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Entry tags:
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{ haunted carnival | test drive #08 - october 2022 }

HAUNTED CARNIVAL
Full details on everything can be found here, but an important reminder that this event log doubles as our Test Drive Meme and information can be found in this section.
This means any outside characters participating in the log are canonly logged as appearing in Songerein in October and will remain in Songerein from the IC date of October 25 through 31 (this log is forward dated to the 25th). However, outside characters can only thread within this log, so for those seriously considering the game, you are welcome to use non-festival prompts for your toplevels. Anyone who apps in and is accepted will have their character count October as their first time in the game without any disruption, so all content will carry over. Those who do not apply will disappear which should not seem too unusual as people randomly disappear already, however players in game can choose to retcon and pretend a character was never there to begin with if it would be easier; or even think their presence was just a dream.
IMPORTANT! All outside characters MUST have "TDM" in their subject line, even if you might not app. This will help people differentiate those who are already in the game and those who are not.
TDM threads are required for samples. Refer to the Game Info for general information and feel free to toss any questions here. Reserves will open Tuesday, October 25th and Applications will open on November 1st. Our application cycles are bi-monthly so the next cycle after won't be until January.
TDM Toplevel Link Directory (click to view; updated 10/28)
American McGee's Alice - Alice Liddell
Avatar: The Last Airbender - Azula
BlazBlue - Noel Vermillion
Case Study of Vanitas - Vanitas
Dangan Ronpa - Chiaki Nanami
Devil May Cry - Lady
Final Fantasy VII - Cloud Strife
Genshin Impact - Albedo
Genshin Impact - Eula Lawrence
Genshin Impact - Kaeya
Genshin Impact - Razor
Great Ace Attorney - Ryunosuke Naruhodo
Helluva Boss - Blitzø
Helluva Boss - Octavia
Jujutsu Kaisen - Fushiguro Megumi
Kaze Hikaru - Okita Souji
Library of Ruina - Angela
Mikagura School Suite - Yuto Akama
My Hero Academia - Bakugo Katsuki
Octopath Traveler - Ophilia
Original Character - Kate Galloway (Jigoku CRAU)
Original Character - Marie Daenthelm
Original Character - Pauline Bonheur
Persona 3 - Ken Amada
Promare - Lio Fotia
Shadow Hearts: Covenant - Yuri Hyuga
Tales of Berseria - Magilou
Tales of Berseria - Rokurou Rangetsu
Tales of Berseria - Velvet Crowe
Tales of Hearts - Chalcedony Akerman
Tales of Hearts - Hisui Hearts (Aefenglom CRAU)
Tales of the Rays - Baldr
Touken Ranbu - Hizen Tadahiro
Touken Ranbu - Ichimonji Norimune
Transformers IDW - Soundwave
Your Wings and Mine - Shealtiel
I. CARNIVAL FUN


The moment a guest enters the carnival grounds, there is a high chance (read: optional) they will find themselves changed in some way to fit the spooky, haunted atmosphere. Instead of just wearing a vampire costume, the character will actually turn into one. Of course, how much of a transformation varies between complete to partial changes. It should be noted that this is only a cosmetic and ability change—no matter what someone changes into, they won't have any personality changes…unless one of the carnival attendants cast a small enchantment to make it so. Of course this is by chance as well (read: optional).

Caramel Apples: Tart green apples dipped in caramel and decorated with chocolate to look like they’re covered in spiders and spider webs. Eating one of these will have the dreamer feeling crafty and industrious, just like spiders themselves often are. Also, the idea of eating bugs (or even other spiders?!) suddenly seems strangely appealing…
Cherry Blood Popcorn: Popcorn drenched in cherry syrup and decorated with candy bones. The combination of sugar and dreamotion energy leaves the eater feeling giddy and cheerful, somewhat in contrast to the gruesome appearance of the treat itself.
Funnel "Brain" Cakes: Funnel cakes colored to look like brains when served. Comes in regular or zombie brain varieties. Eating one makes you feel lethargic and hungry, like the only thing that matters is your next snack fix, but you’re not willing to do much more than shamble toward it.
Mummies in a Blanket: Small hot dogs wrapped in biscuit dough and decorated to look like mummies. After eating this, you may or may not want to wrap yourself into a blanket and take a nap—ideally somewhere dark and spooky.

NERF Gun Shooting Gallery: Use dreamotion to shoot foam darts from a gun at various ghostly and ghouly targets lined up on a platform. Advanced players may want to try their hand at making the guns shoot other objects. Water? Fire? Glitter bombs? The only limit is one’s imagination.
Ring Toss: A series of witch hats are lined up, and the objective is to toss rings on the hats for points. Did something just peek up from under one of the hats? It’s probably nothing to worry about.
Potion Bottles: A variation of the milk bottles game wherein you throw balls to knock over flasks and beakers filled with strangely-colored liquid. In most cases, the spilled potion is totally harmless. Once in a while, however, it may have some interesting effects on the player and/or the booth itself.
Slime Pit: There’s a giant pit of slime with a sign next to it: prizes within for those willing to get a bit messy! Said prizes range from giant candy bars to random silly toys to skeletal limbs…? Oh that belongs to the skeleton having fun in the pit, they might want it back.
II. ATTRACTIONS



B. Wild Carousel. The creatures on this carousel are not just colorful painted steeds but are more frightening in nature and looking more undead than living. Skeletal horses, direwolves, fanged deer with bloody horns. What makes this ride truly terrifying, however, is that the creatures are alive, restrained only by the pole stuck through them. But there are times when they manage to break free, causing havoc as they run through the park. The only good news is they don't attack, instead aiming for the carnival food as if hungry. Either hang on or help capture them back!

D. Spinning Bumper Cups. A combination of the classic bumper cars and spinning cups rides, this attraction has its riders in skull shaped bumper cars that will randomly spin. Riders have the ability to fire off "pumpkin bombs" at the others, which will splatter pumpkin goop to slow down their car. It will also make the car spin for a few rotations. Dreamotion will also help boost the speed, stabilize a spinning car faster, and make the pumpkin bombs more explosive. Just be careful—the barrier around the arena is made of bones and therefore quite brittle. It's not unusual to see a car spin out and lose control driving through the carnival grounds. Stop the runaway car and bring it back! Or shoot people with pumpkin bombs.

F. Other Rides. There are plenty of rides and attractions at the carnival, too many to list all of them here. A roller coaster, tower drop, gravitron, bungee jumps, pendulum ship—whatever one might think exists, it's there in all its twisted nightmare glory. One thing they all have in common is the more fear and thrill and screams generated, the faster they go. Just hope the ride doesn't stall and get stuck…
III. HAUNTING CLUES


Although the main purpose for these prompts is to find the clues, anyone is free to use them for general use and not focus on getting the clue. For those who do participate, we'll be asking for thread during our Activity Check! Those who are TDMing regardless of application can also have their threads counted by commenting to this thread and following the directions.

The main clue here is "Villains!' I shrieked. 'Dissemble no more! I admit the deed! Tear up the planks! Here, here! It is the beating of his hideous heart!" To help both those who have turned into dolls as well as get the clue, everyone has to find the right place where some candied hearts are hidden. Fortunately the "blood trail" (it's raspberry syrup) will help lead them to the right place.

The main clue is "And the Raven, never flitting, still is sitting, still is sitting // On the pallid bust of Pallas just above my chamber door // Back into the chamber turning, all my soul within me burning // Shall be lifted – nevermore". To get out of this house, they have to first look for the bust that has the red eyed raven on it. This will be tricky as there will be many ravens with different colored eyes. Once they do, there will be a small picture frame. They must manifest one or more of the images they are seeing and capture it into the frame. This is simply done by waving it like a net, but the manifestation can move around. This can be as easy or difficult as a player wants, and how affected the character is from what they see and hear can also be a factor. The more affected they are, the easier it is to manifest but difficult to capture. The less affected, it will be more difficult to manifest as they have to tap into that raw fear, but will be easier to capture.

The main clue is "Who dares?" he demanded hoarsely of the courtiers who stood near him --"who dares insult us with this blasphemous mockery? Seize him and unmask him --that we may know whom we have to hang at sunrise, from the battlements!" There is a red clad figure wearing a skull mask. He will randomly bust through the hay walls and engage maze goers into a fight. Those who are incapable will flee in terror while the figure will chase, which will be a pretty good clue as to where he is. Once engaged, any weapon and dreamotion can be used at their disposal and the challenge is to just simply best him in a fight (not to the death). Striking the figure even once will earn a victory and the skull mask will be granted.

The main clue is "'Ha! ha! ha! — he! he! he! — a very good joke, indeed — an excellent jest. We will have many a rich laugh about it at the palazzo — he! he! he! — over our wine — he! he! he!' // 'The Amontillado!' I said." One of the games is a dancing game where the tombs will light up a certain color and participants have to properly hit the correct corresponding floor panel (basically a music rhythm/DDR themed game). Should they make a perfect score, one of the tombs will open and have a crusty wine bottle in it. It has competitor and co-op mode.
no subject
Why isn't there a game like that???]
And how are you going to do that? Who knows...
[As she slowly picks up one of the rings to nonchalantly inspect it.]
Maybe that's why the other witches were melted.
no subject
She gasps as the ring is lifted.]
Tinkervelv, don't you dare throw at that ring! We can do this, you and me against the world of unfair witch games! You're going to make melt with worry is what will happen...!
no subject
...
......]
Hold still. You're moving too much.
no subject
Of- of course I am! I'm not a target!! This isn't a game, Tink- Velvet!
[She starts wriggling around to make herself a tougher target.]
Such anti-witchery from my most-tolerated ally! I'll file a complaint about this shameless betrayal!
no subject
She twirls it around her finger instead, looking rather pleased with herself for the briefest moments before she puts on a more serious, dire expression.]
A complaint to who?
no subject
I'll take this all the way to the top! The biggest bosses we ever-
[She then pauses and slumps her shoulders in defeat.]
Oh right. We're our own bosses, masters of our destinies and all that. So I guess I'd just be complaining to you. ...But I'll be very persistent about it! [No one can annoy quite like Magilou can!]
no subject
Damn it.
Velvet does grit her teeth a little beneath her very, very dry expression. Magilou totally played her. It's true—if there is anyone who can annoy Velvet and be very persistent about it, it's her. Which is why she wraps her fist around the ring to stop the spinning.]
I'll just say no.
[But the booth attendant has very different plans for them, and he waves his hand at both Velvet and Magilou, and in his most irritated voice, he demands their attention.
"Excuse me! If you're going to play, then play! There's a lineup of others who are waiting!"]
no subject
Oh no! What have we done?! Through our innocent, absolutely hilarious shenanigans, we've inadvertently held up this fine witch-oppressing business! Whatever shall we do, Velvet?! The ring's in your court!
no subject
So, with a glance at Magilou and then at the hats, Velvet gives the ring a single, easy toss and—]
What!?
[The ring knocks off the tip of it and flies in a whole other direction, and she jabs a finger at her target.]
I saw that hat move!
no subject
And she's amused as she watches the ring bounce off. She knows a hustle when she sees one, and she cracks a smile. She then speaks with an exaggerated shrug.]
I dunno, Velvet. It looks pretty stationary to me...!
no subject
[Velvet shoots Magilou That Glare, as if to silently demand her help on this one, before she's turning it on the booth attendant. She doesn't like being hustled or tricked, and this feels like a trick, and through the corner of her eye, she sees the top of the hat twitch and wiggle that she immediately points at it again. There might have even been a little cackle from beneath it.]
See!?
[SHE'S NOT CRAZY!!! And when she bristles, glitter flies off her.]
You try then, Magilou.
no subject
Me? But- but I don't want to throw you off, you look like you're on the verge of striking the big prize! Just give it another try. Plus, y'know, I can't raise a ring against my fellow witchy hats, tacky as they may be!
[And she doesn't want to submit herself to the hustle yet, not until she can figure out a strategy to out-hustle the game...!]
no subject
She picks up another ring and, after a hard stare at the booth attendant, who is innocently looking anywhere but at her, Velvet aims for a different hat. She throws it, and...
It lands!]
Hmph. That's bet—
[And then the hat flings the ring from itself and hurls it right at Magilou.]
no subject
Ack!!
[She ducks down to avoid getting beamed in the face! ...But it does end up landing atop one of her hat's tops. Magilou gasps as she realizes this.]
Oh no! I've been ringed! This, this is a hat-astrophe! Oh, what a world! [She makes overdramatic swooning motions and mimes melting away.]
no subject
...
....
Velvet folds her arms and tips her head, looking between all of them.]
I think that at least deserves a prize for landing.
[As for who actually won it, that's all a technicality, and just as the man opens his mouth to say as much, he promptly shuts it a moment later and sighs. "Alright, fine. Just pick one and get outta here."]
no subject
But once the attendant finishes speaking, Magilou speaks up with a sulk from near Velvet.]
Ooh, I want that teddy bear wearing the witch's hat! I'll call him Bienfu 2!
we can prob start wrapping! 💗
Careful. It could be cursed. Maybe it'll come to life and start talking just like Bienfu.
[Please, god, no.]
Fine by me! 💗
'You say that like it's a bad thing! Don't you miss me already, Miss Velvet? Biiiieeeennn!!'
no subject
... I'll tear that thing's head off before we even get out of here if you don't turn that voice off.
[She's escaped Bienfu for now, please do not bring it back...!!!]
Let's go, before another one of them tries to pull us in. I'm done with the games anyway.
no subject
Time to take five, Bienfu 2! Your life depends on it!
[Magilou gives a shrug.]
Fine, I guess that's enough fun for one day. [For some definition of 'fun'.] Plus, you have to get nice and rested for our next show!
wrapping! 🎀
[She looks absolutely taken aback that Magilou would even assume such a thing.]
Not interested.
[And off she goes, leaving her behind regardless of whether or not she'll follow, but Velvet suspects...
Magilou will surely find a way to drag her into it one way or another when the time comes.]