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Entry tags:
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- ryuunosuke akutagawa,
- scaramouche/wanderer,
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- tifa lockhart,
- trahearne,
- velvet crowe,
- wendy carter,
- zelda (botw),
- zenkichi hasegawa
{ gingerbread town | test drive #09 - december 2022 }

GINGERBREAD TOWN
On Tuesday the 27th, with no warning whatsoever, everyone will awaken and find the entire town transformed into gingerbread and candy, from peppermint candy cane trees, to gumdrop bushes, to chocolate brick roads. They will also find themselves changed into one of the following forms: gingerbread figures, nutcrackers, or wooden figurines. It's a complete transformation—no costumes or partials this time! Although they can move and use most of their abilities, it's a bit hampered when it's also discovered that everything has shrunk down a bit in size. Not only that, but there is an indestructible magiglass dome over the town to prevent anyone from breaking in—or out. So if there is anyone who happened to be out of town at the time, they will not be changed and will be stuck outside. The Tree of Stories, the Observatory, and the Carnival park are excluded from the change and remain normal.
Fortunately a pair of gingerbread twins named "Hansel" and "Gretel" as well as the tapirs are there to help explain what happened. The town has been cursed by the witch who inhabited that suspicious house from the Dream Board, and everyone needs to band together to do two things to break out of curse: 1) gather enough dreamotion music notes to charge up the golden chocolate bell hanging at the Plaza and 2) break into the gingerbread house and destroy the witch.
More details on everything can be found here, but an important reminder that this event log doubles as our Test Drive Meme and information can be found in this section.
This means any outside characters participating in the log are canonly logged as appearing in Songerein in December and will remain in Songerein from the IC date of December 27 through 31. TDM only characters can only thread within this log. Anyone who apps in and is accepted will have their character count December as their first time in the game without any disruption, so all content will carry over. Those who do not apply will disappear which should not seem too unusual as people randomly disappear already, however players in game can choose to retcon and pretend a character was never there to begin with if it would be easier; or even think their presence was just a dream.
IMPORTANT! All outside characters MUST have "TDM" in their subject line, even if you might not app. This will help people differentiate those who are already in the game and those who are not.
TDM threads are required for samples. Refer to the Game Info for general information and feel free to toss any questions here. Reserves will open Sunday, December 25th and Applications will open on January 1st. Our application cycles are bi-monthly so the next cycle after won't be until March.
TDM Toplevel Link Directory (click to view; updated 12/30)
Adventure Time - Finn the Human
Adventure Time - Jake the Dog
Ai: The Somnium Files - Mizuki Okiura
Bleach - Riruka Dokugamine
Bunjou Stray Dogs - Ryunosuke Akutagawa
Chainsaw Man - Denji
Don't Starve Together - Wendy Carter
Fallout 3 - The Lone Wanderer
Final Fantasy XIII-2 - Noel Kreiss
Final Fantasy XIV - Y'shtola Rhul
Fire Emblem: Three Houses - Bernadetta von Varley
Forgotten Realms - Jarlaxle Baenre
Friends at the Table: COUNTER/Weight - Cassander Timaeus Berenice
Genshin Impact - Amber
Genshin Impact - Scaramouche
Granblue Fantasy - Lyria
Heroes of Olympus - Leo Valdez
Kingdom Hearts - Demyx
Kingdom Hearts - Riku
Persona 5 Strikers - Zenkichi Hasegawa
Pokemon Scarlet/Violet - Penny
Rage of Bahamut - Amira
Shadow Game Series - Enne Salta
South Park - Kenny McCormick
Spark the Electric Jester 1 & 3 - Spark
Splatoon 2: Octo Expansion - Agent 8
Tales of Zestiria - Sorey
Undertale - Flowey
THREAD SUBMISSIONS WILL BE IMPORTANT TO DETERMINE HOW THIS EVENT ENDS FOR JANUARY! We will request them during AC and TDM threads will count. For more information, refer to the Game Notes.
I. IN TOWN


There is a lot to process with everything changed and the appearance of Hansel and Gretel, but by now most people are used to needing to roll up their sleeves and get through the tasks needed to succeed. The giant bell at the Plaza helps serve as a reminder of what they need to do and many will be anxiously watching as the musical notes slowly gather into it. To gather enough notes for the bell, everyone will need to work together and utilize their current forms. Note: all prompts can be done by anyone, however some forms have an advantage over others. Musical notes will automatically appear and go to the bell when the objective is achieved. The gumdrops are also trapped in town and will still pull their "mistletoe" mischief.

- Caroling. What better way to gain notes than making some? With movement a bit limited, singing and playing simple instruments may be the easiest way to help. The catch is the music must be filled with hopeful, cheerful dreamotion strong enough to form those notes, and the instruments can also be a problem. First they have to be found, and then some instruments may try to play music on their own—and it's not always the right genre.
- Snowmen Mayhem. Snowmen can be found all over town, most of them built before the town changed. Now they are coming to life, wearing big, giant frowns as they slowly shamble around and chuck snowballs at everyone they see. Melting them or using physical force only makes them reform back into snowmen. The only way to stop them is to participate in the snowball fight until that frown turns into a smile to release a note! People could even just have a snowball fight around them and it would please the snowmen. Perhaps they just wanted to have fun, too…?

- Obstacle Course Marathon. Some streets are sectioned off to have a simple marathon for those who just can't help but feel restless and want to run, and notes can be released throughout the course. More like a cross country track, there are numerous "checkpoints" participants must pass through while shouting the famous line, "Run, run as fast as you can, you can't catch me I'm the gingerbread man!" Each checkpoint mimics the story of "The Gingerbread Man."
- Avoid the "old ladies" swinging candy canes (non gingerbreads can take this role to help)
- Outrun the plush pups and kittens (or just stay and play with them, also valid)
- Climb up and over the makeshift marshmallow chocolate wall (don't let it melt!)
- Use the "foxboat" (swan boats altered to look like foxes) to peddle across the river (don't sink!)
- Dash through the finish line
- Avoid the "old ladies" swinging candy canes (non gingerbreads can take this role to help)
Since it's designed as a group marathon, participants are encouraged to help each other. More notes gained, the better!

- Get Crackin'. Built to crack nuts, it's no surprise that Nutcrackers are assigned to crack through as many nuts and hard candies to try and find some notes hidden within. They have to go to the farm fields to find the right trees to harvest from, and anyone can assist in this. If they listen carefully, they might be able to hear the note ringing inside as a hint. But they also need to be careful—some nuts are actually cursed and once cracked open will cause the individual to brandish their weapons (or whatever they have on hand) to attack those nearby. Unfortunately there's no tell, so it's truly luck of the draw. Shove a jawbreaker in their mouth and they'll be back to normal. With a slightly damaged jaw, maybe.
- Mouse Infestation. Large, toy wind-up mice are causing havoc around town. Although they are just oversized toys and don't attack, they're crashing into buildings and chasing people. Anyone can try to catch and slow them down, but a Nutcracker is the only one capable of inflicting enough damage to break the gears inside and stop it for good. Doing so will release a note.
D. Candy Monsters. While the town is mostly safe, nightmare energy is seeping in from everyone's initial fears and chaos and absorbed into all the candy and delicious goods that make up the town. It makes them come to life to turn into aggressive and sometimes cute monsters made out of candy. Fortunately, they are not too difficult to fend off even with everyone changed into different forms, and dreamotion abilities are in full effect. Other creative ways to defeat them like dumping boiling water or freezing them can also be used.
II. TRAIN CARS


All aboard the Dreamer Express! The toy train has a simple track that circles around the town with the main station right at the Plaza. Anyone can hop on to either enjoy the ride or help get those notes.

B Unboxing. Most of the train cars are either passenger cars or boxcars filled with presents. A lot of presents. Guess where a lot of notes are hidden. While opening presents seems like a simple task, it can be tricky when some gifts are actually mimics that will pull unsuspecting individuals inside of them instead. Fortunately they are not too difficult to beat up and free the trapped prisoner.

- Regular chocolate: Makes the drinker nostalgic, particularly for something in their childhood.
- Peppermint: Gives the drinker a spark of inspiration to work on something creative.
- Caramel: Gives the drinker extra energy, making them unable to stay still without doing something.
- Raspberry: Makes the drinker want to get back to nature by finding an outdoor activity to do.
- Spicy (chili powder and cinnamon): Makes the drinker feel more amorous than usual.
III. WITCH'S HOUSE


Getting the notes is just one half of the equation. To completely beat the curse, the witch behind this needs to be defeated. But it won't be easy with everyone transformed and the witch quite powerful. The gingerbread house has a lot of traps inside, from sticky paper to snapping mouse traps to licorice that try to tie them down.

B. Escape Routes. While some may try to let themselves get caught to get inside faster, having an escape route would be prudent. Since they are smaller in size, it'll be easier to sneak around the house and try to carve a piece out of it to make a hole, or maybe something from the windows or chimney. Multiple routes would be ideal, just be careful not to get caught!

no subject
She is from a more modern era, like the Chosen. Stars within the walls of Crown City, too, had been difficult to see. Similarly, the prince had been enchanted by the wash of nebulae across the sky when he finally set off on his journey... Now there are no stars in Lucis' sky, and there will be none until the Prophecy is fulfilled. Somnus has not seen them in quite some time, too.
All of these thoughts, together, bring a bell of somberness to his undertone. ] Behold. [ Somnus steps to the side, gesturing with his arm. No youth should have to go without seeing the stars, and it seems he's at peace to share. ] Let us not waste this opportunity to walk beneath them.
no subject
There's a part of her that wants to ask, that wants to see if she can help him somehow, the way so many others have helped her— but at the same time, she feels it isn't her business. And so for now at least she remains silent on the topic, instead offering him that same cheery smile, the one that masks the discomfort or the pain, depending on the day. ]
You don't mind sharing? Thank you so much...! They're really lovely.
[ Not that she can exactly walk well; as with her approach, it's something of a hobble as she starts making her way along under the stars, her eyes trained on them the whole time.
Although there is one more curiosity at the back of her mind, something less serious than the worries about his severity... ]
Um... I'm so sorry if this is rude, but... You talk differently to a lot of people here.
[ As if he's from a story book or something. ]
no subject
And canonically, he still ocassionally uses "thy"s and "thou"s--Their candy/toy-cursed forms are unpleasant, allowing for little movement while encouraging imbalance in one's steps. Hearing her approach in an awkward hobble, he turns to face her. Back in her dream, she had a nimbleness of a dancer, one clearly visible with each step she took. What mockery this curse makes of her.
Of course, he offers his arm. ] We are from different realms... and different ages, maiden.
[ The Chosen King would make better company for her, that is for certain. ] But we may both appreciate the night.
no subject
It's unbelievably confusing.
He, however, seems patient to her mind at least, and she reaches to take the offered arm, her shyness maybe not as clear as usual what with the stiffness of her movements, but there nonetheless. She feels in part like she ought to match his formality... but while she's unfailingly polite, her social graces are nowhere near on par with his, it seems. ]
I'd, um. I'd be honored...!
no subject
The field is seemingly endless, with stars melting into the sea of flowers at the horizon. Logically it cannot be a limitless realm, for they have not passed through another car, yet here they continue to travel.
Somnus keeps his eyes above and focused upon the stars, not below at the sylleblossoms beneath his feet. If this is indeed a memory and not some sort of vision, then it is from long, long ago…
He scarcely remembers it. Was there someone here, in this field? Or is it only the magnificence of the stars that had been so striking as to ingrain their image into his subconscious? ]
These stars must be different from the ones you know of.
no subject
The stars are likely different, but she's not one who can read them or navigate by their light, and so it's hard to tell the specifics, enough that the differences may have been lost on her if not for his drawing attention to them. Rather, her attention keeps wandering to the flowers at her feet, which are entirely unlike anything she's seen in her world.
It's for that reason that when he does speak, she finds a quizzical smile on her lips, curiosity lighting up her face once more. ]
Um... yes, I think so. And not just the stars... there's, um... there are a lot of things that are different. Like these flowers, too...
no subject
He knows this garden. Where was it? ] Sylleblossoms…
[ He volunteers, at last pausing to look down at one of them spouting next to his feet. ] Blue ones signify a heart that does not give up. But these ones of pearl… [ His pale lips part, then press together in a tight, thin line.
It seems he doesn’t recall their meaning. ]
no subject
They're beautiful— I'm sure the blue ones would be too, but these ones... um, I think they catch the moonlight perfectly.
[ If he doesn't remember, she thinks, perhaps they can make their own meaning... at least for now. Her head tilts as they walk, a thoughtful expression crossing her young features. ]
Where I'm from, blue flowers... um, they mean trust, I think. Loyalty. [ Which, she thinks, is something unending— something that doesn't give up. ] And white are usually innocence... So maybe these ones can be, um... "a heart that is pure". At least for right now?
no subject
He never asked the one who planted them there in the first place.
....None had known that the very flowers she grew would also be used for her funeral.
He turns his head again, looking forward. ] They may also symbolize death.