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{ haunted carnival | test drive #08 - october 2022 }

HAUNTED CARNIVAL
Full details on everything can be found here, but an important reminder that this event log doubles as our Test Drive Meme and information can be found in this section.
This means any outside characters participating in the log are canonly logged as appearing in Songerein in October and will remain in Songerein from the IC date of October 25 through 31 (this log is forward dated to the 25th). However, outside characters can only thread within this log, so for those seriously considering the game, you are welcome to use non-festival prompts for your toplevels. Anyone who apps in and is accepted will have their character count October as their first time in the game without any disruption, so all content will carry over. Those who do not apply will disappear which should not seem too unusual as people randomly disappear already, however players in game can choose to retcon and pretend a character was never there to begin with if it would be easier; or even think their presence was just a dream.
IMPORTANT! All outside characters MUST have "TDM" in their subject line, even if you might not app. This will help people differentiate those who are already in the game and those who are not.
TDM threads are required for samples. Refer to the Game Info for general information and feel free to toss any questions here. Reserves will open Tuesday, October 25th and Applications will open on November 1st. Our application cycles are bi-monthly so the next cycle after won't be until January.
TDM Toplevel Link Directory (click to view; updated 10/28)
American McGee's Alice - Alice Liddell
Avatar: The Last Airbender - Azula
BlazBlue - Noel Vermillion
Case Study of Vanitas - Vanitas
Dangan Ronpa - Chiaki Nanami
Devil May Cry - Lady
Final Fantasy VII - Cloud Strife
Genshin Impact - Albedo
Genshin Impact - Eula Lawrence
Genshin Impact - Kaeya
Genshin Impact - Razor
Great Ace Attorney - Ryunosuke Naruhodo
Helluva Boss - Blitzø
Helluva Boss - Octavia
Jujutsu Kaisen - Fushiguro Megumi
Kaze Hikaru - Okita Souji
Library of Ruina - Angela
Mikagura School Suite - Yuto Akama
My Hero Academia - Bakugo Katsuki
Octopath Traveler - Ophilia
Original Character - Kate Galloway (Jigoku CRAU)
Original Character - Marie Daenthelm
Original Character - Pauline Bonheur
Persona 3 - Ken Amada
Promare - Lio Fotia
Shadow Hearts: Covenant - Yuri Hyuga
Tales of Berseria - Magilou
Tales of Berseria - Rokurou Rangetsu
Tales of Berseria - Velvet Crowe
Tales of Hearts - Chalcedony Akerman
Tales of Hearts - Hisui Hearts (Aefenglom CRAU)
Tales of the Rays - Baldr
Touken Ranbu - Hizen Tadahiro
Touken Ranbu - Ichimonji Norimune
Transformers IDW - Soundwave
Your Wings and Mine - Shealtiel
I. CARNIVAL FUN


The moment a guest enters the carnival grounds, there is a high chance (read: optional) they will find themselves changed in some way to fit the spooky, haunted atmosphere. Instead of just wearing a vampire costume, the character will actually turn into one. Of course, how much of a transformation varies between complete to partial changes. It should be noted that this is only a cosmetic and ability change—no matter what someone changes into, they won't have any personality changes…unless one of the carnival attendants cast a small enchantment to make it so. Of course this is by chance as well (read: optional).

Caramel Apples: Tart green apples dipped in caramel and decorated with chocolate to look like they’re covered in spiders and spider webs. Eating one of these will have the dreamer feeling crafty and industrious, just like spiders themselves often are. Also, the idea of eating bugs (or even other spiders?!) suddenly seems strangely appealing…
Cherry Blood Popcorn: Popcorn drenched in cherry syrup and decorated with candy bones. The combination of sugar and dreamotion energy leaves the eater feeling giddy and cheerful, somewhat in contrast to the gruesome appearance of the treat itself.
Funnel "Brain" Cakes: Funnel cakes colored to look like brains when served. Comes in regular or zombie brain varieties. Eating one makes you feel lethargic and hungry, like the only thing that matters is your next snack fix, but you’re not willing to do much more than shamble toward it.
Mummies in a Blanket: Small hot dogs wrapped in biscuit dough and decorated to look like mummies. After eating this, you may or may not want to wrap yourself into a blanket and take a nap—ideally somewhere dark and spooky.

NERF Gun Shooting Gallery: Use dreamotion to shoot foam darts from a gun at various ghostly and ghouly targets lined up on a platform. Advanced players may want to try their hand at making the guns shoot other objects. Water? Fire? Glitter bombs? The only limit is one’s imagination.
Ring Toss: A series of witch hats are lined up, and the objective is to toss rings on the hats for points. Did something just peek up from under one of the hats? It’s probably nothing to worry about.
Potion Bottles: A variation of the milk bottles game wherein you throw balls to knock over flasks and beakers filled with strangely-colored liquid. In most cases, the spilled potion is totally harmless. Once in a while, however, it may have some interesting effects on the player and/or the booth itself.
Slime Pit: There’s a giant pit of slime with a sign next to it: prizes within for those willing to get a bit messy! Said prizes range from giant candy bars to random silly toys to skeletal limbs…? Oh that belongs to the skeleton having fun in the pit, they might want it back.
II. ATTRACTIONS



B. Wild Carousel. The creatures on this carousel are not just colorful painted steeds but are more frightening in nature and looking more undead than living. Skeletal horses, direwolves, fanged deer with bloody horns. What makes this ride truly terrifying, however, is that the creatures are alive, restrained only by the pole stuck through them. But there are times when they manage to break free, causing havoc as they run through the park. The only good news is they don't attack, instead aiming for the carnival food as if hungry. Either hang on or help capture them back!

D. Spinning Bumper Cups. A combination of the classic bumper cars and spinning cups rides, this attraction has its riders in skull shaped bumper cars that will randomly spin. Riders have the ability to fire off "pumpkin bombs" at the others, which will splatter pumpkin goop to slow down their car. It will also make the car spin for a few rotations. Dreamotion will also help boost the speed, stabilize a spinning car faster, and make the pumpkin bombs more explosive. Just be careful—the barrier around the arena is made of bones and therefore quite brittle. It's not unusual to see a car spin out and lose control driving through the carnival grounds. Stop the runaway car and bring it back! Or shoot people with pumpkin bombs.

F. Other Rides. There are plenty of rides and attractions at the carnival, too many to list all of them here. A roller coaster, tower drop, gravitron, bungee jumps, pendulum ship—whatever one might think exists, it's there in all its twisted nightmare glory. One thing they all have in common is the more fear and thrill and screams generated, the faster they go. Just hope the ride doesn't stall and get stuck…
III. HAUNTING CLUES


Although the main purpose for these prompts is to find the clues, anyone is free to use them for general use and not focus on getting the clue. For those who do participate, we'll be asking for thread during our Activity Check! Those who are TDMing regardless of application can also have their threads counted by commenting to this thread and following the directions.

The main clue here is "Villains!' I shrieked. 'Dissemble no more! I admit the deed! Tear up the planks! Here, here! It is the beating of his hideous heart!" To help both those who have turned into dolls as well as get the clue, everyone has to find the right place where some candied hearts are hidden. Fortunately the "blood trail" (it's raspberry syrup) will help lead them to the right place.

The main clue is "And the Raven, never flitting, still is sitting, still is sitting // On the pallid bust of Pallas just above my chamber door // Back into the chamber turning, all my soul within me burning // Shall be lifted – nevermore". To get out of this house, they have to first look for the bust that has the red eyed raven on it. This will be tricky as there will be many ravens with different colored eyes. Once they do, there will be a small picture frame. They must manifest one or more of the images they are seeing and capture it into the frame. This is simply done by waving it like a net, but the manifestation can move around. This can be as easy or difficult as a player wants, and how affected the character is from what they see and hear can also be a factor. The more affected they are, the easier it is to manifest but difficult to capture. The less affected, it will be more difficult to manifest as they have to tap into that raw fear, but will be easier to capture.

The main clue is "Who dares?" he demanded hoarsely of the courtiers who stood near him --"who dares insult us with this blasphemous mockery? Seize him and unmask him --that we may know whom we have to hang at sunrise, from the battlements!" There is a red clad figure wearing a skull mask. He will randomly bust through the hay walls and engage maze goers into a fight. Those who are incapable will flee in terror while the figure will chase, which will be a pretty good clue as to where he is. Once engaged, any weapon and dreamotion can be used at their disposal and the challenge is to just simply best him in a fight (not to the death). Striking the figure even once will earn a victory and the skull mask will be granted.

The main clue is "'Ha! ha! ha! — he! he! he! — a very good joke, indeed — an excellent jest. We will have many a rich laugh about it at the palazzo — he! he! he! — over our wine — he! he! he!' // 'The Amontillado!' I said." One of the games is a dancing game where the tombs will light up a certain color and participants have to properly hit the correct corresponding floor panel (basically a music rhythm/DDR themed game). Should they make a perfect score, one of the tombs will open and have a crusty wine bottle in it. It has competitor and co-op mode.
Hall of Mirrors
Not wanting to stare at them even longer, the currently nature nymph soon runs away from the mirrors, hoping to find the nearest exit and forget about all of this, until she runs past another lady (or was two identical ladies?) running as fast as she is and she would have almost bumped into her if she didn’t stop her momentum on time.)
Um hey. You’re running away from those mirrors as well?
no subject
I wasn't running.
[Okay, it was... briskly walking away from those mirrors, very quickly, so the distinction is probably academic, and even in her head that sounded extremely defensive. Ugh. This whole place has her thrown off her game.
Unfortunately, her composure is further undermined by her anxious glance at the mirrors behind her- was the reflection still following her? She couldn't even tell right now.]
no subject
Her time with the magic mirrors during the dragon chaos the month before has taught her that mirrors can get enchanted for various purposes and she is beginning to suspect that the Master must have done something similar to these very mirrors she and Azula are dealing with.)
Ah okay, I see. The carnival sure does a great job enchanting these mirrors for today. It’s not everyday mirrors can make reflections to react to our every move.
(She then gestures at each mirrors with her now wooden claw like hand.)
By the way: Is this your first time being in this town?
no subject
She's focusing, instead, on that oddly plant-like hand. That looks like more than a mere costume. She's noticed a lot of that here in this carnival, but it's fascinating to see it. It's quite realistic. And less personal.]
Mm. The enchantments are...
[Viscerally upsetting.]
Charming.
[And they say she can't be polite. Speaking of which-]
I'm afraid I am new here, yes. Is it always this... whimsical?
no subject
For example: There was a group of dragons that went on a rampage on the town because a bunch of leprechauns had us taken their eggs and treasures for a faire. And some of us either got kidnapped or became dragon minions for a short time. I was one of the many who did captured by dragons.
no subject
If she's honest, that sort of violence and danger sounds a lot more appealing to her than being subjected to this place. She is, as a rule, not honest, so after sneaking another uncomfortable glance over her shoulder to make sure the reflection hasn't found her, she quirks an eyebrow at Isabela.]
Sounds like a pleasant place.
no subject
(Isabela then makes a quick glance to see if the reflections that were following her haven’t caught up with her right now.)
The town center has plenty of places within a walking distance that you don’t have to worry about going so far away to find supplies. And you got plenty of place to practice any dreamotion abilities you might have developed.
no subject
Well, I assume you eventually dealt with the dragon problem, so there must be some resourceful people around here.
[So resourceful that they could enchant a mirror to torment newcomers, for instance, though she keeps that little bit of judgment to herself.]
no subject
Oh yes, many of us have came up with many ways to return the stolen eggs and treasures to the dragons once we learn why they came to attack the town whether by sheer skill or dreamotion abilities or creating means to bring them back their eggs and stuff.
no subject
[Isabela is... pleasant enough, and informative, which is far more important for Azula's needs. But everything about this still rubs her the wrong way, and she's not entirely over the reflection she saw back there.]
Listen, charming though the atmosphere in the creepy gallery of bad mirrors may be, I think perhaps we should focus on leaving before you tell me anything else about the town.
no subject
(Of course, this hall is getting into Isa’s nerves that she could feel an itch to get out of here so badly. The mirrors have been giving her bad vibes even before she ran into Azula. Besides, both of them need to get out of there before their sanity will shatter faster than broken mirror shards.)
You’re right, this place is definitely creepier than I was hoping, not to mention the mirrors here can be a pain to deal with. Maybe we should ignore the mirrors as we head for the exit. That way, we won’t be staring at our reflections trying to follow us and they can’t follow us to the rest of the carnival too.
no subject
So she's only too happy to start walking out of the hall of mirrors again. Along the way, she keeps seeing flashes a reflection pursuing her through the mirrors, but any time she turns to look at it, it's gone again. Yeah, this was a little too unsettling for her liking. The other woman was right, she needed to just ignore it, but... she still doesn't speak until they emerge into the sunlight again. Once they do, she turns to address her new information source.]
That's better. If you're going to be telling me about this place, I'll need something to call you.
no subject
Honestly, she is not going to miss that place very much even after the Master and his carnival will make their leave. She has enough experience with enchanted mirrors and cursed reflections to last her a while for the foreseeable future.)
Oh certainly, I will happy to introduce myself to you. My name is Isabela Madrigal, happy to make your acquaintance. What’s your name if I may ask?
no subject
Stop overthinking it, Azula.]
You may call me Azula.
[Yes, 'may.' Like she was doing Isabela a great favor by sharing her name.]
What is it you do, exactly? Are you always so... helpful?
[It's amazing how accusatory the word 'helpful' sounds, as if the very idea was suspicious to her.]
no subject
And Isabela has mostly outgrown her bitterness over not having any control of her life for most of her life. That is why she has been in a good mood most of the time: looking at you, dragons from last month.)
Well, my family has been doing out best to help out anyone for three generations: using our skills and gifts to aid the town we live in through various. I was mostly in charge of growing plants on a daily basis, although it can get very boring growing pretty flowers all the time.
no subject
Still, she will at least keep that thought to herself.]
It sounds like your family is quite dedicated and dutiful. How admirable.
[She certainly agrees with Isabela's thoughts on plants, though; being a gardener sounded so tedious as to be mind-numbing. There's a reason she left that sort of thing to peasants back home.]
no subject
I personally learned it the hard way because, even though I love helping and plants so much, I felt like I was being restrained with what I can do with my gift for a long time. Seriously, I couldn’t be allowed to experiment with it in years until a couple of months ago.
no subject
Well. Nice for Azula, anyway.
The smile becomes a touch more forced.]
I'm sure the community is very appreciative of your efforts whenever they... enjoy your... plants.
[...yeah, she's terrible at compliments, sorry Isabela.]
no subject
Speaking of which, I’m going to be opening a flower shop some time before the end of the month. Which is quite a big step for me, but I am taking a chance to sell to people plenty of plants and gardening tools so they can learn to grow things at their own pace and timing.