and the Cowardly Lion. They could be wearing authentic costumes, have an almost complete appearance change, partial transformation, and anywhere in-between. While they are mostly stuck in whichever "role" they've been initially cast in, they can temporarily change if a different role would work better. They gain additional abilities fitting of the character, such as the Scarecrow unable to bleed as they are now made of straw, the Tinman always wearing or made of some kind of metallic armor, the Lion have wind blasting roars and the strength of a real lion, Toto able to become a real dog, and Dorothy has their charisma stat shot up through the roof. Everyone will be able to use their dreamotion and original abilities as well, so they can be even more creative. While there are no complete personality changes, some may feel some "adjustments" to fit their role at times. Some roles will be more effective for certain tasks and objectives, and they will receive additional buff bonuses to help clear it.
With the help of local citizens who have formed their own rebel force, everyone must now help push back the nightmare force that has taken over this story and lure out the mysterious new "Wizard" that is the source of all this chaos. If they can fill a giant emerald with positive dreams and launch it at the "Wizard," then it'll be a mission success.
For any questions, refer to the Game Notes and comment there.
I. HELPING THE CITY


Emerald City is a mess, but not lost. The rebel force has a base set up to help direct everyone and serves as the main camp for aid and rest. There's plenty to do, and now that they have "Dorothy and her friends" again, they may be able to win back their proud city. Oh, if only they could find the Princess Ozma...

B. Statued. Many citizens have been turned into statues, scattered all over the city and outside the walls. They need to be moved to safety first before a cure can be used as it takes time to fully work. Special sleighs fashioned after the Gump are available to help carry any statued citizen to safety; just be careful when driving it as they are very unpredictable. Once in a safe spot, a few drops of the potion will start the curing process. The many witches that cursed everyone to begin with are still out and about, ready to turn anyone unaware into statues. Strangely, the spell bounces off metal, so those cast as the Tinman will be great in offering support and could even try and reflect the spell back onto the witches to turn them to statues instead.

D. First Aid. For any who prefer to stay out of combat and help the wounded and scared, the base camp is stocked with medical supplies, food, and other necessities to help weather out the attack. They do need to be resupplied, however, so those more daring to venture either into the city or outside the walls to get items should take someone capable of defending just in case. Some places include an orchard of lunch pail trees that grow fully stocked lunch pails filled with various foods. Lions will be great at climbing them while Scarecrows can shoo away annoying crows. Another is gathering wood in a cursed forest where the trees have become Fighting Trees. The Tinman's ax is lethal against them and will chop through them easily.

II. FIGHTING FOES


There are numerous enemies attacking the city, but while some are original to the story, many are abnormal creations or noctasers, the unholy union of noctaere and the Story Eater's minions, Erasers. Of course the Story Eater would have a hand in this! But with the advantages gained by the roles, they can be defeated.

» BONUS: THE GOLDEN CAP. The Winged Monkeys were once free but after the Golden Cap was ripped apart to steal its magic and now many are once again enslaved. Dorothy can convince the originals to join their side, if they have some Golden Cap fragments that appear when a noctaser is defeated. The more noctasers defeated, the more fragments collected and the more Wheelers and Winged Monkeys will join their side!

III. SWEET DREAMS


The Projector of Dreams has been set up and several beds with the magical headsets are available to those who wish to volunteer and produce positive dreams that will be used against the Wizard. These dreams will be funneled into a giant emerald that will be launched from a cannon at the Wizard once lured out.
A. Positive Dreams. To help the Projector, positive dreams are needed. These dreams will briefly be projected onto the emerald so those nearby monitoring things may catch a glimpse of the dream. Perhaps those who are dreaming will have theirs be more interactive to try and get others in and create a stronger positive experience.

no subject
Susato wants to get as far away as possible from that thing, but until then, she can almost feel brain fog lift. Aerith's words are slow to process. ]
Right here?
[ Literally? This very room? A cell amidst what feels like a dungeon? ]
no subject
[ Got it in one. Aerith offers her a knowing little smile, before she continues. ]
Cloud and I ran into her while she was on her way here. We decided to follow her. [ Aerith does not mention that Cloud felt Tifa could handle it on her own, because she thinks that he was quite wrong for that. Every girl wants someone they care about to rush after her, even when she says otherwise— but more importantly? Tifa was not going to be put in a position where Corneo could take advantage of her. Not on Aerith's watch. ] The guy who runs this place... Don Corneo. He's... not a very nice man.
[ The light over the table is bright, illuminating the whole room. Who knows what's happened there, before now... ]
We got the favor of the other Wall Market heads. Now... if my timing isn't wrong...
[ A voice booms over a speaker system, asking them to proceed to the door and down the hall, up the stairs, into the room. It's time to get the show on the road. ] Right on time, guys.
no subject
But... If this is how you and Tifa met...
If this has already happened to you, then...?
[ But just as she's about to get the words out that could change everything--a dream--the speaker interrupts. She looks up to find the source, clicking her tongue in annoyance. Must they obey? To eventually locate Tifa, she supposes they must. ]
no subject
Gotta keep moving. Tifa’s waiting.
[ She’s trying not to think too hard about it.
Susato is right, though… if this already happened, if she already knows—
She swings the two old heavy doors open. They’re scarlet red, the same color as deep scratches. Inside the room are more of Corneo’s goons, acting like bouncers. A duo at every possible entrance or exit, waiting for a moment to pounce, and a set of them rounding up the back behind them. It is golden and warm, ritzy in all the wrong ways, like someone who doesn’t understand that opulence is an eyesore rather than a status symbol. Aerith sees the way that the men are trying to line them up, a spot empty for TIfa, and… Ahem.
Well, Susato… Aerith pulls her to the middle, between her and where Cloud would have stood.
Then, Aerith looks at her, mouth shut, and eyes speaking volumes: Don’t speak. ]
no subject
Her own go similarly wide as she receives the message.
Don't speak... but then, now what? How do they get out of this? It feels like they're waiting for a signal, but perhaps that's what Tifa's eventually appearance is meant to be. They leave together. ]
no subject
“Sorry ladies,” says one of the cronies, gesturing toward the room as though he were addressing a crowd of women. “The Don’s already chosen a bride for the evening. Too good to pass up that time. But the fun part is…”
If Susato looks aside, she’ll see the way Aerith looks down then up, gaze like steel, expression unreadable. She’s good at this, she knows, she can hold a tried and true poker face in truly dangerous situations. In this moment, it perhaps starts to unfold what, exactly, goes on under the Don’s rule, what that man at the door had meant, and what sort of evening was promised to any woman walking through those doors. It is likely clear, too, why they were drugged before being moved: anyone who leaves can’t point another person to where to go in the future.
“We get to have fun together! So, what do you say? You girls ready?” ]
Hmm. Well…
[ Turning to Susato, Aerith wears a placid smile. Beneath it, a teasing demeanor. She’s confident they can get this done. ]
I guess. I think I’m ready to go whenever. What about you, Susato?
1/2
Aerith's smile is almost unsettling by comparison. Susato doesn't know how she does it, but by gods, she will take her example and try. ]
Of course. This isn't suspect at all. [ A cheeky, sarcastic little remark she can't quite help. ] But, before we go, there's just one thing.
no subject
There's only a second. That's all the warning the goon who spoke gets, along with that subtle way her lips crack into a smile. That smile is the last thing he will see before Susato is rushing him with terrifying speed for someone who's just been drugged. All her weight goes into it to compensate for his as she makes contact, lifting him as high into the air as she can manage. ]
Hiiiii-YAH!
[ It's just too bad she won't get a chance to relish in that satisfaction. She knows the other goons will be rushing her in turn, no doubt to subdue her. She won't let them easily. ]
no subject
Aerith dodges, pulling away to the side to give Susato room to make her move. In doing so, she steps off the red rug beneath their feet, and she watches Susato’s lightning-quick footwork… Right. She steps off the rug, too, and Aerith kneels, as if suddenly not stable. It’s a good opening for the others.
Though the gang encroaches upon them like birds of prey surrounding a dying body, Aerith wastes no time using the confusion to her benefit. A quartet of goons approach— only for that luxurious red rug to be ripped out from under them. They stumble and knock heads together, groaning in agony. With that, Susato’s clear to perform a toss as she pleases. Giggling and delighted with the success, Aerith then moves— further away, but almost into the awaiting arms of a duo… ]
Oh! Uh, heya.
no subject
She notices Aerith suddenly change her tone, and she quickly moves to her friend's side, pulling her back to put some distance between them and the duo. ]
Where are the Don and his chosen bride?
[ No pleasantries here. Susato attempts to sound "bigger" than she truly is as she addresses them. ]