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songerein2021-10-08 03:04 pm
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Entry tags:
- !event,
- alastor,
- alice liddell,
- alvin,
- anastasia romanova,
- asura,
- azmuth,
- balthus von albrecht,
- bunta marui,
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- lio fotia,
- luca balsa,
- mammon,
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- nier (brother),
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- noé archiviste,
- ramuda amemura,
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- ren amamiya,
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- rosalia rossellini,
- ryner lute,
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- soldier: 76,
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- tianyou zhao,
- tifa lockhart,
- toge inumaki,
- tsubaki yayoi,
- vanitas,
- yamato nikaido,
- zelda (botw),
- zidane tribal
Halloween Nightmare: Part I
✵ HALLOWEEN NIGHTMARE: PART I ✵
It comes without warning. A few nights before Halloween, when the moon is supposed to be full and bright, it suddenly blinks out and turns pitch black. Even the stars seem to be covered, casting a strange darkness all over Songerein. While the fae sense something unusual, the newly arrived people—the dreamwalkers—all suddenly fall over asleep as if struck by a curse. Thick, black fog covers the town and one by one their bodies glow bright before converting into dream energy and disappearing into their crystals.
Alarmed, the tapirs investigate, some plunging deep into the realm of dreams to try and find wherever they went. What they discover is something they had never seen before—a massive dreamscape rippling through the dimensions, one full of life, color, and sound. It's as if its own little world, unaware that a giant group has dropped in uninvited. Before the dreamwalkers can be too confused, the tapirs send out a message via their crystals:
That might be a tall order for some, but there's little choice. Already everyone has been outfitted in appropriate costumes that serve as "disguises"—some more realistic than others—allowing them to blend in. So long as they follow along and don't cause any disruptions, the locals won't bat an eye. However, the moment someone behaves oddly, such as speaking of other worlds or not behaving in a "frightfully ghoulish" manner when expected, the locals will start eying them with suspicion and small cracks will start to form in various places, most notably the sky where are a large grinning moon watches over everything. Fortunately it will take quite a lot before things get dangerous, but care is needed.
Now, what kind of "dream" have they been pulled into?
Alarmed, the tapirs investigate, some plunging deep into the realm of dreams to try and find wherever they went. What they discover is something they had never seen before—a massive dreamscape rippling through the dimensions, one full of life, color, and sound. It's as if its own little world, unaware that a giant group has dropped in uninvited. Before the dreamwalkers can be too confused, the tapirs send out a message via their crystals:
Careful, Dreamwalkers! We don't understand what's happening, but you have entered an unusual dreamscape, one where everyone here believes this to be their own world. It feels unstable, to the point where if too much disturbance happens it could turn this entire place into a nightmare! One that could affect Songerein!
Good news is it looks like they're throwing a huge party, so maybe if you just have fun and help out, it will pass quickly and you can return. There's a strange barrier that prevents anyone from coming out of the dream normally...but, we'll figure it out! Just try and have fun, okay?
That might be a tall order for some, but there's little choice. Already everyone has been outfitted in appropriate costumes that serve as "disguises"—some more realistic than others—allowing them to blend in. So long as they follow along and don't cause any disruptions, the locals won't bat an eye. However, the moment someone behaves oddly, such as speaking of other worlds or not behaving in a "frightfully ghoulish" manner when expected, the locals will start eying them with suspicion and small cracks will start to form in various places, most notably the sky where are a large grinning moon watches over everything. Fortunately it will take quite a lot before things get dangerous, but care is needed.
Now, what kind of "dream" have they been pulled into?
I . HALLOWEEN FESTIVAL
The town is bustling and looking quite alive despite its rather monstrous and undead citizens. The architecture style is a mix of ye olde Victorian England and steampunk—with bones and spiders and a lot of sharp things, of course. There is a giant cauldron in the center that acts as a fountain, and while touching it won't harm anyone, drinking it might cause a few green, gassy, flammable hiccups and fire breath that goes away after a while. There is even an odd story going around about a crazy witch called Baba Yaga and many wonder if something strange will happen again like all the other years. For now it's advised for everyone to carefully explore while perhaps getting into the various festivities. It's their time of the year after all!

» BONUS: MAGIC THREADS. Some locals need a little help with their costumes and request special thread that can be harvested by the ghoul worms—an underworld version of the silkworm. However, getting to them can be a bit...tricky. The worms need to be scared out of their wits for them to spit out the thread. The next difficult part is capturing the thread and not having it all over one's face. There are also some rainbow spiders who produce colorful threads, but they need to be sweetened up before they'll pass over their hard work.

» BONUS: WITCH'S BREW: Gather the following items to create the special witch's brew that will not only cure the food poisoning but other maladies as well. Just need a few tails of newt, a couple eyes of mud guppies, and the nails of opossums. Fortunately there are quite a few stores that carry these items so no one has to harvest them themselves, though they are certainly welcome to. If buying, the payment requires five chocolate coins. The catch? All the kids have the chocolate coins so need to somehow get them. Maybe the trick-or-treating can help.
C. Jack-o-Lanterns. There are pumpkins everywhere and an assortment of activities to do with them. From simple pumpkin carving for decoration, to loading them into catapults to see how far they go, to avoiding flaming pumpkin heads flying around causing mayhem. But the real buzz is carving pumpkins for the newly "arrived" skeletons that have unearthed to join the populace. As part of a celebration these special pumpkins will be worn by the new skeletons so the more decorated the better.
D. Trick-or-Treat. Of course there is candy being handed out and thrown out to be passed to the younguns. Some adults may find a giant skull head full of various candies shoved into their hands so they can give them to any excited gremlins. Just beware, those little monsters are more than happy to pull a trick instead, so tricks are also fair game as long as they are eventually given candy. In fact, tricks and pranks are highly encouraged, to the point that some are throwing competitions. Should anyone try to withhold the goods, however...well, curses from children are the worst.

» BONUS: FIND THE SOURCE. Even though the golems can be taken care of, the more that only the dreamwalkers can destroy, the more unnecessary attention and suspicion is aroused. Best to figure out where to find what's creating them and put an end to it. Whispers of a "mad witch" and "crazy hag" can be heard and curiously, some of the smaller golems trundle down away from the main chaos through some small alleys. Following them will lead them to a strange house, the magic spilling out unnatural. There are drag marks and broom bits that are tinted blood red and inky black. Stray, tattered pages and black smears can also be found around the house. Attempts to enter the house result in being blown back into the town center cauldron, however as long as attention is drawn to the house then suspicion will reduce from the dreamwalkers.
II. GRAVE WEDDING
Just outside of town is a vast graveyard that stretches for a considerable distance, the madly grinning moon seeming to loom and be its brightest here. Although mostly consisting of graves, there are also large mausoleums and a dilapidated looking chapel. Many live within the graveyard and those not participating in the town's festivities are having their own little parties. There's even a wedding being held at the chapel. However, not everything is going well and a helping hand—connected or not—will be appreciated.

» BONUS: GOBLIN SEALS. No matter how many are defeated, more just keep appearing to take its place. A gravekeeper shouts out that they witnessed the goblins appearing near a dark corner of the cemetery, a place known to be heavily cursed and filled with hexes due to all the witches buried there. Those who investigate will find all the graves dug out and each one with a summoning seal inside. Fortunately they are easy to destroy by either casting magic or even chucking rocks to break up the symbol. Destroy them all to stop the goblins, but be careful as some will pop up in the process.

» BONUS: HOSTILE NEIGHBORS. There are some undead and skeletons lying in their earthly beds and cramped coffins that will not take too kindly to being disturbed. They are quite aggressive and will outright attack anyone who comes near their homes, even if they aren't in the right place. They need to be restrained and it would be bad news if anyone is severely harmed or worse—destroyed. Careful examination will reveal a strange slip of paper with what looks like a hex symbol on their heads, and if removed they will pass out but return to normal.

» BONUS: NOCTAERE. The longer someone stays in a nightmare, the greater the risk in either attracting noctaere into the dream and out into the dreamscape and for the dreamer to become a noctaere themselves. It could be a partial or full transformation, depending on how strong the nightmare and how sensitive the dreamer is. Dreamwalkers must help try to stop the change before it's too late by attempting to change the dream or calm the dreamer. But if the dreamer turns into a noctaere and starts causing havoc within the dreamscape, then they must be subdued physically with dreamotion abilities.
[Mod Note: This is Part I of our event! To look over the official details as well as ask any questions, drop them in the official Event Details post. While we prefer for threads to remain in the event log, players are welcome to take their threads into their own individual logs for personal organization. We only request players to comment to the event log with a link to it so that others can find them more easily!]
no subject
Eitherway, I think you may be better off abandoning the shoe. [Looks pretty stuck in that pavement, literally a part of it. He'll reach out to take her hand, waiting expectantly for her to decide.]
no subject
Well--
[ Much as she dislikes the idea of becoming a literal physical burden whether he's capable of carrying it or not, Naminé's too practical to try to convince herself that there's any saving this shoe situation. Exasperated with herself, ]
No - you're right. I'll take it off. Let me just...
[ Carefully grasping his offered hand, she'll use the support to keep herself balanced as she begins trying to wriggle her foot out of the trapped shoe.
She might want to hurry, though, since the next patrol of golems is about to pass by. ]
no subject
Hold tight. [Whether she had agree to it or not, carrying her is their only option now. Lifting her in his
fluffyarms, he swiftly crosses the pathway, not stopping until they reach another hidden spot. It'll be then that he'll carefully set her back down for a moment.] Once we're around this corner, we should be out of harm's way.no subject
Still looking a bit embarrassed, Naminé's quietly relieved to be back on her own feet-- er, foot, since she hesitates a moment before setting the second one down. ]
Thank you, [ she says, just a touch miserably, but brightens again slightly at the idea of freedom put forth by his comment. ] You really think so?
[ -- Ah, well, what use is speculation, anyway? Clearing her throat quietly as if in wordless request that he ignore the question, ]
I'm-- ready whenever you are.
[ Shoes or no shoes. ]
no subject
Once we get out of this, we can look into getting you another shoe. [Some encouragement for the final rush. As they prepare to move, there are sounds of footsteps approaching from behind. He puts a paw on her shoulder.]
Don't look back. [He'll urge her to come forward with him. The way ahead is clear, whatever is behind them doesn't matter anymore.]
no subject
Her head is about to turn for a glance back when the hand - paw - on her shoulder discourages her from it. The girl's brow scrunches, but she doesn't reject the idea of making a break for freedom. Grimly, ]
Right.
[ A little ungainly, she'll hurry along at his side. On the opposite one, though - with her earlier victory over her magical misgivings in mind, Naminé curls a hand higher near her midsection, thinking over that blizzard spell from earlier. If they get into trouble, then - it pays to be prepared. Though no ice makes an appearance, a noticeable chill does start to follow along with them as they flee, Naminé's mental preparation leaking into the feeling of the air in this shared dream. ]
no subject
Only then, when he's sure they were no longer being followed does he relax. His paw is still on her shoulder.] We made it.
no subject
In any case, her coolness begins to ebb as the chatter of neighboring voices promises them safety. Exhaling her audible relief, Naminé finally uncurls her clenched fists, the last of the potential magic slipping away as her side of the temperature change fades. ]
Looks like we did...! [ As unlikely an outcome as that felt for a while there. Turning, she starts to smile his way, only to be reminded from the corner of her vision of his hand still on her shoulder. She's never exactly been used to touch beyond the practical, and gives a soft, 'um,' but doesn't actually comment on it. It feels like an afterthought; no need to embarrass the poor guy, especially not when she owes him a, ]
Thank you. For not leaving me.
[ Any of the times he could have, in fact. ]
no subject
Of course. [He tilts his head.] Did you really think I would...? [Has it happened to her in the past, for her to say something like that?]
no subject
It's... not that I expected you to be that kind of person. After all, you put yourself in danger to help me from the start.
[ He was pretty selfless the whole way through, so she didn't really have any such misconceptions. Still, maybe that faintly melancholy look on her face is due to some previous experience, because she adds a soft, ]
But I wouldn't have blamed you if you'd changed your mind. Especially-- when I caused you so much trouble.
no subject
[He crosses his arms.] I made the choice to answer your call, so I was already committed to do whatever is asked of me.
no subject
If that's how you feel, then you're very brave.
[ And she admires that - it's not hard to tell from her tone. She's always appreciated the heroic sorts, since she owes her life to them a few times over. ]
Still, you should be careful, too. In places like this one, you never know what could happen.
[ Those kinds of warnings usually fall on deaf ears when they're given to someone who'd say what he did in the first place, but it never feels right to her to just leave them to it. ]
no subject
Of course. It's not the first time I've experience something as strange as this place, but I thank you for the concern. Now, maybe we should see if we can get you some new shoes...? [Does this dreamscape even have shops...?]
no subject
Mm. Then maybe-- I've told you what you already know. But... I'd hate to see something bad happen to you after you were so kind to me.
[ Which would be an unfortunate topic to linger on, so she offers a bashful nod in response to his offer. ]
If you don't mind. I-- probably shouldn't try using magic again so soon.
[ Not after what happened to the first shoe, yikes. Turning, she looks over the milling crowd; there's plenty of chaos going on, but most of them seem less perturbed than they could be, so maybe there is a shop open somewhere despite the festivities. With a glance back at Kazuma, she offers a slightly more sheepish upturn to her mouth and a faint tilt of her head with her, ]
And this time, I'll walk.