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songerein2021-10-08 03:04 pm
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Entry tags:
- !event,
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- alice liddell,
- alvin,
- anastasia romanova,
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- zelda (botw),
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Halloween Nightmare: Part I
✵ HALLOWEEN NIGHTMARE: PART I ✵
It comes without warning. A few nights before Halloween, when the moon is supposed to be full and bright, it suddenly blinks out and turns pitch black. Even the stars seem to be covered, casting a strange darkness all over Songerein. While the fae sense something unusual, the newly arrived people—the dreamwalkers—all suddenly fall over asleep as if struck by a curse. Thick, black fog covers the town and one by one their bodies glow bright before converting into dream energy and disappearing into their crystals.
Alarmed, the tapirs investigate, some plunging deep into the realm of dreams to try and find wherever they went. What they discover is something they had never seen before—a massive dreamscape rippling through the dimensions, one full of life, color, and sound. It's as if its own little world, unaware that a giant group has dropped in uninvited. Before the dreamwalkers can be too confused, the tapirs send out a message via their crystals:
That might be a tall order for some, but there's little choice. Already everyone has been outfitted in appropriate costumes that serve as "disguises"—some more realistic than others—allowing them to blend in. So long as they follow along and don't cause any disruptions, the locals won't bat an eye. However, the moment someone behaves oddly, such as speaking of other worlds or not behaving in a "frightfully ghoulish" manner when expected, the locals will start eying them with suspicion and small cracks will start to form in various places, most notably the sky where are a large grinning moon watches over everything. Fortunately it will take quite a lot before things get dangerous, but care is needed.
Now, what kind of "dream" have they been pulled into?
Alarmed, the tapirs investigate, some plunging deep into the realm of dreams to try and find wherever they went. What they discover is something they had never seen before—a massive dreamscape rippling through the dimensions, one full of life, color, and sound. It's as if its own little world, unaware that a giant group has dropped in uninvited. Before the dreamwalkers can be too confused, the tapirs send out a message via their crystals:
Careful, Dreamwalkers! We don't understand what's happening, but you have entered an unusual dreamscape, one where everyone here believes this to be their own world. It feels unstable, to the point where if too much disturbance happens it could turn this entire place into a nightmare! One that could affect Songerein!
Good news is it looks like they're throwing a huge party, so maybe if you just have fun and help out, it will pass quickly and you can return. There's a strange barrier that prevents anyone from coming out of the dream normally...but, we'll figure it out! Just try and have fun, okay?
That might be a tall order for some, but there's little choice. Already everyone has been outfitted in appropriate costumes that serve as "disguises"—some more realistic than others—allowing them to blend in. So long as they follow along and don't cause any disruptions, the locals won't bat an eye. However, the moment someone behaves oddly, such as speaking of other worlds or not behaving in a "frightfully ghoulish" manner when expected, the locals will start eying them with suspicion and small cracks will start to form in various places, most notably the sky where are a large grinning moon watches over everything. Fortunately it will take quite a lot before things get dangerous, but care is needed.
Now, what kind of "dream" have they been pulled into?
I . HALLOWEEN FESTIVAL
The town is bustling and looking quite alive despite its rather monstrous and undead citizens. The architecture style is a mix of ye olde Victorian England and steampunk—with bones and spiders and a lot of sharp things, of course. There is a giant cauldron in the center that acts as a fountain, and while touching it won't harm anyone, drinking it might cause a few green, gassy, flammable hiccups and fire breath that goes away after a while. There is even an odd story going around about a crazy witch called Baba Yaga and many wonder if something strange will happen again like all the other years. For now it's advised for everyone to carefully explore while perhaps getting into the various festivities. It's their time of the year after all!

» BONUS: MAGIC THREADS. Some locals need a little help with their costumes and request special thread that can be harvested by the ghoul worms—an underworld version of the silkworm. However, getting to them can be a bit...tricky. The worms need to be scared out of their wits for them to spit out the thread. The next difficult part is capturing the thread and not having it all over one's face. There are also some rainbow spiders who produce colorful threads, but they need to be sweetened up before they'll pass over their hard work.

» BONUS: WITCH'S BREW: Gather the following items to create the special witch's brew that will not only cure the food poisoning but other maladies as well. Just need a few tails of newt, a couple eyes of mud guppies, and the nails of opossums. Fortunately there are quite a few stores that carry these items so no one has to harvest them themselves, though they are certainly welcome to. If buying, the payment requires five chocolate coins. The catch? All the kids have the chocolate coins so need to somehow get them. Maybe the trick-or-treating can help.
C. Jack-o-Lanterns. There are pumpkins everywhere and an assortment of activities to do with them. From simple pumpkin carving for decoration, to loading them into catapults to see how far they go, to avoiding flaming pumpkin heads flying around causing mayhem. But the real buzz is carving pumpkins for the newly "arrived" skeletons that have unearthed to join the populace. As part of a celebration these special pumpkins will be worn by the new skeletons so the more decorated the better.
D. Trick-or-Treat. Of course there is candy being handed out and thrown out to be passed to the younguns. Some adults may find a giant skull head full of various candies shoved into their hands so they can give them to any excited gremlins. Just beware, those little monsters are more than happy to pull a trick instead, so tricks are also fair game as long as they are eventually given candy. In fact, tricks and pranks are highly encouraged, to the point that some are throwing competitions. Should anyone try to withhold the goods, however...well, curses from children are the worst.

» BONUS: FIND THE SOURCE. Even though the golems can be taken care of, the more that only the dreamwalkers can destroy, the more unnecessary attention and suspicion is aroused. Best to figure out where to find what's creating them and put an end to it. Whispers of a "mad witch" and "crazy hag" can be heard and curiously, some of the smaller golems trundle down away from the main chaos through some small alleys. Following them will lead them to a strange house, the magic spilling out unnatural. There are drag marks and broom bits that are tinted blood red and inky black. Stray, tattered pages and black smears can also be found around the house. Attempts to enter the house result in being blown back into the town center cauldron, however as long as attention is drawn to the house then suspicion will reduce from the dreamwalkers.
II. GRAVE WEDDING
Just outside of town is a vast graveyard that stretches for a considerable distance, the madly grinning moon seeming to loom and be its brightest here. Although mostly consisting of graves, there are also large mausoleums and a dilapidated looking chapel. Many live within the graveyard and those not participating in the town's festivities are having their own little parties. There's even a wedding being held at the chapel. However, not everything is going well and a helping hand—connected or not—will be appreciated.

» BONUS: GOBLIN SEALS. No matter how many are defeated, more just keep appearing to take its place. A gravekeeper shouts out that they witnessed the goblins appearing near a dark corner of the cemetery, a place known to be heavily cursed and filled with hexes due to all the witches buried there. Those who investigate will find all the graves dug out and each one with a summoning seal inside. Fortunately they are easy to destroy by either casting magic or even chucking rocks to break up the symbol. Destroy them all to stop the goblins, but be careful as some will pop up in the process.

» BONUS: HOSTILE NEIGHBORS. There are some undead and skeletons lying in their earthly beds and cramped coffins that will not take too kindly to being disturbed. They are quite aggressive and will outright attack anyone who comes near their homes, even if they aren't in the right place. They need to be restrained and it would be bad news if anyone is severely harmed or worse—destroyed. Careful examination will reveal a strange slip of paper with what looks like a hex symbol on their heads, and if removed they will pass out but return to normal.

» BONUS: NOCTAERE. The longer someone stays in a nightmare, the greater the risk in either attracting noctaere into the dream and out into the dreamscape and for the dreamer to become a noctaere themselves. It could be a partial or full transformation, depending on how strong the nightmare and how sensitive the dreamer is. Dreamwalkers must help try to stop the change before it's too late by attempting to change the dream or calm the dreamer. But if the dreamer turns into a noctaere and starts causing havoc within the dreamscape, then they must be subdued physically with dreamotion abilities.
[Mod Note: This is Part I of our event! To look over the official details as well as ask any questions, drop them in the official Event Details post. While we prefer for threads to remain in the event log, players are welcome to take their threads into their own individual logs for personal organization. We only request players to comment to the event log with a link to it so that others can find them more easily!]
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It looked like they were sleeping. And gosh, this commotion would not be helping them, but all the more reason to ask. "We're trying to get rid of the goblins to quiet everything down again. Do you know where they're coming from?"
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The goblins shriek and flee, bearing new bruises and a number of bloodied noses. The wolf hunched, snarling between needle teeth soaked in froth and drool. His features had become more haggard, eyes a little sharper.
"What are they sayin'...?" That was less of a human's voice and more of a growl.
no subject
Looking over at Kanji - well, now a big bad wolf - she frowned. "They're saying that first the party and the church's bell have been making the ground active, and the earth smells all wrong, but now it's gotten worse. It smells like dead things and anger."
She tilted her head. "That last part would mean the ghosts and skeletons are getting woken up in their graves again, but they don't know about the goblins."
no subject
He scratched his head.
"So we check the dirt? I got good claws for diggin'!"
no subject
"Maybe they're coming from a grave? Maybe you could smell out where they're coming from."
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"Right! I'm on it! I just need... somethin'..." He looked around him, and reached for a scrap torn from a fallen goblin. He'd seen police dogs do stuff like this. They get a scent and follow it, but he wasn't sure why they needed something specific...
Until now. The air was thick with so much, it'd be an overload on the schnoz. But as he gave the admittedly foul-smelling cloth a test, he cringed and worked his way through it.
"Okay. Think I got it. Don't laugh at me, though. I'm goin' by what I've seen in the news and movies." So he... well, got on all fours and moved around the area. Gradually, he started making his way to a corner of the graveyard...
no subject
"Huh? Uh, okay... but I've never seen a movie." And because of the last world, she doesn't have a comment about him moving on all fours. She can only think of how fast he'd be able to move like that.
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He paused before an open grave, stuck his head in and sniffed.
"...Bingo. Smells like goblin in here. There's somethin' down there, too."
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When he paused at the grave, she peeked into it herself, trying to see if there was anything. And yeah, there was something.
"It looks like someone tried to bury it really fast."
no subject
Looks like dark magic shit. Propped on his front paws, he used his backs to kick and scatter the rest of it, throwing the dust and dirt everywhere.
Then the screams occurred all around them. Angry. Here came...a whole lot of goblins. Did they notice something?
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Standing straight and grasping her hands at the scream, all of her hair was on alert. Her fear had a few of the nearest goblins being petrified, but doing her best to concentrate, she managed a small enough barrier around herself and the grave where Kanji still was.
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"Oh, shit...! How'd they find us out here!?" It was right after he'd made a mess here. It was like kicking an anthill and getting swarmed...
He scrambled out and assessed the situation. O h.
"That's a hell of a lot of 'em! ...Or maybe it's just the right number." No use getting scared now. They were both big bad monsters right now. Time to be beasties.
"And wouldja look at that? Ya made weapons for me. Thanks!" He'll just take up a petrified goblin and sling it against a shoulder. He offered the advancing horde a roar from the belly, squared his stance, and swung the frozen goblie like a damn mace.
"The more ya freeze, the more I can use! That's teamwork!"
no subject
Which really isn't strange. If that's why they're here, then of course they'd want to protect it. At least she could keep them from getting the symbol until it was dealt with. If only she could transform, but that might take more work.
"Oh, uh, you're welcome...?" Not that she'd ever had someone pick up some of her statues and use them to beat down their enemies. But, if it was helping...
"Teamwork. Right! My snakes can stop a few more!"
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Another statue was hefted up, then hurled. It slammed into another group, who found their petrified buddy too heavy to deal with. This opened the way forward.
"I see another symbol in this grave, too... they're probably in all these!" If just one remained, then this would never end. He picked up another statue and swung it instead, sending goblins flying. In the distance was a battle cry... looked like other dreamwalkers were coming to the same conclusion.
He kicked a gravestone into the next pit. Its rounded end scattered the symbol within, breaking the symbols and circles.
"We gotta let the others know! We should try to get to 'em and break the line!"
no subject
He's counting on her; what pressure, but she could do it...!
Watching the petrified goblin slam into a good number of its own friends, she followed after Kanji when the path opened up. Only one of her snakes peered into the grave while Rosalia and the rest focused on providing temporarily barriers and petrifying a few more goblins. "More symbols? So that has to be the reason, right?"
Looking over in the direction of the yelling, she's relieved - reinforcements!
"Okay! ... How do we do that?"
no subject
"...Lemme try somethin'." He sucked in as much air as he could, and as he raised his head high, a piercing howl filled the air. The goblins skidded to a stop, confused and more than a little frightened, but it was temporary. Sound was scary, but that meant nothing. Protect the seals...!
Kanji howled again. But in his next call, he was answered. From over the hill were about a half-dozen wolves, scattering graveyard soil as they came to help.
"A'right...! I'm gonna open a path. Be ready to run!"
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Making sure to keep her defense up, she blinked when he howled. At first, she doesn't get what he's trying - maybe he was trying to get the others' attention? There were others that were 'dressed' as werewolves. Maybe they could understand him?
But then he howled again and her snakes perked up. Over the hill, they hissed about their appearance and Rosalia blinked. "Oh!"
That made sense.
"Right! I'm ready!"
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He dove in too, beginning to funnel the goblins in just such a way that he could... could...!
"A'right, go! Go!"
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And though she flinched briefly at his yell, Rosalia took off at 'go!', hurrying down the now open path.
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They may crawl over him and put a few scratches on, but the cavalry would come and put an end to this strange operation...!