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songerein2021-10-08 03:04 pm
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Entry tags:
- !event,
- alastor,
- alice liddell,
- alvin,
- anastasia romanova,
- asura,
- azmuth,
- balthus von albrecht,
- bunta marui,
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- eustace,
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- kanji tatsumi,
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- leia rolando,
- lio fotia,
- luca balsa,
- mammon,
- mirai akarui,
- nier (brother),
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- noé archiviste,
- ramuda amemura,
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- ren amamiya,
- rokurou rangetsu,
- rosalia rossellini,
- ryner lute,
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- soldier: 76,
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- t'challa,
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- tianyou zhao,
- tifa lockhart,
- toge inumaki,
- tsubaki yayoi,
- vanitas,
- yamato nikaido,
- zelda (botw),
- zidane tribal
Halloween Nightmare: Part I
✵ HALLOWEEN NIGHTMARE: PART I ✵
It comes without warning. A few nights before Halloween, when the moon is supposed to be full and bright, it suddenly blinks out and turns pitch black. Even the stars seem to be covered, casting a strange darkness all over Songerein. While the fae sense something unusual, the newly arrived people—the dreamwalkers—all suddenly fall over asleep as if struck by a curse. Thick, black fog covers the town and one by one their bodies glow bright before converting into dream energy and disappearing into their crystals.
Alarmed, the tapirs investigate, some plunging deep into the realm of dreams to try and find wherever they went. What they discover is something they had never seen before—a massive dreamscape rippling through the dimensions, one full of life, color, and sound. It's as if its own little world, unaware that a giant group has dropped in uninvited. Before the dreamwalkers can be too confused, the tapirs send out a message via their crystals:
That might be a tall order for some, but there's little choice. Already everyone has been outfitted in appropriate costumes that serve as "disguises"—some more realistic than others—allowing them to blend in. So long as they follow along and don't cause any disruptions, the locals won't bat an eye. However, the moment someone behaves oddly, such as speaking of other worlds or not behaving in a "frightfully ghoulish" manner when expected, the locals will start eying them with suspicion and small cracks will start to form in various places, most notably the sky where are a large grinning moon watches over everything. Fortunately it will take quite a lot before things get dangerous, but care is needed.
Now, what kind of "dream" have they been pulled into?
Alarmed, the tapirs investigate, some plunging deep into the realm of dreams to try and find wherever they went. What they discover is something they had never seen before—a massive dreamscape rippling through the dimensions, one full of life, color, and sound. It's as if its own little world, unaware that a giant group has dropped in uninvited. Before the dreamwalkers can be too confused, the tapirs send out a message via their crystals:
Careful, Dreamwalkers! We don't understand what's happening, but you have entered an unusual dreamscape, one where everyone here believes this to be their own world. It feels unstable, to the point where if too much disturbance happens it could turn this entire place into a nightmare! One that could affect Songerein!
Good news is it looks like they're throwing a huge party, so maybe if you just have fun and help out, it will pass quickly and you can return. There's a strange barrier that prevents anyone from coming out of the dream normally...but, we'll figure it out! Just try and have fun, okay?
That might be a tall order for some, but there's little choice. Already everyone has been outfitted in appropriate costumes that serve as "disguises"—some more realistic than others—allowing them to blend in. So long as they follow along and don't cause any disruptions, the locals won't bat an eye. However, the moment someone behaves oddly, such as speaking of other worlds or not behaving in a "frightfully ghoulish" manner when expected, the locals will start eying them with suspicion and small cracks will start to form in various places, most notably the sky where are a large grinning moon watches over everything. Fortunately it will take quite a lot before things get dangerous, but care is needed.
Now, what kind of "dream" have they been pulled into?
I . HALLOWEEN FESTIVAL
The town is bustling and looking quite alive despite its rather monstrous and undead citizens. The architecture style is a mix of ye olde Victorian England and steampunk—with bones and spiders and a lot of sharp things, of course. There is a giant cauldron in the center that acts as a fountain, and while touching it won't harm anyone, drinking it might cause a few green, gassy, flammable hiccups and fire breath that goes away after a while. There is even an odd story going around about a crazy witch called Baba Yaga and many wonder if something strange will happen again like all the other years. For now it's advised for everyone to carefully explore while perhaps getting into the various festivities. It's their time of the year after all!

» BONUS: MAGIC THREADS. Some locals need a little help with their costumes and request special thread that can be harvested by the ghoul worms—an underworld version of the silkworm. However, getting to them can be a bit...tricky. The worms need to be scared out of their wits for them to spit out the thread. The next difficult part is capturing the thread and not having it all over one's face. There are also some rainbow spiders who produce colorful threads, but they need to be sweetened up before they'll pass over their hard work.

» BONUS: WITCH'S BREW: Gather the following items to create the special witch's brew that will not only cure the food poisoning but other maladies as well. Just need a few tails of newt, a couple eyes of mud guppies, and the nails of opossums. Fortunately there are quite a few stores that carry these items so no one has to harvest them themselves, though they are certainly welcome to. If buying, the payment requires five chocolate coins. The catch? All the kids have the chocolate coins so need to somehow get them. Maybe the trick-or-treating can help.
C. Jack-o-Lanterns. There are pumpkins everywhere and an assortment of activities to do with them. From simple pumpkin carving for decoration, to loading them into catapults to see how far they go, to avoiding flaming pumpkin heads flying around causing mayhem. But the real buzz is carving pumpkins for the newly "arrived" skeletons that have unearthed to join the populace. As part of a celebration these special pumpkins will be worn by the new skeletons so the more decorated the better.
D. Trick-or-Treat. Of course there is candy being handed out and thrown out to be passed to the younguns. Some adults may find a giant skull head full of various candies shoved into their hands so they can give them to any excited gremlins. Just beware, those little monsters are more than happy to pull a trick instead, so tricks are also fair game as long as they are eventually given candy. In fact, tricks and pranks are highly encouraged, to the point that some are throwing competitions. Should anyone try to withhold the goods, however...well, curses from children are the worst.

» BONUS: FIND THE SOURCE. Even though the golems can be taken care of, the more that only the dreamwalkers can destroy, the more unnecessary attention and suspicion is aroused. Best to figure out where to find what's creating them and put an end to it. Whispers of a "mad witch" and "crazy hag" can be heard and curiously, some of the smaller golems trundle down away from the main chaos through some small alleys. Following them will lead them to a strange house, the magic spilling out unnatural. There are drag marks and broom bits that are tinted blood red and inky black. Stray, tattered pages and black smears can also be found around the house. Attempts to enter the house result in being blown back into the town center cauldron, however as long as attention is drawn to the house then suspicion will reduce from the dreamwalkers.
II. GRAVE WEDDING
Just outside of town is a vast graveyard that stretches for a considerable distance, the madly grinning moon seeming to loom and be its brightest here. Although mostly consisting of graves, there are also large mausoleums and a dilapidated looking chapel. Many live within the graveyard and those not participating in the town's festivities are having their own little parties. There's even a wedding being held at the chapel. However, not everything is going well and a helping hand—connected or not—will be appreciated.

» BONUS: GOBLIN SEALS. No matter how many are defeated, more just keep appearing to take its place. A gravekeeper shouts out that they witnessed the goblins appearing near a dark corner of the cemetery, a place known to be heavily cursed and filled with hexes due to all the witches buried there. Those who investigate will find all the graves dug out and each one with a summoning seal inside. Fortunately they are easy to destroy by either casting magic or even chucking rocks to break up the symbol. Destroy them all to stop the goblins, but be careful as some will pop up in the process.

» BONUS: HOSTILE NEIGHBORS. There are some undead and skeletons lying in their earthly beds and cramped coffins that will not take too kindly to being disturbed. They are quite aggressive and will outright attack anyone who comes near their homes, even if they aren't in the right place. They need to be restrained and it would be bad news if anyone is severely harmed or worse—destroyed. Careful examination will reveal a strange slip of paper with what looks like a hex symbol on their heads, and if removed they will pass out but return to normal.

» BONUS: NOCTAERE. The longer someone stays in a nightmare, the greater the risk in either attracting noctaere into the dream and out into the dreamscape and for the dreamer to become a noctaere themselves. It could be a partial or full transformation, depending on how strong the nightmare and how sensitive the dreamer is. Dreamwalkers must help try to stop the change before it's too late by attempting to change the dream or calm the dreamer. But if the dreamer turns into a noctaere and starts causing havoc within the dreamscape, then they must be subdued physically with dreamotion abilities.
[Mod Note: This is Part I of our event! To look over the official details as well as ask any questions, drop them in the official Event Details post. While we prefer for threads to remain in the event log, players are welcome to take their threads into their own individual logs for personal organization. We only request players to comment to the event log with a link to it so that others can find them more easily!]
no subject
I couldn't just watch.
[The few things he can do in this form were enough, thankfully... even though it's still hard for him to think of being a Fae as anything but a negative. The one major blessing to it here is that it's not a true transformation that he has to deal with once they're all awake again... hopefully.
He turns his attention to Mirai again, though, pulling himself out of his thoughts. He can reminisce later. He doesn't particularly want Mirai to remember him as this creature, though, so he decides to remain hidden as long as he can.]
How'd you get so worn down?
no subject
The moment she gets out of this nightmare, she was bound to have questions for him. Luckily, none of those came to mind for the time being. Things seemed to have quieted down outside. Thank goodness. Gesturing towards the wall.]
There's no rest for the weary. This isn't particularly strange. Cadavers have been a frequent problem since they first showed up years ago.
[Which he could read into that as "people dying is normal".]
Sometimes I wonder how I made it this far...
no subject
It's... utterly depressing. He'd never liked post-apocalyptic scenarios.]
I don't guess you have somewhere you're headed to.
no subject
[She had at least thankfully gone back years ago to build makeshift graves for her parents.]
There's no place that's safe here. You just... have to run and dodge. Hope that they don't see you.
They smell fear, you know? [Not true. Just a bad attempt at a joke.]
no subject
I...
[can't imagine, really.]
That can't be the only answer...
[He doesn't sound so confident, though; as much as he's given up on his own situation back home, it's easy to see that sometimes, things are just hopeless. But he can't bring himself to say such a thing about anybody else.]
no subject
I either fight and push myself further into Overdrive, or I give up and let them kill me. But if I die... how else will I be able to save my home...? There's not a lot of us left anymore, but I... I want my life to mean something. I want to help those who can still be saved.
no subject
Despite the action, he still doesn't let himself be seen. However, he doesn't try to mask the texture of his hair from where he presses the side of his head against hers, or the sound of his shaky intake of breath before he finally speaks.]
... sorry.
no subject
Despite the fact that she wasn't sure who was hugging her, she hadn't had any physical contact like this for years. At most, maybe grabbing somebody's hand to pull them away from danger. It was foreign to her now, but comforting all the same. Hearing his single line, she finally snapped out of her daze, trying her best to fight her fear.
Wrapping her own arms around what she might think might be the other person, she didn't say anything at first. She was too busy basking in the affection that she'd been deprived of for so long.]
Silly. There's nothing to be sorry for. This is just how it is here.
[Her voice was shaky, doing her best to act like she was fine like she normally did. It was surprisingly hard when you couldn't really hide what was going on.]
It's thanks to you that I'm still alive right now. I'm sorry that I always cause trouble for the people around me. [Yep. There are the tears forming in the corner of her eyes.]
no subject
Don't... say that.
[Despite how little he knows of her, it's clear to him that she'd do anything to help whoever she could. The idea that she'd be a nuisance or something is the furthest thing from his mind.]
It's not you. In a place like this... how could you be the one causing trouble?
no subject
Everyone I've ever spent enough time around seems to have something bad happen to them. [Bad like... death.] No matter what I try or how hard I work... I never seem to be able to save those around me.
["You're a cursed child" was one of the painful statements made by family members that never seemed to go away in the back of her mind.]
no subject
It's just luck—or the consequences of whatever caused all this in the first place.]
That's not your fault.
[He doesn't have all the information, he knows, but he doesn't even care if he might be proven wrong at this point. He says it with conviction.]
no subject
Nothing came to mind for a response. She was too busy trying her best not to cry. To break down in front of some invisible stranger. To bottle up her emotions as she'd always done because her feelings weren't important enough to worry about. Being hugged and comforted like this made that a lot harder.]
no subject
I know... we basically just met.
[In another time, maybe just a few months earlier, he wouldn't have imagined being so direct. But manners only get you so far when your time is limited.]
But—don't pretend you're fine when you're not.
no subject
... I'm sorry. [It came out muffled, but it was clear enough.]
no subject
I get it.
[He lets her cry for a while in silence, if she needs it. It seems like a safe enough space for the moment, and it seems obvious she needs the space to express herself without judgment.
That said, he knows that it's probably just a matter of time before something dangerous emerges—whether due to the nature of Mirai's dreams, or whatever's at work within the larger dreamscape. After a minute or two, he speaks again:]
... We should get out of here.
no subject
He was right. They needed to leave.]
Y-yeah. You're right. There are... more important things to worry about.
[She's mostly just trying to remain positive. Finally picking herself off of the ground -- and away from staining his shirt with her tears -- she carefully peaked outside of the window to check the surrounding area.
Her gaze focused on the other side of what was left of a street.]
What... is that?
[Whatever it was, it looked like something was dissolving and quickly.]
no subject
Maybe it's over now.
[He sounds hopeful. With any luck, they'll see each other on the outside... but then, he hasn't had much luck in a while.]
no subject
Over?
[That didn't bode well for them. It sounded like there was more to that comment than meets the eye. They didn't have the time to sit on that thought either way. The street probably still had Cadavers everywhere but...]
We need to move. Now. [It was not stopping for anything.]
no subject
Mirai.
[She hadn't given her name in the dream; even he's aware of that. He hopes it's enough to somehow bring her out of this. His too-long fingers take her hand, calm but firm. He's not running.]
It's time to wake up.
no subject
Wake up...?
[She feels his hand over hers as she glances in what is more than likely the direction he was in.]
W-What do you...?
[Interupted, the ground around them started to crumble. She reached out to grab hold of him or anything else at that moment, only to abruptly jolt up to where she had fallen into a deep slumber. Trying to catch her breath after waking up from the nightmare, she took a glance around her to notice the gravestone no longer said anything.
In the nightmare, he hadn't seemed familiar. But now that she was out of it, she instantly recalled that voice.]
....F-Ferran?
[He didn't seem to be anywhere in sight for the time being. If he had seen all of that, it was likely that he was going to want some sort of explanation or answers. What happened? She didn't quite get it. For now, she needed to find him.]