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songerein2021-10-24 11:50 pm
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{ test drive #02 - november 2021 }
✵ TEST DRIVE MEME: NOVEMBER ✵
Reminder that our Test Drive Memes double as an Intro Log and threads can be carried over in-game. They are also required for samples. Note: the TDM timeframe is the start of November, after the Halloween events. Refer to the Game Info for general information and feel free to toss any TDM related questions here. Reserves are open and Applications will open on November 1st. The next application cycle won't be until March, 2022.
I. WELCOME TO SONGEREIN

A. Magic Journals. Everyone will find a journal stylized just for them on their person somewhere and it's the primary means of communication with everyone. The only limitation is that it's text only, but images can be magically imprinted on the page from the writer's mind. Might as well give it a whirl and see who all is out there.
B. Dreamotion Abilities. Although everyone maintains most of their original abilities while in Songerein, they are also capable of using special abilities based on dreamotion energy. From having their emotions affecting the environment to utilizing new abilities entirely, it's probably something that they should start familiarizing fairly quickly. Especially since all the emotional surprise and confusion may already be affecting things, such as random glass shattering or cracks forming at one's feet.
C. Exploring Town. The town of Reverein is small but still sizable, so walking around and to see what all there is might be a good idea. The town has filled in a bit, but it's still larger than the current population and there are a few small fae and small wild critters who have made a few nests so just watch your step—or head. Some could venture out to the farmlands and beyond...just be careful.

There are three different types of teas available:
Caramel Delight. A caramel flavored tea with a few spices to add a little warmth to the taste. Just a few sips will make anyone want to find the nearest fireplace, grab a blanket, and settle in as they reminisce on happier moments.
Cranberry Cheer. A strong, flavorful cold juice that will renew one's vigor by leaps and bounds. ...And also make one leap and bound away through their day. Drinking this will inspire one to spread good tidings and festive feelings, be it left over from Halloween or some other seasonal festivity they may be familiar with. General good will to all is also an option.
Hazelnut Hot Chocolate. This warm drink can be topped with moon and star shaped marshmallows and is a perfect alternative for those who may prefer a more mellow drink. A drink of this will develop a want to share stories from nostalgic memories to riveting adventures to chilling horrors—whatever may be on their one or feel creative to make up.
Cranberry Cheer. A strong, flavorful cold juice that will renew one's vigor by leaps and bounds. ...And also make one leap and bound away through their day. Drinking this will inspire one to spread good tidings and festive feelings, be it left over from Halloween or some other seasonal festivity they may be familiar with. General good will to all is also an option.
Hazelnut Hot Chocolate. This warm drink can be topped with moon and star shaped marshmallows and is a perfect alternative for those who may prefer a more mellow drink. A drink of this will develop a want to share stories from nostalgic memories to riveting adventures to chilling horrors—whatever may be on their one or feel creative to make up.
Although it doesn't always happen, sometimes the drinks will be a strong enough influence that it will make the drinker daydream for a bit. Anyone nearby may notice their dream crystal lantern flicker and catch a brief glimpse of the daydream on it. Or perhaps those who want to try out their dream crystal lanterns are deliberately trying to see if their dreams are captured. Only daydreams influenced by the tea can be caught and even then it's just a brief glimpse, but it's still an interesting way to see how the dream crystal lanterns work.
Note: There is no currency in the world and everything served is free at this time. However it might not be immediately obvious and the fairies won't mind if customers repay in some way, be it helping out via cleaning and serving, giving gifts such as flowers or fruits, or something else.
II. CANDY CHAOS
Despite the dramatic events that occurred during the dreamscape and the after effects still waiting to be seen, some good things happened as a result of the Halloween festivities. Looking ahead to other holidays, a few people are trying their hand in making candies. After all, they all can't rely on the fae for everything and with new resources at their disposal, there's no excuse now.
A. Candy Mining. One morning a few friendly gnomes that dwell beneath the town pop up and announce that one of the caves has changed from normal rock crystals to candy rock crystals. More strangely, once mined they change color and flavor depending on the person's emotions or their last dream is at the time the candy rock crystal is removed. Ready to create something new, various candy makers send out requests for various "flavors" to experiment. People are welcome to try and create their own kind of candy or other crafts with the new candy rock crystals as well. However, the gnomes will warn that the candy rock crystals may explode if anyone who had strong nightmares or extreme emotions touch them, even after they are extracted. So take care!

C. Trick Candy. Halloween may be over, but the idea of using candy for silly pranks is eternal. One day there will be full "joke" shops around, but for now candy will be the focus. A contest is being held for anyone to not only learn how to make candy, but devise ways for them to turn into fun pranks. Turning one's tongue a different color is too basic, how about something that could change the entire body? Or hair if that's too difficult. Those not part of the creative process will also be exposed to the end products—and failures. Some taffy rope that's decided to slither around and tie people together, a giant jawbreaker expanding to the size of a large boulder rolling down the streets, people taste testing bubble gum now floating in the air—the possibilities are endless.
III. DREAMSCAPE TUTORIAL: HAUNTED TOY HOUSE
To help everyone understand their dreamwalking abilities, the tapirs will ask anyone who is willing to gather around the Dream Swings in the Central Plaza. There anyone is invited to sit in the chairs or hammocks and focus on their dream crystal lanterns to enter a special dreamscape made just for them. Those watching might find the sight of everyone suddenly turning into a colorful ball of light and disappearing alarming, but that's just the normal process of entering a dream. When someone leaves the dream, they will briefly reappear as that light before returning to their original form. The theme for this dreamscape is Haunted Toy House with everyone stuck in a life sized doll house filled with cursed toys.
A. Feeling a bit stiff. Upon entering the dreamscape, some dreamwalkers may find themselves looking a bit like a cursed toy, so hopefully no one mistakes them as an enemy. The form can vary from a wooden doll to a plush toy and always with some kind of corruption or missing piece. A truly ghastly appearance that would scare any child and spawn nightmares. While in this form, dreamwalkers may find their abilities a bit altered to fit the form.

C. Corrupt Toys. Inhabiting the house are several toys ready to pounce on their new "visitors." Fortunately they can be beaten back easily and can be "purified" to return to their original state. All it requires is a nice "injection" of positive dreamotion energy, though how that can happen varies. A healing spell, a smack from a weapon created from positive feelings, encouraging words—the toys just feel lonely and abandoned. Playing with them may also help turn them into allies. The more toys "purified," the less corrupt the house will be in turn. However, if more become corrupted instead, things will turn into even more of a dangerous nightmare and noctaere may start appearing.
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Gotcha!
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Especially since he didn't let her go splat.After sitting a moment to catch her breath, she hops out of his arms with snappy salute.]Whew, thanks for the save! I've had some pretty crazy dreams and nightmares, but this takes the cake! Gotta say, I wasn't expecting to run into you here, though.
[It makes her wonder who else might be hanging about. Hopefully not any of the less friendly hellion/daemons from home.]
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[A light chuckle before he realizes something she said.]
But wait—have we met before?
[Feels like he would remember someone like her...or wait, is this another one of those situations...?]
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[There always comes a point where you just have to throw your hands up and roll with life. Like now. Even though Rose has been through this song and dance before, she stares at him, trying to discern if he's pulling her leg... But no, it doesn't seem like it. Hence the exasperated groan as she drags a hand through her hair.]
Aw, man... Seriously? [So much for lucking out on finding someone to commiserate with.] Um, never mind. For what it's worth, I'm Rose.
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But yeah, we kinda come from the same homeworld so we'd talked some before about weapons, hardheaded seraphim/malakhim and such. Nothing that's going to break my heart if you don't remember. [Hilarious as it might be to pose as a former girlfriend or whatever, she's not that mean.]
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Wait, so we're from the world? But...seraphim? Haven't heard that term before. And what was the world we were in before?
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The last place was a city named Verens on a floating island. Back home the land I come from is one big continent referred to as Glenwood, though I know it was called something else before when it was a bunch of smaller ones. Seraphim were called malakhim back in the day, Five Lords with Maotelus at the top, yadda yadda. Pretty sure Zaveid and Eizen are antiques from that time?
[She's absolutely going to namedrop two of the oldest farts she knows just in case she's getting her seraphim history wrong.]
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...Gonna take this one at a time. You know both Zaveid and Eizen in our world? But you called them antiques? I mean I know they're pretty old already, but with that everything else you mentioned, you make it sound like....
[...?]
Are you from the future of my time or something?
[LOOK HE DOES HAVE BRAIN sometimes (okay more times just a question on whether he listens to it—)]
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Oh, didn't I mention that? I know Zaveid - and Eizen's sister - from back home, then met the elder earth sibling during my last world-hopping trip. Er. I guess you could say I knew them both, but...
[How to put this...]
He wasn't in a chatty mood during our first encounter.
[It's tough to make conversation with a giant mythological lizard who's trying to devour your whole team.]
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One was with fairy tales, another something to do with emotions. Is the one we were all in one of them?
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[She definitely doesn't want to hear if it's anything more than that, thanks. Better they get all this different world stuff sorted out first anyway.]
The world where we were all stuck at? It's the one with emotional bullsh-- [wait just a flippin' second] There's more than one?!
[DON'T DO THIS TO HER, SHE WAS JUST STARTING TO MAYBE MAKE SENSE OF A FEW THINGS!!]
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[Just a smirk before he kind of laughs at Rose. HE KIND OF GAVE UP TRYING TO MAKE SENSE OF IT AND HAS JUST BEEN ROLLING WITH IT.]
Right? It was weird to think about at first, but if you think about it, there's probably a bunch out there. I mean, if the world you were in existed and this one does, who's to say there can't be more? Kind of cool to think about.
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[Except rather than being the result of a certain seraph, she's convinced this is all Sorey's fault. She had a nice, mostly normal life bumping people off until his Shepherdness had to come along and reveal the world (now apparently plural) is full of scary, freaking happenings she can't wrap her head around. She's so gonna affectionately kick his ass if he ever shows up here.]
I will give you that it's kinda neat and maybe hope-inspiring in the right circumstances, but damn if I get how any of it's supposed to work! Guess that's life though. No use sweating what we can't change, right?
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[Though usually it's around Eizen still...]
But yeah, I gave up pretty early on trying to understand it. Not like it matters, right? Just have to deal with what's in front of us, and this world is pretty cool on its own.
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[She glances at the sheep she'd accosted now lazily returning to earth in the distance. ...yeah, she'd take this kookiness compared to battlefields during a war or oppressive hellion domains.]
Still would be nice if all these worlds could agree on some ground rules. My own artes still work, but I dunno about my Squire powers. It'd be a hell of a thing to learn mid-fight that you can't use all your skills!
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But what are..."Squire" powers? Powers to help serve a knight or something?
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[Which she totally didn't try on the sheep or anything, no sir.]
And I guess that's one way of putting it! There's this figure called a Shepherd who is kinda like a knight of the seraphim that goes around purifying the land of malevolence, and I'm basically his sidekick.
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[At least nobody can hem and haw about the -him part? Though the rest of what Rokurou says piques her curiosity.]
How's it work when you're from? Does your Shepherd guy not operate the way I described?
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Not at all. It was more of a coercive pact, with the exorcists subduing the malakhim to work with them to fight against daemons. Towards the end of our journey they were able to split off, but some still liked the idea of working together so I think they were thinking about forming alliances with the ones who were actually into the whole "helping people" instead of just the power trip. Didn't really keep up with it, though. Maybe Eizen knows more about it. If Eleanor were here she'd be able to tell you more about the whole Shepherd and Abbey thing since I'm pretty sure she got more involved with that.
[...Speaking of, now that he looks at Rose, they kind of resemble each other a little bit. Maybe it's the hair?]