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songerein2021-10-08 03:04 pm
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Entry tags:
- !event,
- alastor,
- alice liddell,
- alvin,
- anastasia romanova,
- asura,
- azmuth,
- balthus von albrecht,
- bunta marui,
- diamond,
- eustace,
- ferran gallagher,
- ferris eris,
- frisk,
- gentaro,
- goro akechi,
- hans westergaard,
- hilda valentine goneril,
- ira,
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- kanji tatsumi,
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- lio fotia,
- luca balsa,
- mammon,
- mirai akarui,
- nier (brother),
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- noé archiviste,
- ramuda amemura,
- reaper,
- ren amamiya,
- rokurou rangetsu,
- rosalia rossellini,
- ryner lute,
- satan,
- soldier: 76,
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- steve rogers,
- t'challa,
- tenn kujo,
- tianyou zhao,
- tifa lockhart,
- toge inumaki,
- tsubaki yayoi,
- vanitas,
- yamato nikaido,
- zelda (botw),
- zidane tribal
Halloween Nightmare: Part I
✵ HALLOWEEN NIGHTMARE: PART I ✵
It comes without warning. A few nights before Halloween, when the moon is supposed to be full and bright, it suddenly blinks out and turns pitch black. Even the stars seem to be covered, casting a strange darkness all over Songerein. While the fae sense something unusual, the newly arrived people—the dreamwalkers—all suddenly fall over asleep as if struck by a curse. Thick, black fog covers the town and one by one their bodies glow bright before converting into dream energy and disappearing into their crystals.
Alarmed, the tapirs investigate, some plunging deep into the realm of dreams to try and find wherever they went. What they discover is something they had never seen before—a massive dreamscape rippling through the dimensions, one full of life, color, and sound. It's as if its own little world, unaware that a giant group has dropped in uninvited. Before the dreamwalkers can be too confused, the tapirs send out a message via their crystals:
That might be a tall order for some, but there's little choice. Already everyone has been outfitted in appropriate costumes that serve as "disguises"—some more realistic than others—allowing them to blend in. So long as they follow along and don't cause any disruptions, the locals won't bat an eye. However, the moment someone behaves oddly, such as speaking of other worlds or not behaving in a "frightfully ghoulish" manner when expected, the locals will start eying them with suspicion and small cracks will start to form in various places, most notably the sky where are a large grinning moon watches over everything. Fortunately it will take quite a lot before things get dangerous, but care is needed.
Now, what kind of "dream" have they been pulled into?
Alarmed, the tapirs investigate, some plunging deep into the realm of dreams to try and find wherever they went. What they discover is something they had never seen before—a massive dreamscape rippling through the dimensions, one full of life, color, and sound. It's as if its own little world, unaware that a giant group has dropped in uninvited. Before the dreamwalkers can be too confused, the tapirs send out a message via their crystals:
Careful, Dreamwalkers! We don't understand what's happening, but you have entered an unusual dreamscape, one where everyone here believes this to be their own world. It feels unstable, to the point where if too much disturbance happens it could turn this entire place into a nightmare! One that could affect Songerein!
Good news is it looks like they're throwing a huge party, so maybe if you just have fun and help out, it will pass quickly and you can return. There's a strange barrier that prevents anyone from coming out of the dream normally...but, we'll figure it out! Just try and have fun, okay?
That might be a tall order for some, but there's little choice. Already everyone has been outfitted in appropriate costumes that serve as "disguises"—some more realistic than others—allowing them to blend in. So long as they follow along and don't cause any disruptions, the locals won't bat an eye. However, the moment someone behaves oddly, such as speaking of other worlds or not behaving in a "frightfully ghoulish" manner when expected, the locals will start eying them with suspicion and small cracks will start to form in various places, most notably the sky where are a large grinning moon watches over everything. Fortunately it will take quite a lot before things get dangerous, but care is needed.
Now, what kind of "dream" have they been pulled into?
I . HALLOWEEN FESTIVAL
The town is bustling and looking quite alive despite its rather monstrous and undead citizens. The architecture style is a mix of ye olde Victorian England and steampunk—with bones and spiders and a lot of sharp things, of course. There is a giant cauldron in the center that acts as a fountain, and while touching it won't harm anyone, drinking it might cause a few green, gassy, flammable hiccups and fire breath that goes away after a while. There is even an odd story going around about a crazy witch called Baba Yaga and many wonder if something strange will happen again like all the other years. For now it's advised for everyone to carefully explore while perhaps getting into the various festivities. It's their time of the year after all!

» BONUS: MAGIC THREADS. Some locals need a little help with their costumes and request special thread that can be harvested by the ghoul worms—an underworld version of the silkworm. However, getting to them can be a bit...tricky. The worms need to be scared out of their wits for them to spit out the thread. The next difficult part is capturing the thread and not having it all over one's face. There are also some rainbow spiders who produce colorful threads, but they need to be sweetened up before they'll pass over their hard work.

» BONUS: WITCH'S BREW: Gather the following items to create the special witch's brew that will not only cure the food poisoning but other maladies as well. Just need a few tails of newt, a couple eyes of mud guppies, and the nails of opossums. Fortunately there are quite a few stores that carry these items so no one has to harvest them themselves, though they are certainly welcome to. If buying, the payment requires five chocolate coins. The catch? All the kids have the chocolate coins so need to somehow get them. Maybe the trick-or-treating can help.
C. Jack-o-Lanterns. There are pumpkins everywhere and an assortment of activities to do with them. From simple pumpkin carving for decoration, to loading them into catapults to see how far they go, to avoiding flaming pumpkin heads flying around causing mayhem. But the real buzz is carving pumpkins for the newly "arrived" skeletons that have unearthed to join the populace. As part of a celebration these special pumpkins will be worn by the new skeletons so the more decorated the better.
D. Trick-or-Treat. Of course there is candy being handed out and thrown out to be passed to the younguns. Some adults may find a giant skull head full of various candies shoved into their hands so they can give them to any excited gremlins. Just beware, those little monsters are more than happy to pull a trick instead, so tricks are also fair game as long as they are eventually given candy. In fact, tricks and pranks are highly encouraged, to the point that some are throwing competitions. Should anyone try to withhold the goods, however...well, curses from children are the worst.

» BONUS: FIND THE SOURCE. Even though the golems can be taken care of, the more that only the dreamwalkers can destroy, the more unnecessary attention and suspicion is aroused. Best to figure out where to find what's creating them and put an end to it. Whispers of a "mad witch" and "crazy hag" can be heard and curiously, some of the smaller golems trundle down away from the main chaos through some small alleys. Following them will lead them to a strange house, the magic spilling out unnatural. There are drag marks and broom bits that are tinted blood red and inky black. Stray, tattered pages and black smears can also be found around the house. Attempts to enter the house result in being blown back into the town center cauldron, however as long as attention is drawn to the house then suspicion will reduce from the dreamwalkers.
II. GRAVE WEDDING
Just outside of town is a vast graveyard that stretches for a considerable distance, the madly grinning moon seeming to loom and be its brightest here. Although mostly consisting of graves, there are also large mausoleums and a dilapidated looking chapel. Many live within the graveyard and those not participating in the town's festivities are having their own little parties. There's even a wedding being held at the chapel. However, not everything is going well and a helping hand—connected or not—will be appreciated.

» BONUS: GOBLIN SEALS. No matter how many are defeated, more just keep appearing to take its place. A gravekeeper shouts out that they witnessed the goblins appearing near a dark corner of the cemetery, a place known to be heavily cursed and filled with hexes due to all the witches buried there. Those who investigate will find all the graves dug out and each one with a summoning seal inside. Fortunately they are easy to destroy by either casting magic or even chucking rocks to break up the symbol. Destroy them all to stop the goblins, but be careful as some will pop up in the process.

» BONUS: HOSTILE NEIGHBORS. There are some undead and skeletons lying in their earthly beds and cramped coffins that will not take too kindly to being disturbed. They are quite aggressive and will outright attack anyone who comes near their homes, even if they aren't in the right place. They need to be restrained and it would be bad news if anyone is severely harmed or worse—destroyed. Careful examination will reveal a strange slip of paper with what looks like a hex symbol on their heads, and if removed they will pass out but return to normal.

» BONUS: NOCTAERE. The longer someone stays in a nightmare, the greater the risk in either attracting noctaere into the dream and out into the dreamscape and for the dreamer to become a noctaere themselves. It could be a partial or full transformation, depending on how strong the nightmare and how sensitive the dreamer is. Dreamwalkers must help try to stop the change before it's too late by attempting to change the dream or calm the dreamer. But if the dreamer turns into a noctaere and starts causing havoc within the dreamscape, then they must be subdued physically with dreamotion abilities.
[Mod Note: This is Part I of our event! To look over the official details as well as ask any questions, drop them in the official Event Details post. While we prefer for threads to remain in the event log, players are welcome to take their threads into their own individual logs for personal organization. We only request players to comment to the event log with a link to it so that others can find them more easily!]
ii-c
he didn't know when he got sucked into the nightmare, but it was certainly a strange one. why was gran the last golden retriever? did he manage to just be around at the right place at the right time? why were there dog catchers but not cat catchers???? even with those questions running through his head, he just finds himself wandering around while trying to keep himself safe and hidden at the same time. he wishes he could bark for help, but that alone is risking attention being put on him, especially in his current hiding place of a home's backyard.
but the whimper he let out was enough for gran. he was terrified of being caught, and letting it be opened to the world made him feel a lot better. he wasn't going to give up, as he soon makes his escape. staying in the same place for too long was a big no-no, now that he's got a familiar scent on his nose. that was definitely someone familiar. find eustace, gran shall. ]
no subject
As he continues on his neverending quest to find at least the trace of one, he hears a slight commotion. At first he ignores it, but...something tells him that it's odd and he ends up going over to investigate. It's then that he notices that they're dog catchers, and they wouldn't be in a frenzy if there weren't any dogs around. Hope ignites, however it's quickly replaced with concern. If there really is a dog, then it could be in trouble if it's caught.
After judging the direction they were running and listening closely, he makes a prediction and heads off in a different direction. Unfortunately it's farther away from Gran's hiding place.]
no subject
he really wants to bark, to let him know that he's here and alive, but those dog catchers are really really scary. he does whimper again, however, but this one was a lot longer and a lot more tragic sounding. he follows as quickly as he can without alerting anyone, just wanting to reach his friend.
and his luck would have it, he steps on something that gives away his position. he's then darting way off course from where eustace ends up. and he's silently cursing himself for even stepping on that bird's tail. he could've gotten away scot free! ]
no subject
He thinks he hears something and stops, but then Gran runs off in the other direction. Still, it was definitely something and if it really is a dog...
Without a second thought, Eustace quickly runs back and tries to figure out where it could have gone while also trying to not alert the dog catchers at the same time.]
no subject
with ears flattened to his head and him trying to keep a low profile, he hoped he had a chance. but when the dog catchers grew ever nearer to his hiding place, gran knew this might be the end of the road. ]
no subject
Well, there's always the oldest trick in the book—cause a commotion and lead them to another direction.
Quietly he moves to another alley and knocks over a trashcan and throws a large rock to make it hit some cans farther down before darting back, disappearing into the shadows just before the arrive and backtracking to the spot. He only has a few moments before they realize it was a ruse and turn back so he has to be fast.
But where would a dog hide... Wait, were those paw prints? They were faint on the dirt, but he makes his way to the bushes.]
...Hey. [Just a low, quiet call as he keeps an ear out not only to hear any sign of a dog, but also for anything else that might show up.] Come on out, I won't hurt you.
no subject
that is, until he heard that familiar voice. eustace!! gran immediately perked up, and that fear might as well not be non-existent, as he immediately poked his head out of the bushes without a second thought. was his tail wagging? oh absolutely. ]
no subject
Cute.
What an adorable puppy...!
There's only a small hesitation before he reaches out to carefully pull Granpuppy from the bushes, not wanting to startle the little fella.]
Hold on and stay quiet—I'll take you somewhere safe.
[Though...why does this puppy seem familiar to him?]
no subject
gran could get used to this that was for sure. silently he wishes he could just say what he feels, but he settles for a small yip of agreement. hopefully that wasn't too loud to alert anyone. but his tail won't stop wagging. ah, sweet sweet safety! ]
no subject
.....
SO CUTE.....WHY IS THIS PUPPY SO CUTE....
Aaaah, he can't resist! He has to bring the puppy up close for a quick cuddle. So small...and warm...and fluffy...
But then he hears a sound and snaps out it, returning to his more usual "mission mode" to quickly head out of the area. They need to find somewhere safe, preferably indoors... Though that's weird, he can't even think of where he lives, which would make the most sense. The dissonance makes him wonder a bit, but another noise makes him go down another street to try and find a building they can hide in.]