Madhuri (
songbird_slayer) wrote in
songerein2022-09-10 12:54 pm
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Entry tags:
Player Event: "Imbalance" [OPEN]
Who: Everyone! Even the newcomers! What a time to jump in, huh?
Which: OPEN Dreamscape
What: On the night of the 10th a strange dreamscape appears, dividing some dreamers into two, each bearing just half of themselves... how will they pull themselves together?
Warnings: Probably a lot. I trust you fine people to please mark your content appropriately should your threads make mention of anything triggering. I'm watching you.
Quiet nights never seem to stay quiet. It began with the slightest flicker within the crystal lanterns, a ripple, perhaps the sound of coins clinking together.
Then, with a distant scream, there was a torrent of blue and orange flame. It's hot but it doesn't burn, swirling and dancing with the frenzy of a desperate dancer. It blinds to familiar surroundings, twin colors that seemingly never end...

Until one's feet touches sand-dusted stone and marble. The air is hot and arid, ripe with burning kindling in myriad torches that line walkways. The flames rhythmically sway, catching the glimmer of golden archways and decor that embed the city... palace...? That lay before you.
Something is wrong. Really wrong. Something in you feels... different. Blank. But before you can comprehend it much further, something is running down the pathway in the distance to enter the palace like the devil was on its heels. That something looks just like you...

You pursue this weird other you... or, you don't. Perhaps you were drawn to the palace's splendor and decided to explore, maybe find some sweet treasure while you're here. Whatever the case, nothing about this place smells dusty or aged. It feels brand new... lined with statues and tapestries of what appeared to be great warriors, all humanoid and bearing twisted horns atop their heads and long, craggy tails covered in scales. But some of them have been altered in some way... some are missing their heads, and one or two "lucky" ones have simply had large claw marks ripped across their face. What would put claw marks in stone was anyone's guess.
Those who tire of the architecture may find some doors are unlocked. Yes, such a lavish place seems all too eager to lay itself bare for you, perhaps bearing a sparkly trinket or two to your liking. (Note: Unfortunately, any treasures obtained in the palace will only come back with you in the form of candies shaped as said jewels, crowns made of shortbread, tapestries spun from candy floss, etc. It's all food. Enjoy!)

Deeper and deeper you delve, either arms full of treasure or having bumped into friends who don't exactly act like your friends normally would, you find more motifs of the warriors, more intact the further you head through this weird city-palace. Near the center are statues depicting two... figures... each holding a pair of scales.
Yet no matter how much you wait and watch them, the scales continue to sway from one side to the other. There's nothing on their respective plates, however... what could be throwing them off?
If you place anything on the plates and mend the swaying scales, you are given a single shard of a strange crystal rife with dreamotion energy with a sense of wholeness and connection. It shifts colors as you turn it this way and that in your hand. Maybe that'll help put some of these people back together if fighting or talking to them won't do it...
[ooc: Information and Plotting post is here for easy review. The shards are meant to simplify putting people back together if needed, but are the only thing that can be taken into the semi-waking world as a pretty bauble. Also, a reminder that this is optional. Enjoy!]
Which: OPEN Dreamscape
What: On the night of the 10th a strange dreamscape appears, dividing some dreamers into two, each bearing just half of themselves... how will they pull themselves together?
Warnings: Probably a lot. I trust you fine people to please mark your content appropriately should your threads make mention of anything triggering. I'm watching you.
Quiet nights never seem to stay quiet. It began with the slightest flicker within the crystal lanterns, a ripple, perhaps the sound of coins clinking together.
Then, with a distant scream, there was a torrent of blue and orange flame. It's hot but it doesn't burn, swirling and dancing with the frenzy of a desperate dancer. It blinds to familiar surroundings, twin colors that seemingly never end...

Until one's feet touches sand-dusted stone and marble. The air is hot and arid, ripe with burning kindling in myriad torches that line walkways. The flames rhythmically sway, catching the glimmer of golden archways and decor that embed the city... palace...? That lay before you.
Something is wrong. Really wrong. Something in you feels... different. Blank. But before you can comprehend it much further, something is running down the pathway in the distance to enter the palace like the devil was on its heels. That something looks just like you...

You pursue this weird other you... or, you don't. Perhaps you were drawn to the palace's splendor and decided to explore, maybe find some sweet treasure while you're here. Whatever the case, nothing about this place smells dusty or aged. It feels brand new... lined with statues and tapestries of what appeared to be great warriors, all humanoid and bearing twisted horns atop their heads and long, craggy tails covered in scales. But some of them have been altered in some way... some are missing their heads, and one or two "lucky" ones have simply had large claw marks ripped across their face. What would put claw marks in stone was anyone's guess.
Those who tire of the architecture may find some doors are unlocked. Yes, such a lavish place seems all too eager to lay itself bare for you, perhaps bearing a sparkly trinket or two to your liking. (Note: Unfortunately, any treasures obtained in the palace will only come back with you in the form of candies shaped as said jewels, crowns made of shortbread, tapestries spun from candy floss, etc. It's all food. Enjoy!)

Deeper and deeper you delve, either arms full of treasure or having bumped into friends who don't exactly act like your friends normally would, you find more motifs of the warriors, more intact the further you head through this weird city-palace. Near the center are statues depicting two... figures... each holding a pair of scales.
Yet no matter how much you wait and watch them, the scales continue to sway from one side to the other. There's nothing on their respective plates, however... what could be throwing them off?
If you place anything on the plates and mend the swaying scales, you are given a single shard of a strange crystal rife with dreamotion energy with a sense of wholeness and connection. It shifts colors as you turn it this way and that in your hand. Maybe that'll help put some of these people back together if fighting or talking to them won't do it...
[ooc: Information and Plotting post is here for easy review. The shards are meant to simplify putting people back together if needed, but are the only thing that can be taken into the semi-waking world as a pretty bauble. Also, a reminder that this is optional. Enjoy!]
2/2
[Although he would like to deny it, there is some piece of himself desperately clinging to the past, to the person he once was and the world as it had always been. A part of himself that would have rejected - vehemently - all that later came to pass had he the opportunity and the privilege to do so.]
[Yet, mayhap, it cannot completely be rejected. And mayhap that is the very reason he so detests it. Elidibus, as much as he dislikes to admit it, isn't incorrect. And even moreso one thing is plain: even by turning away from his future, his present - that which has already come to pass cannot and will not change.]
[...Not unless he truly does find a way to unlock the secrets of time travel, perhaps. Yet even if he did - would that change anything? Could he find a way to avert the Final Days, the Sundering, the sacrifice...? He does not know of one. In the end, such thoughts are nothing but sentiment driven by heartache and loss.]
[Are they so different, then? Perhaps not. Mayhap...not at all.]
[After a long pause, the crease of Emet-Selch's brow retreats, his gaze which had wandered lifts to Elidibus's face, and then to his other half.]
...Nay. I would have chosen our future, our hope, above all else. I care not to think on the toll of such a choice. Though I well suspect the result is what stands before me now.
[The two lock eyes, but briefly. It's impossible to imagine what either of them may be thinking. But at last, the younger returns his attention to Elidibus, sparing a glance at Hythlodaeus which seems almost regretful.]
So then. What is this course you would propose to us? Understand that I do not promise my cooperation or my approval. But I will lend you my ears and your words my full consideration.