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songerein2021-10-08 03:04 pm
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Entry tags:
- !event,
- alastor,
- alice liddell,
- alvin,
- anastasia romanova,
- asura,
- azmuth,
- balthus von albrecht,
- bunta marui,
- diamond,
- eustace,
- ferran gallagher,
- ferris eris,
- frisk,
- gentaro,
- goro akechi,
- hans westergaard,
- hilda valentine goneril,
- ira,
- jiang cheng,
- kainé,
- kanji tatsumi,
- kazuma asogi,
- leia rolando,
- lio fotia,
- luca balsa,
- mammon,
- mirai akarui,
- nier (brother),
- noel vermillion,
- noé archiviste,
- ramuda amemura,
- reaper,
- ren amamiya,
- rokurou rangetsu,
- rosalia rossellini,
- ryner lute,
- satan,
- soldier: 76,
- sora,
- steve rogers,
- t'challa,
- tenn kujo,
- tianyou zhao,
- tifa lockhart,
- toge inumaki,
- tsubaki yayoi,
- vanitas,
- yamato nikaido,
- zelda (botw),
- zidane tribal
Halloween Nightmare: Part I
✵ HALLOWEEN NIGHTMARE: PART I ✵
It comes without warning. A few nights before Halloween, when the moon is supposed to be full and bright, it suddenly blinks out and turns pitch black. Even the stars seem to be covered, casting a strange darkness all over Songerein. While the fae sense something unusual, the newly arrived people—the dreamwalkers—all suddenly fall over asleep as if struck by a curse. Thick, black fog covers the town and one by one their bodies glow bright before converting into dream energy and disappearing into their crystals.
Alarmed, the tapirs investigate, some plunging deep into the realm of dreams to try and find wherever they went. What they discover is something they had never seen before—a massive dreamscape rippling through the dimensions, one full of life, color, and sound. It's as if its own little world, unaware that a giant group has dropped in uninvited. Before the dreamwalkers can be too confused, the tapirs send out a message via their crystals:
That might be a tall order for some, but there's little choice. Already everyone has been outfitted in appropriate costumes that serve as "disguises"—some more realistic than others—allowing them to blend in. So long as they follow along and don't cause any disruptions, the locals won't bat an eye. However, the moment someone behaves oddly, such as speaking of other worlds or not behaving in a "frightfully ghoulish" manner when expected, the locals will start eying them with suspicion and small cracks will start to form in various places, most notably the sky where are a large grinning moon watches over everything. Fortunately it will take quite a lot before things get dangerous, but care is needed.
Now, what kind of "dream" have they been pulled into?
Alarmed, the tapirs investigate, some plunging deep into the realm of dreams to try and find wherever they went. What they discover is something they had never seen before—a massive dreamscape rippling through the dimensions, one full of life, color, and sound. It's as if its own little world, unaware that a giant group has dropped in uninvited. Before the dreamwalkers can be too confused, the tapirs send out a message via their crystals:
Careful, Dreamwalkers! We don't understand what's happening, but you have entered an unusual dreamscape, one where everyone here believes this to be their own world. It feels unstable, to the point where if too much disturbance happens it could turn this entire place into a nightmare! One that could affect Songerein!
Good news is it looks like they're throwing a huge party, so maybe if you just have fun and help out, it will pass quickly and you can return. There's a strange barrier that prevents anyone from coming out of the dream normally...but, we'll figure it out! Just try and have fun, okay?
That might be a tall order for some, but there's little choice. Already everyone has been outfitted in appropriate costumes that serve as "disguises"—some more realistic than others—allowing them to blend in. So long as they follow along and don't cause any disruptions, the locals won't bat an eye. However, the moment someone behaves oddly, such as speaking of other worlds or not behaving in a "frightfully ghoulish" manner when expected, the locals will start eying them with suspicion and small cracks will start to form in various places, most notably the sky where are a large grinning moon watches over everything. Fortunately it will take quite a lot before things get dangerous, but care is needed.
Now, what kind of "dream" have they been pulled into?
I . HALLOWEEN FESTIVAL
The town is bustling and looking quite alive despite its rather monstrous and undead citizens. The architecture style is a mix of ye olde Victorian England and steampunk—with bones and spiders and a lot of sharp things, of course. There is a giant cauldron in the center that acts as a fountain, and while touching it won't harm anyone, drinking it might cause a few green, gassy, flammable hiccups and fire breath that goes away after a while. There is even an odd story going around about a crazy witch called Baba Yaga and many wonder if something strange will happen again like all the other years. For now it's advised for everyone to carefully explore while perhaps getting into the various festivities. It's their time of the year after all!

» BONUS: MAGIC THREADS. Some locals need a little help with their costumes and request special thread that can be harvested by the ghoul worms—an underworld version of the silkworm. However, getting to them can be a bit...tricky. The worms need to be scared out of their wits for them to spit out the thread. The next difficult part is capturing the thread and not having it all over one's face. There are also some rainbow spiders who produce colorful threads, but they need to be sweetened up before they'll pass over their hard work.

» BONUS: WITCH'S BREW: Gather the following items to create the special witch's brew that will not only cure the food poisoning but other maladies as well. Just need a few tails of newt, a couple eyes of mud guppies, and the nails of opossums. Fortunately there are quite a few stores that carry these items so no one has to harvest them themselves, though they are certainly welcome to. If buying, the payment requires five chocolate coins. The catch? All the kids have the chocolate coins so need to somehow get them. Maybe the trick-or-treating can help.
C. Jack-o-Lanterns. There are pumpkins everywhere and an assortment of activities to do with them. From simple pumpkin carving for decoration, to loading them into catapults to see how far they go, to avoiding flaming pumpkin heads flying around causing mayhem. But the real buzz is carving pumpkins for the newly "arrived" skeletons that have unearthed to join the populace. As part of a celebration these special pumpkins will be worn by the new skeletons so the more decorated the better.
D. Trick-or-Treat. Of course there is candy being handed out and thrown out to be passed to the younguns. Some adults may find a giant skull head full of various candies shoved into their hands so they can give them to any excited gremlins. Just beware, those little monsters are more than happy to pull a trick instead, so tricks are also fair game as long as they are eventually given candy. In fact, tricks and pranks are highly encouraged, to the point that some are throwing competitions. Should anyone try to withhold the goods, however...well, curses from children are the worst.

» BONUS: FIND THE SOURCE. Even though the golems can be taken care of, the more that only the dreamwalkers can destroy, the more unnecessary attention and suspicion is aroused. Best to figure out where to find what's creating them and put an end to it. Whispers of a "mad witch" and "crazy hag" can be heard and curiously, some of the smaller golems trundle down away from the main chaos through some small alleys. Following them will lead them to a strange house, the magic spilling out unnatural. There are drag marks and broom bits that are tinted blood red and inky black. Stray, tattered pages and black smears can also be found around the house. Attempts to enter the house result in being blown back into the town center cauldron, however as long as attention is drawn to the house then suspicion will reduce from the dreamwalkers.
II. GRAVE WEDDING
Just outside of town is a vast graveyard that stretches for a considerable distance, the madly grinning moon seeming to loom and be its brightest here. Although mostly consisting of graves, there are also large mausoleums and a dilapidated looking chapel. Many live within the graveyard and those not participating in the town's festivities are having their own little parties. There's even a wedding being held at the chapel. However, not everything is going well and a helping hand—connected or not—will be appreciated.

» BONUS: GOBLIN SEALS. No matter how many are defeated, more just keep appearing to take its place. A gravekeeper shouts out that they witnessed the goblins appearing near a dark corner of the cemetery, a place known to be heavily cursed and filled with hexes due to all the witches buried there. Those who investigate will find all the graves dug out and each one with a summoning seal inside. Fortunately they are easy to destroy by either casting magic or even chucking rocks to break up the symbol. Destroy them all to stop the goblins, but be careful as some will pop up in the process.

» BONUS: HOSTILE NEIGHBORS. There are some undead and skeletons lying in their earthly beds and cramped coffins that will not take too kindly to being disturbed. They are quite aggressive and will outright attack anyone who comes near their homes, even if they aren't in the right place. They need to be restrained and it would be bad news if anyone is severely harmed or worse—destroyed. Careful examination will reveal a strange slip of paper with what looks like a hex symbol on their heads, and if removed they will pass out but return to normal.

» BONUS: NOCTAERE. The longer someone stays in a nightmare, the greater the risk in either attracting noctaere into the dream and out into the dreamscape and for the dreamer to become a noctaere themselves. It could be a partial or full transformation, depending on how strong the nightmare and how sensitive the dreamer is. Dreamwalkers must help try to stop the change before it's too late by attempting to change the dream or calm the dreamer. But if the dreamer turns into a noctaere and starts causing havoc within the dreamscape, then they must be subdued physically with dreamotion abilities.
[Mod Note: This is Part I of our event! To look over the official details as well as ask any questions, drop them in the official Event Details post. While we prefer for threads to remain in the event log, players are welcome to take their threads into their own individual logs for personal organization. We only request players to comment to the event log with a link to it so that others can find them more easily!]
no subject
A shard breaks off of his crossed arms from where the axe meets them, leaving no flesh behind—but he doesn't react, remaining in a defensive stance. The man seems surprised, then annoyed.
Ah. Again? He lowers his sword slightly with a shake of his head as he addresses Ferran, whose face has now mostly been overtaken by gem.
I'd prefer you remain in one piece, my dear, but if you insist...
With a wave of the man's hand, several creatures made of roughly cut black stone emerge from the darkness to attack the other young fighters, just as they start to consider intervening themselves. Golden eyes focus on Hilda, and he smirks.
Interested in trying again?]
no subject
[Hilda sure didn't expect gem-encrusted Ferran to even be able to move, let alone intervene in her attack against the man who is clearly the antagonist here. The Big Bad Guy sics other rock people (rock people!!!) upon the other costumed fighters, and clearly intends to have Hilda and Ferran go toe to toe. Which is the exact opposite of what she wants to do.
All in all, her rescue of Ferran from this nightmare could be going better.
With a huff, she pulls her axe back from Ferran's arms and takes a few steps back.]
Care to explain why you're protecting this guy?
[Maybe he's sentient enough to respond? What does she know, this isn't her head they're swimming around in.]
no subject
He doesn't want to fight Hilda, either. But regardless of what's happening to him, the thought of that axe hitting Onyx—hitting Rion—]
I... can't...
[Even his voice sounds like it has to break through crystal to reach his lips. It's a struggle to speak.]
Let... anyone...
no subject
[As far as she's concerned, it's a pretty cut and dry sort of situation. Is she oversimplifying it? Yes. Does she care? No.]
Step aside, Ferran.
no subject
But that doesn't change his feelings. Although he knows his conscious mind is slipping away the further this transformation goes, it doesn't make much of a difference. He lifts his head to watch Hilda with red eyes, the defiant look in them clear enough.
He won't move.]
no subject
She wants to say something rude to the Big Bad Guy behind him, but she's not confident that she'll get the words out without Ferran intervening. So instead, she squares her stance and sighs heavily. All of those mock battles where she's had to pull her punches to merely incapacitate are about to come in handy.]
All right, Ferran, this is for your own good.
[And with that, she charges at him and swings her axe low, hoping to set him off-balance.]
no subject
As it turns out, he's much sturdier when made mostly of stone—and rather than trying to block or deflect the attack, he faces it head on and attempts to grab the weapon itself, regardless of whatever shards happen to break off of his arms in the process.]
no subject
Hey, no fair!
[Frustrated, she kicks at his legs instead.]
no subject
Until ordered otherwise, he's purely on the defensive, aiming purely to block her from attacking Onyx. That's something, at least...]
no subject
She manages to pull the axe free, but not without stumbling back a bit in the process. That's just as well--getting through Ferran straight up isn't happening. She'll have to find a way around him.
After she shoots a glare past him at the man he's protecting.]
What's your whole deal? You can't be turning him into a rock creature for the fun of it.
[Right?]
no subject
I'd say it makes him more resilient, wouldn't you?
Although his answer implies otherwise, the sly smile on his face doesn't contradict the idea that he is somehow having fun. But then, there's a particularly sharp look in his eyes as he narrows them.
I can't have him killed so easily.]
no subject
[Ferran is resilient, sure, but not wholly invulnerable. She managed to take some chips off of him already, and she's not about to test the limits of what hits he can take.]
no subject
And waste my time and energy?
Onyx waves his hand dismissively. Apparently he has no interest in confronting Hilda directly, just as he's never directly fought the others in Ferran's memory.
Why don't you run along and save us both the trouble?]
no subject
[Speaking of rock people, the nightmare that has its hold of Ferran has clearly had enough. One of the black-stone creatures has broken off from the fray with the other teenagers, reaching out to grab Hilda from behind. Since she's so focused on Ferran and this other guy, she doesn't realize what's happening until it has her around the waist and flings her away.
It turns out to be a forcible ejection from the nightmare itself, and Hilda yelps as she hits a gravestone that moments ago wasn't in her flight trajectory. She's back in the graveyard, dressed in her witch costume, with the unfamiliar urban landscape nowhere to be found. She groans from pain and frustration, pulling herself to her feet and looking at headstones nearby her. None of them are the gate back to Ferran's nightmare.
She failed.
It sucks.]