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songerein2021-10-24 11:50 pm
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{ test drive #02 - november 2021 }
✵ TEST DRIVE MEME: NOVEMBER ✵
Reminder that our Test Drive Memes double as an Intro Log and threads can be carried over in-game. They are also required for samples. Note: the TDM timeframe is the start of November, after the Halloween events. Refer to the Game Info for general information and feel free to toss any TDM related questions here. Reserves are open and Applications will open on November 1st. The next application cycle won't be until March, 2022.
I. WELCOME TO SONGEREIN

A. Magic Journals. Everyone will find a journal stylized just for them on their person somewhere and it's the primary means of communication with everyone. The only limitation is that it's text only, but images can be magically imprinted on the page from the writer's mind. Might as well give it a whirl and see who all is out there.
B. Dreamotion Abilities. Although everyone maintains most of their original abilities while in Songerein, they are also capable of using special abilities based on dreamotion energy. From having their emotions affecting the environment to utilizing new abilities entirely, it's probably something that they should start familiarizing fairly quickly. Especially since all the emotional surprise and confusion may already be affecting things, such as random glass shattering or cracks forming at one's feet.
C. Exploring Town. The town of Reverein is small but still sizable, so walking around and to see what all there is might be a good idea. The town has filled in a bit, but it's still larger than the current population and there are a few small fae and small wild critters who have made a few nests so just watch your step—or head. Some could venture out to the farmlands and beyond...just be careful.

There are three different types of teas available:
Caramel Delight. A caramel flavored tea with a few spices to add a little warmth to the taste. Just a few sips will make anyone want to find the nearest fireplace, grab a blanket, and settle in as they reminisce on happier moments.
Cranberry Cheer. A strong, flavorful cold juice that will renew one's vigor by leaps and bounds. ...And also make one leap and bound away through their day. Drinking this will inspire one to spread good tidings and festive feelings, be it left over from Halloween or some other seasonal festivity they may be familiar with. General good will to all is also an option.
Hazelnut Hot Chocolate. This warm drink can be topped with moon and star shaped marshmallows and is a perfect alternative for those who may prefer a more mellow drink. A drink of this will develop a want to share stories from nostalgic memories to riveting adventures to chilling horrors—whatever may be on their one or feel creative to make up.
Cranberry Cheer. A strong, flavorful cold juice that will renew one's vigor by leaps and bounds. ...And also make one leap and bound away through their day. Drinking this will inspire one to spread good tidings and festive feelings, be it left over from Halloween or some other seasonal festivity they may be familiar with. General good will to all is also an option.
Hazelnut Hot Chocolate. This warm drink can be topped with moon and star shaped marshmallows and is a perfect alternative for those who may prefer a more mellow drink. A drink of this will develop a want to share stories from nostalgic memories to riveting adventures to chilling horrors—whatever may be on their one or feel creative to make up.
Although it doesn't always happen, sometimes the drinks will be a strong enough influence that it will make the drinker daydream for a bit. Anyone nearby may notice their dream crystal lantern flicker and catch a brief glimpse of the daydream on it. Or perhaps those who want to try out their dream crystal lanterns are deliberately trying to see if their dreams are captured. Only daydreams influenced by the tea can be caught and even then it's just a brief glimpse, but it's still an interesting way to see how the dream crystal lanterns work.
Note: There is no currency in the world and everything served is free at this time. However it might not be immediately obvious and the fairies won't mind if customers repay in some way, be it helping out via cleaning and serving, giving gifts such as flowers or fruits, or something else.
II. CANDY CHAOS
Despite the dramatic events that occurred during the dreamscape and the after effects still waiting to be seen, some good things happened as a result of the Halloween festivities. Looking ahead to other holidays, a few people are trying their hand in making candies. After all, they all can't rely on the fae for everything and with new resources at their disposal, there's no excuse now.
A. Candy Mining. One morning a few friendly gnomes that dwell beneath the town pop up and announce that one of the caves has changed from normal rock crystals to candy rock crystals. More strangely, once mined they change color and flavor depending on the person's emotions or their last dream is at the time the candy rock crystal is removed. Ready to create something new, various candy makers send out requests for various "flavors" to experiment. People are welcome to try and create their own kind of candy or other crafts with the new candy rock crystals as well. However, the gnomes will warn that the candy rock crystals may explode if anyone who had strong nightmares or extreme emotions touch them, even after they are extracted. So take care!

C. Trick Candy. Halloween may be over, but the idea of using candy for silly pranks is eternal. One day there will be full "joke" shops around, but for now candy will be the focus. A contest is being held for anyone to not only learn how to make candy, but devise ways for them to turn into fun pranks. Turning one's tongue a different color is too basic, how about something that could change the entire body? Or hair if that's too difficult. Those not part of the creative process will also be exposed to the end products—and failures. Some taffy rope that's decided to slither around and tie people together, a giant jawbreaker expanding to the size of a large boulder rolling down the streets, people taste testing bubble gum now floating in the air—the possibilities are endless.
III. DREAMSCAPE TUTORIAL: HAUNTED TOY HOUSE
To help everyone understand their dreamwalking abilities, the tapirs will ask anyone who is willing to gather around the Dream Swings in the Central Plaza. There anyone is invited to sit in the chairs or hammocks and focus on their dream crystal lanterns to enter a special dreamscape made just for them. Those watching might find the sight of everyone suddenly turning into a colorful ball of light and disappearing alarming, but that's just the normal process of entering a dream. When someone leaves the dream, they will briefly reappear as that light before returning to their original form. The theme for this dreamscape is Haunted Toy House with everyone stuck in a life sized doll house filled with cursed toys.
A. Feeling a bit stiff. Upon entering the dreamscape, some dreamwalkers may find themselves looking a bit like a cursed toy, so hopefully no one mistakes them as an enemy. The form can vary from a wooden doll to a plush toy and always with some kind of corruption or missing piece. A truly ghastly appearance that would scare any child and spawn nightmares. While in this form, dreamwalkers may find their abilities a bit altered to fit the form.

C. Corrupt Toys. Inhabiting the house are several toys ready to pounce on their new "visitors." Fortunately they can be beaten back easily and can be "purified" to return to their original state. All it requires is a nice "injection" of positive dreamotion energy, though how that can happen varies. A healing spell, a smack from a weapon created from positive feelings, encouraging words—the toys just feel lonely and abandoned. Playing with them may also help turn them into allies. The more toys "purified," the less corrupt the house will be in turn. However, if more become corrupted instead, things will turn into even more of a dangerous nightmare and noctaere may start appearing.
no subject
For most of my life, it was all I knew. But you're correct; among many other things, it's very beautiful there.
[And then there's the mountain. Beautiful from afar, but not up close--she's right in that detail.]
Dragonspine is incredibly dangerous. If the creatures who dwell upon it don't kill you, the cold certain can. And will, if one's not careful. Most people avoid it altogether, which is for the best.
["Creatures," by the way, includes the Fatui who have spread across its landscape in search of the mountains secrets. It's fine. He's fine.]
And what of where you're from? What sort of landscapes are found there?
no subject
Sometimes it feels like the most beautiful places end up being the most dangerous.
[ The tea has, at the very least, certainly done its part in keeping her warm. She wasn't exactly outfitted for the cold of late autumn, early winter, so this has been a welcome beverage, indeed, and if she hadn't already felt a bit nostalgic from their conversation, she certainly feels it all the more from the tea. There's a contemplative look in her visage as she answers, ]
All sorts of landscapes, for sure. We were in an area that sounds a bit like your Dragonspine mountain, but not for very long. There was a frozen city and palace there that was unlike anything I'd ever seen... But we also have rocky islands, jungles, mountains, forests, that kind of thing.
no subject
He says none of this to Ori, instead nodding in response to her own observations.]
It doesn't sound that different from the whole of Teyvat beyond the part that I call home. There may even be cities and palaces of ice, for all I know.
[He wouldn't put it past Snezhnaya.]
It remains to be seen if we find any geographic diversity here. I suppose I should be grateful, that it's so similar to what I already know.
no subject
[ There's a puzzled look on her face for a few moments as she contemplates the name in her head, looking for answers as to where she's heard the name before, until it occurs to her that it's not where she's heard it from, but whom she's heard the name from before. ]
Oh, that's right! I've met someone else from Teyvat, here. Maybe you know him? His name is Thoma.
no subject
(There's a bit of relief when she mentions Thoma by name. Hopefully, she doesn't know the Fatui.)]
I've met Thoma, but only after arriving here. We didn't know each other back home.
[In large part because the man hasn't been in Mondstadt for a very long time. Even so, it's a very 'small world' feeling when he stops to think about it.]
no subject
Granted, she doesn't know anything about Teyvat beyond its name and, now, what Diluc has told her of it. There's a beat as she contemplates what he says - is it more or less likely for people who know each other to get pulled into this realm together, Ori wonders as she takes another drink of her tea. ]
Ah, is that so... he's really nice! He helped me out when we first met.
no subject
Today is for warm beverages and getting to know each other. Diluc decides that he rather likes Ori, based on their interaction thus far. And that she clearly likes Thoma is another mark in her favor--Thoma is another person who's impressed him quite a bit during the short time he's been here.]
Same for me. He seems to make it a habit to be as helpful as possible.
[Which is an admirable trait, so long as it doesn't get taken advantage of.
After a pause and a glance down at his drink, he adds:]
Seems like that's a trait the two of you have in common.
no subject
So she looks down at her drink to hide the warmth that blooms on her cheeks and says, ]
Oh... It's really nothing. I'm just glad you're enjoying the tea.
[ Soon, she'll try as hard as she can to get back to the topic of his vineyard, and later, when their cups are empty, she'll thank him for his company, say that it was very nice to meet him, and hope that they'll cross paths again soon. ]