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songerein2021-10-08 03:04 pm
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Entry tags:
- !event,
- alastor,
- alice liddell,
- alvin,
- anastasia romanova,
- asura,
- azmuth,
- balthus von albrecht,
- bunta marui,
- diamond,
- eustace,
- ferran gallagher,
- ferris eris,
- frisk,
- gentaro,
- goro akechi,
- hans westergaard,
- hilda valentine goneril,
- ira,
- jiang cheng,
- kainé,
- kanji tatsumi,
- kazuma asogi,
- leia rolando,
- lio fotia,
- luca balsa,
- mammon,
- mirai akarui,
- nier (brother),
- noel vermillion,
- noé archiviste,
- ramuda amemura,
- reaper,
- ren amamiya,
- rokurou rangetsu,
- rosalia rossellini,
- ryner lute,
- satan,
- soldier: 76,
- sora,
- steve rogers,
- t'challa,
- tenn kujo,
- tianyou zhao,
- tifa lockhart,
- toge inumaki,
- tsubaki yayoi,
- vanitas,
- yamato nikaido,
- zelda (botw),
- zidane tribal
Halloween Nightmare: Part I
✵ HALLOWEEN NIGHTMARE: PART I ✵
It comes without warning. A few nights before Halloween, when the moon is supposed to be full and bright, it suddenly blinks out and turns pitch black. Even the stars seem to be covered, casting a strange darkness all over Songerein. While the fae sense something unusual, the newly arrived people—the dreamwalkers—all suddenly fall over asleep as if struck by a curse. Thick, black fog covers the town and one by one their bodies glow bright before converting into dream energy and disappearing into their crystals.
Alarmed, the tapirs investigate, some plunging deep into the realm of dreams to try and find wherever they went. What they discover is something they had never seen before—a massive dreamscape rippling through the dimensions, one full of life, color, and sound. It's as if its own little world, unaware that a giant group has dropped in uninvited. Before the dreamwalkers can be too confused, the tapirs send out a message via their crystals:
That might be a tall order for some, but there's little choice. Already everyone has been outfitted in appropriate costumes that serve as "disguises"—some more realistic than others—allowing them to blend in. So long as they follow along and don't cause any disruptions, the locals won't bat an eye. However, the moment someone behaves oddly, such as speaking of other worlds or not behaving in a "frightfully ghoulish" manner when expected, the locals will start eying them with suspicion and small cracks will start to form in various places, most notably the sky where are a large grinning moon watches over everything. Fortunately it will take quite a lot before things get dangerous, but care is needed.
Now, what kind of "dream" have they been pulled into?
Alarmed, the tapirs investigate, some plunging deep into the realm of dreams to try and find wherever they went. What they discover is something they had never seen before—a massive dreamscape rippling through the dimensions, one full of life, color, and sound. It's as if its own little world, unaware that a giant group has dropped in uninvited. Before the dreamwalkers can be too confused, the tapirs send out a message via their crystals:
Careful, Dreamwalkers! We don't understand what's happening, but you have entered an unusual dreamscape, one where everyone here believes this to be their own world. It feels unstable, to the point where if too much disturbance happens it could turn this entire place into a nightmare! One that could affect Songerein!
Good news is it looks like they're throwing a huge party, so maybe if you just have fun and help out, it will pass quickly and you can return. There's a strange barrier that prevents anyone from coming out of the dream normally...but, we'll figure it out! Just try and have fun, okay?
That might be a tall order for some, but there's little choice. Already everyone has been outfitted in appropriate costumes that serve as "disguises"—some more realistic than others—allowing them to blend in. So long as they follow along and don't cause any disruptions, the locals won't bat an eye. However, the moment someone behaves oddly, such as speaking of other worlds or not behaving in a "frightfully ghoulish" manner when expected, the locals will start eying them with suspicion and small cracks will start to form in various places, most notably the sky where are a large grinning moon watches over everything. Fortunately it will take quite a lot before things get dangerous, but care is needed.
Now, what kind of "dream" have they been pulled into?
I . HALLOWEEN FESTIVAL
The town is bustling and looking quite alive despite its rather monstrous and undead citizens. The architecture style is a mix of ye olde Victorian England and steampunk—with bones and spiders and a lot of sharp things, of course. There is a giant cauldron in the center that acts as a fountain, and while touching it won't harm anyone, drinking it might cause a few green, gassy, flammable hiccups and fire breath that goes away after a while. There is even an odd story going around about a crazy witch called Baba Yaga and many wonder if something strange will happen again like all the other years. For now it's advised for everyone to carefully explore while perhaps getting into the various festivities. It's their time of the year after all!

» BONUS: MAGIC THREADS. Some locals need a little help with their costumes and request special thread that can be harvested by the ghoul worms—an underworld version of the silkworm. However, getting to them can be a bit...tricky. The worms need to be scared out of their wits for them to spit out the thread. The next difficult part is capturing the thread and not having it all over one's face. There are also some rainbow spiders who produce colorful threads, but they need to be sweetened up before they'll pass over their hard work.

» BONUS: WITCH'S BREW: Gather the following items to create the special witch's brew that will not only cure the food poisoning but other maladies as well. Just need a few tails of newt, a couple eyes of mud guppies, and the nails of opossums. Fortunately there are quite a few stores that carry these items so no one has to harvest them themselves, though they are certainly welcome to. If buying, the payment requires five chocolate coins. The catch? All the kids have the chocolate coins so need to somehow get them. Maybe the trick-or-treating can help.
C. Jack-o-Lanterns. There are pumpkins everywhere and an assortment of activities to do with them. From simple pumpkin carving for decoration, to loading them into catapults to see how far they go, to avoiding flaming pumpkin heads flying around causing mayhem. But the real buzz is carving pumpkins for the newly "arrived" skeletons that have unearthed to join the populace. As part of a celebration these special pumpkins will be worn by the new skeletons so the more decorated the better.
D. Trick-or-Treat. Of course there is candy being handed out and thrown out to be passed to the younguns. Some adults may find a giant skull head full of various candies shoved into their hands so they can give them to any excited gremlins. Just beware, those little monsters are more than happy to pull a trick instead, so tricks are also fair game as long as they are eventually given candy. In fact, tricks and pranks are highly encouraged, to the point that some are throwing competitions. Should anyone try to withhold the goods, however...well, curses from children are the worst.

» BONUS: FIND THE SOURCE. Even though the golems can be taken care of, the more that only the dreamwalkers can destroy, the more unnecessary attention and suspicion is aroused. Best to figure out where to find what's creating them and put an end to it. Whispers of a "mad witch" and "crazy hag" can be heard and curiously, some of the smaller golems trundle down away from the main chaos through some small alleys. Following them will lead them to a strange house, the magic spilling out unnatural. There are drag marks and broom bits that are tinted blood red and inky black. Stray, tattered pages and black smears can also be found around the house. Attempts to enter the house result in being blown back into the town center cauldron, however as long as attention is drawn to the house then suspicion will reduce from the dreamwalkers.
II. GRAVE WEDDING
Just outside of town is a vast graveyard that stretches for a considerable distance, the madly grinning moon seeming to loom and be its brightest here. Although mostly consisting of graves, there are also large mausoleums and a dilapidated looking chapel. Many live within the graveyard and those not participating in the town's festivities are having their own little parties. There's even a wedding being held at the chapel. However, not everything is going well and a helping hand—connected or not—will be appreciated.

» BONUS: GOBLIN SEALS. No matter how many are defeated, more just keep appearing to take its place. A gravekeeper shouts out that they witnessed the goblins appearing near a dark corner of the cemetery, a place known to be heavily cursed and filled with hexes due to all the witches buried there. Those who investigate will find all the graves dug out and each one with a summoning seal inside. Fortunately they are easy to destroy by either casting magic or even chucking rocks to break up the symbol. Destroy them all to stop the goblins, but be careful as some will pop up in the process.

» BONUS: HOSTILE NEIGHBORS. There are some undead and skeletons lying in their earthly beds and cramped coffins that will not take too kindly to being disturbed. They are quite aggressive and will outright attack anyone who comes near their homes, even if they aren't in the right place. They need to be restrained and it would be bad news if anyone is severely harmed or worse—destroyed. Careful examination will reveal a strange slip of paper with what looks like a hex symbol on their heads, and if removed they will pass out but return to normal.

» BONUS: NOCTAERE. The longer someone stays in a nightmare, the greater the risk in either attracting noctaere into the dream and out into the dreamscape and for the dreamer to become a noctaere themselves. It could be a partial or full transformation, depending on how strong the nightmare and how sensitive the dreamer is. Dreamwalkers must help try to stop the change before it's too late by attempting to change the dream or calm the dreamer. But if the dreamer turns into a noctaere and starts causing havoc within the dreamscape, then they must be subdued physically with dreamotion abilities.
[Mod Note: This is Part I of our event! To look over the official details as well as ask any questions, drop them in the official Event Details post. While we prefer for threads to remain in the event log, players are welcome to take their threads into their own individual logs for personal organization. We only request players to comment to the event log with a link to it so that others can find them more easily!]
no subject
Look at that. You might have some skill after all.
[ He breaks this seal at the very least so that's one down and - ]
Shall we move on?
no subject
[But he will indeed be moving onto the next one.]
no subject
[ Of course he might just be interested in seeing if he can irritate the others. ]
Maybe it's just more fun this way.
no subject
[And when they reach the next seal, Eustace positions himself.]
There's another seal right behind it, so watch it.
no subject
You want to go for the seal itself this time or should I just keep smashing them?
no subject
[Seems like a decent way to split their skills and formation.]
no subject
[ Which means that he, and the small handful of Unversed that he has with him, will fend off the goblins while Eustace handles the seal. Honestly it's not like this is really a challenge. However Vanitas might be getting a little too into the violence and maiming.
Just a little. ]
no subject
...
The only judgment he's going to make is a critique that he's making too many wasteful movements and being reckless, but whatever. He's not the kid's supervisor and it's not like he'd listen, anyway.
So back to work, he concentrates most of his firepower on the seal, bolts of lightning firing from his gun to drop down on it. Occasionally he has to shift his focus to shoot down a goblin that manages to avoid getting fried, but it's not too long before the seal is completely destroyed.
How's Vanitas?]
no subject
[ Oh he's capable of more controlled movements, but he's just not interested in it at the current moment. This is just aggression leaking it's way out of him physically rather than with an outpouring of more Unversed.
At the very least, between the blasts of fire and lightning, he does keep the goblins away from the area that they are working on. In fact, some are now hesitating on their approach. Maybe they do value their existences somewhat? ]
They seem to be thinning out.
no subject
That should make this easier. The back seal has been destroyed—need me to get yours or can you get through to it?
no subject
I've got it. They aren't really all that tough.
[ Because his Unversed can clear a path and Vanitas can just walk and shatter the seal. He just wanted a bit more fun. :( ]
no subject
Fortunately they aren't, though we'll need to figure out why they're even here.
[And then a small pause as he glances at him before sighing.]
Or I will, anyway.
[He has a feeling Vanitas couldn't care less about why they exist and just wants to fight the goblins.]
no subject
Heart-warming isn't it? ]
Don't get me wrong. I do want to figure out who or what prompted this. There's no way that this could have been a naturally occurring circumstance. So that means someone is responsible and that person or group might be a threat to all of us.
no subject
I'm surprised you care about the group as a whole.
[He would have expected him more concerned about himself than everyone.]
no subject
Not the entire group. I'm not some hero.
[ Again, he's not exactly prone to lying outright. Deception? Omission? Twisting the truth? Yeah, sure. But flat out lying? Nah. ]
I care about what's mine.
[ Which happens to encompass a few individuals. Unfortunately, some of those individuals are the hero type. So he's kind of forced into lending a helping hand here and there to appease. ]
no subject
Well, whatever.]
Good enough reason.
[It all ends up helping the rest in the end and he's not really going to care too much what the motivations are so long as it works to their benefit.
And then there's the sound of a seal activating followed by more goblins. There are definitely fewer in number, but they're not done yet.]
Let's finish this up then so you can back to playing with your friends.
[Maaaaybe a light smirk as he walks over to the next group and gets in position.]
no subject
So how couldn't he at least come around to the idea, huh? ]
Way to make me sound like a child.
[ He is walking behind Eustace all the same. Just a couple more of these things to go, right? Vanitas doesn't mind clearing out goblins as they go. ]
no subject
[Look like one to him, anyway—]
no subject
Far, far from it.
[ He's a monster. Thanks. :') ]
no subject
[Monster, child, are they really all that different—]
no subject
No they aren't but shush!Vanitas scoffs, moving along to another group of goblins and clearing them out. It's easier now that their numbers are diminished. ]Good thing I'm not in the business of convincing people.
no subject
[Will still be killing him a kid though. Partly cos that's what he sees Vanitas and maybe in part to troll him a bit—]
Let's just finish this up. You take the last few over here and I'll take care of the ones farther back.