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songerein2021-10-24 11:50 pm
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{ test drive #02 - november 2021 }
✵ TEST DRIVE MEME: NOVEMBER ✵
Reminder that our Test Drive Memes double as an Intro Log and threads can be carried over in-game. They are also required for samples. Note: the TDM timeframe is the start of November, after the Halloween events. Refer to the Game Info for general information and feel free to toss any TDM related questions here. Reserves are open and Applications will open on November 1st. The next application cycle won't be until March, 2022.
I. WELCOME TO SONGEREIN

A. Magic Journals. Everyone will find a journal stylized just for them on their person somewhere and it's the primary means of communication with everyone. The only limitation is that it's text only, but images can be magically imprinted on the page from the writer's mind. Might as well give it a whirl and see who all is out there.
B. Dreamotion Abilities. Although everyone maintains most of their original abilities while in Songerein, they are also capable of using special abilities based on dreamotion energy. From having their emotions affecting the environment to utilizing new abilities entirely, it's probably something that they should start familiarizing fairly quickly. Especially since all the emotional surprise and confusion may already be affecting things, such as random glass shattering or cracks forming at one's feet.
C. Exploring Town. The town of Reverein is small but still sizable, so walking around and to see what all there is might be a good idea. The town has filled in a bit, but it's still larger than the current population and there are a few small fae and small wild critters who have made a few nests so just watch your step—or head. Some could venture out to the farmlands and beyond...just be careful.

There are three different types of teas available:
Caramel Delight. A caramel flavored tea with a few spices to add a little warmth to the taste. Just a few sips will make anyone want to find the nearest fireplace, grab a blanket, and settle in as they reminisce on happier moments.
Cranberry Cheer. A strong, flavorful cold juice that will renew one's vigor by leaps and bounds. ...And also make one leap and bound away through their day. Drinking this will inspire one to spread good tidings and festive feelings, be it left over from Halloween or some other seasonal festivity they may be familiar with. General good will to all is also an option.
Hazelnut Hot Chocolate. This warm drink can be topped with moon and star shaped marshmallows and is a perfect alternative for those who may prefer a more mellow drink. A drink of this will develop a want to share stories from nostalgic memories to riveting adventures to chilling horrors—whatever may be on their one or feel creative to make up.
Cranberry Cheer. A strong, flavorful cold juice that will renew one's vigor by leaps and bounds. ...And also make one leap and bound away through their day. Drinking this will inspire one to spread good tidings and festive feelings, be it left over from Halloween or some other seasonal festivity they may be familiar with. General good will to all is also an option.
Hazelnut Hot Chocolate. This warm drink can be topped with moon and star shaped marshmallows and is a perfect alternative for those who may prefer a more mellow drink. A drink of this will develop a want to share stories from nostalgic memories to riveting adventures to chilling horrors—whatever may be on their one or feel creative to make up.
Although it doesn't always happen, sometimes the drinks will be a strong enough influence that it will make the drinker daydream for a bit. Anyone nearby may notice their dream crystal lantern flicker and catch a brief glimpse of the daydream on it. Or perhaps those who want to try out their dream crystal lanterns are deliberately trying to see if their dreams are captured. Only daydreams influenced by the tea can be caught and even then it's just a brief glimpse, but it's still an interesting way to see how the dream crystal lanterns work.
Note: There is no currency in the world and everything served is free at this time. However it might not be immediately obvious and the fairies won't mind if customers repay in some way, be it helping out via cleaning and serving, giving gifts such as flowers or fruits, or something else.
II. CANDY CHAOS
Despite the dramatic events that occurred during the dreamscape and the after effects still waiting to be seen, some good things happened as a result of the Halloween festivities. Looking ahead to other holidays, a few people are trying their hand in making candies. After all, they all can't rely on the fae for everything and with new resources at their disposal, there's no excuse now.
A. Candy Mining. One morning a few friendly gnomes that dwell beneath the town pop up and announce that one of the caves has changed from normal rock crystals to candy rock crystals. More strangely, once mined they change color and flavor depending on the person's emotions or their last dream is at the time the candy rock crystal is removed. Ready to create something new, various candy makers send out requests for various "flavors" to experiment. People are welcome to try and create their own kind of candy or other crafts with the new candy rock crystals as well. However, the gnomes will warn that the candy rock crystals may explode if anyone who had strong nightmares or extreme emotions touch them, even after they are extracted. So take care!

C. Trick Candy. Halloween may be over, but the idea of using candy for silly pranks is eternal. One day there will be full "joke" shops around, but for now candy will be the focus. A contest is being held for anyone to not only learn how to make candy, but devise ways for them to turn into fun pranks. Turning one's tongue a different color is too basic, how about something that could change the entire body? Or hair if that's too difficult. Those not part of the creative process will also be exposed to the end products—and failures. Some taffy rope that's decided to slither around and tie people together, a giant jawbreaker expanding to the size of a large boulder rolling down the streets, people taste testing bubble gum now floating in the air—the possibilities are endless.
III. DREAMSCAPE TUTORIAL: HAUNTED TOY HOUSE
To help everyone understand their dreamwalking abilities, the tapirs will ask anyone who is willing to gather around the Dream Swings in the Central Plaza. There anyone is invited to sit in the chairs or hammocks and focus on their dream crystal lanterns to enter a special dreamscape made just for them. Those watching might find the sight of everyone suddenly turning into a colorful ball of light and disappearing alarming, but that's just the normal process of entering a dream. When someone leaves the dream, they will briefly reappear as that light before returning to their original form. The theme for this dreamscape is Haunted Toy House with everyone stuck in a life sized doll house filled with cursed toys.
A. Feeling a bit stiff. Upon entering the dreamscape, some dreamwalkers may find themselves looking a bit like a cursed toy, so hopefully no one mistakes them as an enemy. The form can vary from a wooden doll to a plush toy and always with some kind of corruption or missing piece. A truly ghastly appearance that would scare any child and spawn nightmares. While in this form, dreamwalkers may find their abilities a bit altered to fit the form.

C. Corrupt Toys. Inhabiting the house are several toys ready to pounce on their new "visitors." Fortunately they can be beaten back easily and can be "purified" to return to their original state. All it requires is a nice "injection" of positive dreamotion energy, though how that can happen varies. A healing spell, a smack from a weapon created from positive feelings, encouraging words—the toys just feel lonely and abandoned. Playing with them may also help turn them into allies. The more toys "purified," the less corrupt the house will be in turn. However, if more become corrupted instead, things will turn into even more of a dangerous nightmare and noctaere may start appearing.
aohitsugi samatoki | hypmic
yo what the fuck
this talking hamster really isn't bullshitting about this freakshit dream place? any of you dreamed up something impossible yet?
or even better, any of you dreamed up something useful, like a pack of cigs or non shitty coffee?
b. candy mining;
[ samatoki's not a candy type of person at all, especially not when it comes in weird, obnoxious colours and flavours that seem to be more ramuda's thing than anything. but he's here to help and not be a bitch about it (mostly), and besides, the faster he does this, the quicker he possibly wakes up or something, right?
like maybe he'll figure out a way out of this weird dream thing, or maybe jyuto will laugh at him when he finally wakes up, the bastard. thankfully, samatoki had been in a relatively affirming mood before he ended up here (despite the loss suffered during the last division rap battle, he knows they'd done their best, and the only thing to do now is to move forward; but anyway, this is a story for another day), which spares him an exploding candy.
but what he does mine, however, is a bright, obnoxious shade of deep, deep blue. looking down at it dubiously, he asks the person nearest to him, miffed: ]
The fuck are we supposed to do with this?
c. trick candy - jawbreaker + taffy;
[ this place is rapidly turning out to be an incoherent, baffling, surreal kind of nightmare-dream. he had been minding his own business, not picking fights (at least not much), and doing his best to find out how this place works, but instead, this place chooses to fuck with him! again and again! ]
part i - jawbreaker
[ first it was that huge, huge jawbreaker that rolled down a hill and nearly crushed him and possibly some others if he hadn't grabbed onto their wrist and pulled them out of the way: ]
Yo, move!
part ii - taffy
[ and then now it's some weird snake-candy thing that's slithered around him and another, twining tight and wrapping itself around the both of them. samatoki tries to break free, to tug and tear and squirm out of it, but this thing is too damn strong, essentially binding him right up against the other. he's cursing, struggling; hell, now it's too hard to even whip out his mic -- ]
Fuck -- hey, move and see if you can tear yourself free on your end!
d. new house who dis;
[ despite the initial resistance and disbelief, samatoki eventually decides that he actually needs a proper place to hole up in and establish as his base. no point wandering around and getting exposed to this weird world's tricks without at least some sort of shelter so that he can regroup and think properly, right?
anyway, he finds himself a place, which is the least shitty looking place that isn't on a tree, and he had been spending the past couple of hours or so making his new abode liveable, clearing debris and bugs out of it. this place is no yokohama, but samatoki supposes it'll do for now, until his compatriots come along.
what's annoying, however, is cleaning out a nest of bugs near his home with extreme prejudice, because mr hardcore yokohama bad boy is all about the thug life, not the bug life. and if a bunch of dead, large bugs go flying past (or at) your head, well. you know who to yell at. ]
jawbreaker!
Ohhh, it's Samatoki~ My hero!
[ He says this in the same sing-song voice he always has, and he's close to prying his wrist out of Samatoki's grasp but decides against it. ]
Haha, when did you get here? Didn't even know ya were around, why didn't ya say hi earlier!
no subject
[ god ramuda is so obnoxiously cheery that it makes samatoki frown, but it's clear that he's giving the other man a once-over to make sure that he isn't hurt or anything, although really, it's always seemed like ramuda's untouchable. the jawbreaker's already merrily rolling along, and samatoki, oblivious to the fact that ramuda's further along the timeline than he is, asks, ]
The hell are you doing in this place? Did you dream this shit up or something?
[ because what's with all the candy, it's like ramuda's wet dream or whatever. ]
d
He, perhaps, has ulterior motives. He's scouting the area for new arrivals, in the odd chance that someone he knows ends up here. He isn't quite expecting to get smacked in the head by a bug. Which... rude. Incredibly rude. He has no idea who yeeted a bug at him, so maybe it isn't personal, but maybe it is.
Well, maybe he's gonna make it personal!! ]
Excuse me, [ he calls out, not even bothering to conceal how annoyed he is. ] Unless you're being intentionally careless, I suggest you watch where you throw your corpses.
no subject
[ WHAT THE FUCK STOP MAKING DUMB THINGS PERSONAL!!!
samatoki, who's in the middle of angrily drop-kicking another big, fat, juicy dead bug, looks up from what he's doing at that testy tone before he scowls. hey, he recognises this fellow -- ]
Hey, you're Ramuda's teammate. That writer. [ a prodigiously skilled rapper in his own right, too. the dead bug bounces away and rolls off into a ditch somewhere, and samatoki squints at him, frowning. ]
The hell are you doing here? [ then: ] Is that bastard here, too?
[ but that tone is just a mix of curious and cranky, lacking any real anger -- a dead giveaway that he isn't from their time. ]