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songerein2021-10-24 11:50 pm
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{ test drive #02 - november 2021 }
✵ TEST DRIVE MEME: NOVEMBER ✵
Reminder that our Test Drive Memes double as an Intro Log and threads can be carried over in-game. They are also required for samples. Note: the TDM timeframe is the start of November, after the Halloween events. Refer to the Game Info for general information and feel free to toss any TDM related questions here. Reserves are open and Applications will open on November 1st. The next application cycle won't be until March, 2022.
I. WELCOME TO SONGEREIN

A. Magic Journals. Everyone will find a journal stylized just for them on their person somewhere and it's the primary means of communication with everyone. The only limitation is that it's text only, but images can be magically imprinted on the page from the writer's mind. Might as well give it a whirl and see who all is out there.
B. Dreamotion Abilities. Although everyone maintains most of their original abilities while in Songerein, they are also capable of using special abilities based on dreamotion energy. From having their emotions affecting the environment to utilizing new abilities entirely, it's probably something that they should start familiarizing fairly quickly. Especially since all the emotional surprise and confusion may already be affecting things, such as random glass shattering or cracks forming at one's feet.
C. Exploring Town. The town of Reverein is small but still sizable, so walking around and to see what all there is might be a good idea. The town has filled in a bit, but it's still larger than the current population and there are a few small fae and small wild critters who have made a few nests so just watch your step—or head. Some could venture out to the farmlands and beyond...just be careful.

There are three different types of teas available:
Caramel Delight. A caramel flavored tea with a few spices to add a little warmth to the taste. Just a few sips will make anyone want to find the nearest fireplace, grab a blanket, and settle in as they reminisce on happier moments.
Cranberry Cheer. A strong, flavorful cold juice that will renew one's vigor by leaps and bounds. ...And also make one leap and bound away through their day. Drinking this will inspire one to spread good tidings and festive feelings, be it left over from Halloween or some other seasonal festivity they may be familiar with. General good will to all is also an option.
Hazelnut Hot Chocolate. This warm drink can be topped with moon and star shaped marshmallows and is a perfect alternative for those who may prefer a more mellow drink. A drink of this will develop a want to share stories from nostalgic memories to riveting adventures to chilling horrors—whatever may be on their one or feel creative to make up.
Cranberry Cheer. A strong, flavorful cold juice that will renew one's vigor by leaps and bounds. ...And also make one leap and bound away through their day. Drinking this will inspire one to spread good tidings and festive feelings, be it left over from Halloween or some other seasonal festivity they may be familiar with. General good will to all is also an option.
Hazelnut Hot Chocolate. This warm drink can be topped with moon and star shaped marshmallows and is a perfect alternative for those who may prefer a more mellow drink. A drink of this will develop a want to share stories from nostalgic memories to riveting adventures to chilling horrors—whatever may be on their one or feel creative to make up.
Although it doesn't always happen, sometimes the drinks will be a strong enough influence that it will make the drinker daydream for a bit. Anyone nearby may notice their dream crystal lantern flicker and catch a brief glimpse of the daydream on it. Or perhaps those who want to try out their dream crystal lanterns are deliberately trying to see if their dreams are captured. Only daydreams influenced by the tea can be caught and even then it's just a brief glimpse, but it's still an interesting way to see how the dream crystal lanterns work.
Note: There is no currency in the world and everything served is free at this time. However it might not be immediately obvious and the fairies won't mind if customers repay in some way, be it helping out via cleaning and serving, giving gifts such as flowers or fruits, or something else.
II. CANDY CHAOS
Despite the dramatic events that occurred during the dreamscape and the after effects still waiting to be seen, some good things happened as a result of the Halloween festivities. Looking ahead to other holidays, a few people are trying their hand in making candies. After all, they all can't rely on the fae for everything and with new resources at their disposal, there's no excuse now.
A. Candy Mining. One morning a few friendly gnomes that dwell beneath the town pop up and announce that one of the caves has changed from normal rock crystals to candy rock crystals. More strangely, once mined they change color and flavor depending on the person's emotions or their last dream is at the time the candy rock crystal is removed. Ready to create something new, various candy makers send out requests for various "flavors" to experiment. People are welcome to try and create their own kind of candy or other crafts with the new candy rock crystals as well. However, the gnomes will warn that the candy rock crystals may explode if anyone who had strong nightmares or extreme emotions touch them, even after they are extracted. So take care!

C. Trick Candy. Halloween may be over, but the idea of using candy for silly pranks is eternal. One day there will be full "joke" shops around, but for now candy will be the focus. A contest is being held for anyone to not only learn how to make candy, but devise ways for them to turn into fun pranks. Turning one's tongue a different color is too basic, how about something that could change the entire body? Or hair if that's too difficult. Those not part of the creative process will also be exposed to the end products—and failures. Some taffy rope that's decided to slither around and tie people together, a giant jawbreaker expanding to the size of a large boulder rolling down the streets, people taste testing bubble gum now floating in the air—the possibilities are endless.
III. DREAMSCAPE TUTORIAL: HAUNTED TOY HOUSE
To help everyone understand their dreamwalking abilities, the tapirs will ask anyone who is willing to gather around the Dream Swings in the Central Plaza. There anyone is invited to sit in the chairs or hammocks and focus on their dream crystal lanterns to enter a special dreamscape made just for them. Those watching might find the sight of everyone suddenly turning into a colorful ball of light and disappearing alarming, but that's just the normal process of entering a dream. When someone leaves the dream, they will briefly reappear as that light before returning to their original form. The theme for this dreamscape is Haunted Toy House with everyone stuck in a life sized doll house filled with cursed toys.
A. Feeling a bit stiff. Upon entering the dreamscape, some dreamwalkers may find themselves looking a bit like a cursed toy, so hopefully no one mistakes them as an enemy. The form can vary from a wooden doll to a plush toy and always with some kind of corruption or missing piece. A truly ghastly appearance that would scare any child and spawn nightmares. While in this form, dreamwalkers may find their abilities a bit altered to fit the form.

C. Corrupt Toys. Inhabiting the house are several toys ready to pounce on their new "visitors." Fortunately they can be beaten back easily and can be "purified" to return to their original state. All it requires is a nice "injection" of positive dreamotion energy, though how that can happen varies. A healing spell, a smack from a weapon created from positive feelings, encouraging words—the toys just feel lonely and abandoned. Playing with them may also help turn them into allies. The more toys "purified," the less corrupt the house will be in turn. However, if more become corrupted instead, things will turn into even more of a dangerous nightmare and noctaere may start appearing.
no subject
[That's it, huh. Well, perhaps that what Barok gets for thinking the man could be a little more creative with his rumors. If you're going to bother with this nonsense, at least make it entertaining, man.]
Mr. Vigil.
[He lets the name hover in the air for a moment. Long enough to really sink in. Then, he slowly lifts his arm and points at the man, as if he were in court, accusing a criminal.]
You owe me sixpence.
1/2
YAAAAAAAAAAGH!
[Vigil finds himself twisting his arms around his head because WHY DOES THE REAPER KNOW WHO HE IS. Is it some sort of power he has being the Reaper of the Bailey?! The ability to see crime and prosecute no matter the situation he's in?! How does he even know his name?!]
no subject
...Don't know what you gettin' at. I'm a simple pedlar! As I keep telling you. I've never left Fresno Street. [...] Not until now. Sellin' my wares on Dream Street now.
[Also no refunds.]
no subject
I don't know why you bother with this charade now.
[Especially since like, sixpence is not worth anything here, and a number of sixpences are not going to have any more value. Maths!]
You've no reputation here to ruin... I'm sure. [Unless...?]
no subject
......
He normally wouldn't give up so easily about his disguise. But somehow, it's quite apparent that the Reaper already knows who he is. It's probably more than some weird sixth sense, right? The thought is enough for Vigil to break character, at least a little bit.
When he speaks again, his voice is far more quiet, his normal speaking tone coming up to replace Gossip's more rough dialogue.]
How did you know it was me, Prosecutor Van Zieks? [...] ...Have you been investigating me?
[Does it have to do with Inspector Gregson? He has been impersonating him for a while now and that is a criminal offense. But usually the Reaper doesn't focus on that sort of crime, right??]
no subject
...
wait. what]
Have you had another bout of amnesia?
no subject
[Another bout of amnesia??? What does he mean-- unless he knows about his incomplete memories regarding the events that happened ten years ago at Barclay Prison. But that's something Vigil hardly ever talks about, not even his lovely wife knows anything about it. What's going on here?]
How... how do you know about that? [He raises a hand to his forehead, somewhat pushing the dirty cap on him slightly upward. Vigil doesn't seem to notice, however, partially because he almost feels like a headache is slowly coming.]
I don't believe I've really spoken about my missing memories to anyone.
no subject
You what?
[uhhhhhhhhh uh oh.
Given the difficulty the man suffered when last recalling his... past issues, Barok is getting the impression that pursuing this conversation may in fact lead to a very uncomfortable end. As much as he doesn't understand it, and as much as he personally will pursue the truth no matter what discomfort it causes him, this man has been through enough, he thinks. There's no point in drawing that pain out at the current moment.]
Perhaps it's best... we don't speak of that. I doubt my answers would be any boon to you.
[
i couldn't help it alright it was right there]no subject
He's... missing something big, isn't he? Does it have to do with those memories or something else entirely? A tiny, small bit of almost wants to ask the prosecutor for more information, but it's easily overwhelmed by his other feelings.]
Thank you, sir. [...] If I may ask, but could you please keep this a secret from others?
[Also, was that a joke? Or a threat?? UNSURE...]
no subject
He'll never tell... no, it was probably subconscious, honestly.After taking a breath, van Zieks shakes his head no. He guards his feelings and trusts very few, but a keeper of secrets he is not.]
I offer no promises. Should it become relevant, I have no intention of hiding the truth... but neither will I reveal it without reason.
[Unlike certain... gossips. Ahem.]
That is the most reassurance I can give you.
1/2
...
And he reopens them, just to look at the ground.]
Understood, prosecutor.
no subject
[There's an awkward silence, before Vigil starts to straighten up, turning his cap and looking at van Zieks with a more focused expression.]
No refunds, not even for the Reaper of the Old Bailey.
no subject
... Then I'll consider the debt owed in something other than British currency. I trust you've no objections.
[It sounds a lot like van Zieks has already made the decision for him.]
no subject
And here, Vigil-- Gossip, begins to flick his oversized lip, like he didn't just hear the Reaper make a not so subtle threat against him. It's a little easier being somewhat more brave when he feels those unkempt clothes on him.]
Can't go makin' exceptions. Gossip's gossip, up to ye to spread it around now. Still got some absolute smashers, sixpence a piece.
no subject
I look forward to taking advantage of your... unique talents.
[... are either of them even listening, at this point?]
no subject
....
WELL GOSSIP, OBVIOUSLY. Definitely.]
You know where to find me, on the street here sellin' my wares.
[Although, the no currency thing might affect how often he does this. But he can't abandon his persona entirely, it would just be strange after doing it for... years.]